(4 / 4) No one activates, while Team Whiteface is scanning their surroundings.
(2 / 3) The Rep 5 PEF moves from section 2 to section 5 and stops behind the white van.
Team Whiteface moves towards and along the bank building.
Team Whiteface wins the Encounter Awareness test by one success and will now execute an In Sight test with 1d6. Both will Snap Fire a burst at the marauding soldiers.
The soldiers are in for a Received Fire / Man Down test now. #S2 retires and moves towards the church behind him while #S3 ducks back behind the car.
Now Team Whiteface activates:
9 Shots generate 2 zeds.
(1 / z:5 / s:1) and (3 / 3 / 3) There is a brief moment of hesitation.
2 shots fired generate 1 zed.
The soldiers are doing the same, with the same result.
4 shots fired generate 1 zed.
Turn 15 – 16:
Turn 19 – 21:
Turn 22 - 23:
(4 / 1) The zombies activate and move. The following zombie is closing in, two more zombies now have a LOS to the Team.
Turn 30 - 34:
(6 / 1), (2 / 4), (1 / 3), (6 / 5) and (1 / 6)
Turn 42 – 44:
Turn 49 – 50:
Comment: Lynn recovers her injured leg, but there are no Rep increases this time. Technically Lynn continues to be the leader of the pack…err, duo.
Note: This software has really been wrecking up this batrep. Relocating and removing parts of the text or pictures, not letting me change the Font size for turn 30-34 and leaving a lot of blank space behind this batrep. So, if you notice anything strange, blame it on the software and leave a comment.