This blog is about Zombie Tabletop Gaming. I will try to follow the Whiteface Family through the mayhem of Apocalypse Z. If you don't see any pictures of miniatures, well, don't be disappointed, you don't miss that much. Primed is the new painted. I am working on it. Slowly...and ever slowly...Brainnsss!
Wednesday, September 15, 2010
Who needs money, not me!?
Day One - Location #5
Cast: Mr. and Mrs. Whiteface
Objective: get some cash from the ATM
Mr. and Mrs. Whiteface where still in shock after their unsuccessful search of Dotty at the Kindergarten. There had been so many aggressive and irritated people running around. Mrs. Whiteface had tried to fight her way through the crowd on her own when Mr. Whiteface had been knocked out by a thrown chair, but to no avail. The Whiteface’s had lost so many hours when they continued their search after the rampant mob had mostly left the area, but the Kindergarten had been evacuated already.
Now they had reached their next target: a small bank office with an ATM. There wasn’t anyone in sight, even the primary school to their left was uncanny silent. Without talking they started to run towards their destination.
pic. #1: The ATM is in the brown building over there.
This scenario is played on a 4’ x 4’ table again. The Whiteface’s had arrived at the Kindergarten normally (2 successes) in location #2, but they hadn’t been able to push their way through nine terrified civilians at the start of the game. Mr. Whiteface had been going down against opponent #5 and Mrs. Whiteface had been OOF’ed by opponent #8. This location had been over even before the first activation roll.
I decided to take the same table again and start at the road visible above the primary school. They had needed two additional locations (0 successes) to arrive this part of town, because they had left the area around the Kindergarten with great reluctance. Their new objective is inside the brown apartment block in the centre of the table. This time the Whiteface Family will only use one activation die, but more zombies may appear due to them counting as two humans on the table.
Turn 1: Both do a fast move (1 success) along the road towards the T-intersection without problems.
pic. #2: Let's go!
Turn 2: (Seven!) This area isn’t as empty as the Whitefaces had presumed. They stop to check the new arrivals (inactive, 5 zombies). There is a badly mauled guy dragging a rifle along the asphalt on the road behind them and Tom, the Town Sheriff between the Humvees in front of the school. They see Rose, the friendly waitress from the nearby Diner appearing from their left but fail to notice the two eerie children behind the school.
pic. #3: Here they come!
Turn 3: When they see the zeds closing in (all active, Zeds move first) the Whitefaces don’t hesitate and decide to run (fast move, 1 success) along the road. Sheriff Tom and the school boy have minor problems with the hedge around the school, but not too much.
pic. #4: Good thing these aren't Ragers!
Turn 4: Looking over his shoulder Mr. Whiteface sees the zombies still following them (all active, zombies move first) and he urges his wife to run faster (fast move, 1 and 2 successes). Mrs. Whiteface arrives at the trees while Mr. Whiteface is dragging staring at the abandoned cab on the road.
Turn 5: The Whitefaces cease to move (inactive) when they notice a large pool of blood and unidentifiable remains in the back of the cab while their zombified pursuers are getting closer (active) to Mr. Whiteface.
Turn 6: Mr. Whiteface isn’t able to make up his mind (inactive) and the zombie hordes moves nearer again. The Sheriff will be in charging distance next round, with Rose the waitress not far behind.
Turn 7: What a lucky guy Mr. Whiteface is! (All are active, the Whitefaces move first). He awakes from his daydream yells at his wife and both run (double successes due to leadership) into the group of trees next to the road. They manage to reach the back of the bank building. Rose and Tom are still able to see them and the other zeds move where they last saw Mr. Whiteface.
Turn 8: So many decisions, not enough time (All are active, but the zeds are going frist this time). Three late comers move just in time to get Mr. Whiteface back into there blurry sight again and the two leading zombies walk through the trees. The Whiteface Family realize that their attempt to hide has been futile and they start to run (fast move, 1 success) around the corner of the building.
Turn 9: The Whitefaces try to catch their breath (inactive), something the zeds don’t need to do (active). The undead horde moves towards the spot where they have last seen their prey, but they are not able to get them back into sight again.
Turn 10: The Zombies are irritated! Where is them brains?! (inactive) The family runs (fast move, 0 and 1 success) around the next corner towards the door. Mr. Whiteface stops at the door while Mrs. Whiteface enters the building.
Turn 11: The zombies have lost their motivation (inactive). Mr. Whiteface checks the area before following his wife inside the bank office. Mrs. Whiteface is already frustratedly kicking the ATM. There description for this location tells me that there is no money inside and that this location is over.
Comment: I had some minor problems with my pictures and will add more later on. Nevertheless I wanted to get this batrep done, because I played this game last week.