Turn 21: After two activation rolls without anyone activating, all activate, with the zombies acting first.
Turn 23: Only Team Whiteface is active.
Turn 24: Team Whiteface pauses to evaluate the situation. The zombie s activate.
Turn 26: All are inactive and one feast is over.
Turn 29: All feasts end and everyone (including both Rep 1 PEFs) activates. The living and breathing members of the community activate first.
All twelve zombies on the board move. Both PEFs don’t move.
No new zeds are generated.
Turn 30: All are active, but the shambling horde moves first.
All zombies move closer.
Soldier #1 is getting nervous and doesn’t hit anything.