Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Monday, September 12, 2011

I was just asking myself...

...if I should keep PEFs for ATZ?

As you may probably know, I am a big fan of the Chain Reaction 3 system by Two Hour Wargames. I like PEFs for most of their settings and I imported them into my ATZ campaign even before ATZ: Better Dead than Zed, BUT I am asking myself if they don't change the tone of my games too much.

My first games (Day One) - without PEFs - had deserted suburbs, some zeds shuffling around and people hiding in buildings. This fits my vision of a zombie apocalypse perfectly. A mission starts with a few number of zeds on the table and the possibility of more zeds in buildings or as a result of gunfire.

My games including PEFs looked more like a game about gang warfare...with zombies. I am not sure if I really want this. My z-apocalyptic world - after the chaos of the first days - is supposed to be lonesome, desolate, bleak etc.

So, what do you think about Possible Enemy Contacts in ATZ? Am I just talking crazy?


Thank you
Whiteface