tag:blogger.com,1999:blog-4909796757641632742024-03-19T09:48:35.940+01:00Obviously ZedThis blog is about Zombie Tabletop Gaming. I will try to follow the Whiteface Family through the mayhem of Apocalypse Z. If you don't see any pictures of miniatures, well, don't be disappointed, you don't miss that much. Primed is the new painted. I am working on it. Slowly...and ever slowly...Brainnsss!Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.comBlogger27125tag:blogger.com,1999:blog-490979675764163274.post-4628420641247371002012-11-26T09:17:00.001+01:002012-11-26T09:17:33.367+01:00Hamburg Tactica 2013<br />
<a href="http://www.hamburger-tactica.de/" target="_blank">Hamburg Tactica 2013</a> am 23./24. Februar. Die Liste der Veranstaltungen klingt wieder sehr interessant. Nur noch drei Monate, ich denke ich fange besser an zu sparen! <br />
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<em>Hamburg Tactica 2013 on February 23rd - 24th. Lots of interesting games again.</em><br />
<em>Only three months to go, so I'll better start saving some money!</em><br />
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Whiteface / OliverWhitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com6tag:blogger.com,1999:blog-490979675764163274.post-28215612601170704022011-11-28T13:09:00.000+01:002011-11-28T13:09:07.550+01:00The quick and the dead<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;">2nd Month, Day 11 - evening</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Cast:</strong> Mr. Whiteface (Rep 4 Star), Lynn (Rep 4 Grunt), Dotty (Rep 2 Star)</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Objective:</strong> gather food </span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Area:</strong> Whiteville city limits, suburban</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Special: </strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">1. This mission uses my <a href="http://obviouslyzed.blogspot.com/2011/05/house-rule-lazarus-timeline.html">Lazarus House Rules</a>.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">2. Gather enough food to end month 2 (see </span><a href="http://obviouslyzed.blogspot.com/2011/03/tastes-like-chickunnnh.html"><span style="font-family: Verdana, sans-serif;">chickunnnh</span></a><span style="font-family: Verdana, sans-serif;">). </span></div><div style="text-align: justify;"><span style="font-family: Verdana;">3. Limited LOS, dawn </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><em>Lynn's soft voice broke the silence that had lasted for more than one hour now.</em></span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><em>"Sounds like a great idea...".</em></span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><em>"Hmm, what?" Whiteface replied while continuing to check his M16.</em></span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><em>"We almost got killed here and now we're comin' back. Do you think this is clever?"</em></span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><em>Whiteface looked up from his rifle. </em></span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><em>Using the most convincing voice he could manage he said "Well...they won't expect us to be this dumb, eh?"</em></span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><em>"Famous last words...anyway, I'm tired and hungry. Let's go, can't prob'ly get any worse than last time, right?"</em></span></div><br />
<div class="separator" style="clear: both; text-align: center;"><span style="font-family: Verdana; margin-left: 1em; margin-right: 1em;"><img border="0" dda="true" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhljm6GhOCS5Z84Lmx5iD9ZWgnPTct5lElYxrTlpCncgZpp32xrDW3iZtlIdGp14dJ95k-6iwx661PpPOlg0sOvgdLXskxY3nc6AS-vmx3U8Ktxe_Qz4gGMLw3q92Z6wNwVrQfyU0igz648/s400/m2m2_+setup.JPG" width="400" /></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Setup:</strong> I am using the same 4’ x 4’ setup I had used for my last game. This is what a dedicated man cave is for. Again Team Whiteface is placed in section 7 behind a small shack. Three PEFs are present: </span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">#1 REP 6 in section 2 on the main road behind vehicles.</span><span style="font-family: Verdana, sans-serif;">#2 REP 5 in section 2 on the main road behind vehicles.</span></div><div align="justify"></div><div style="text-align: justify;"></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">#3 REP 5 in section 6 behind a tree next to the side road.</span></div><div style="text-align: justify;"><span style="font-family: Verdana;">This time PEF movement will be done with a scatter die. Works perfectly and is pretty simple.</span></div><div style="text-align: justify;"><span style="font-family: Verdana;">Oh, something else is different: I've rolled a six on my Lazarus house rule. So, from now on it's possible to meet ragers.</span><span style="font-family: Verdana, sans-serif;"> </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Comment:</strong> I didn't take any pictures during this game. The camera was out of power, out of memory space and most of my lights were in another room for a renovation. So, these two pictures are just for those who missed my last batrep. </span></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPWRCnIx-dRDgnsSjVotN3R5PDADkaR9FKCqS_tJ0MG-RWKEB7D7PeLnSSvEi-tAGZg-tIBmrZIEUA8h08srFFmTacGubm-Huh2XoAG_dDlxL0kZKyeREo45uOn2HiseuKzA2hLg2EqKAV/s1600/m2m2_+intro.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" dda="true" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPWRCnIx-dRDgnsSjVotN3R5PDADkaR9FKCqS_tJ0MG-RWKEB7D7PeLnSSvEi-tAGZg-tIBmrZIEUA8h08srFFmTacGubm-Huh2XoAG_dDlxL0kZKyeREo45uOn2HiseuKzA2hLg2EqKAV/s400/m2m2_+intro.JPG" width="400" /></a></div><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 1:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(1 / 5) everone activates, PEFs first </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;">PEFs #1 & #2 move along the main road into section 5. PEF #3 moves into section 9, next to the super market, but still out of sight.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;">Team W activates and moves between the shacks. PEF #1 & #2 are now just in sight. </span></div><div style="text-align: justify;"><span style="font-family: Verdana;">The first PEF is resolved as an involuntary encounter. They are three medical assistants and five patients. Ooh, can you imagine how much I want them to join Team W? Well, at least the medical assistants... </span></div><div style="text-align: justify;"><span style="font-family: Verdana;">We have to get closer, before we will be able to interact, so it's time to resolve PEF #2. I am lucky, it's a false alarm. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 2:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(6 / 3 / 3) Both groups are watching each other.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><em>"What do you think?"</em></span></div><div style="text-align: justify;"><em><br />
</em></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><em>"Can't see any hockey masks or chain saws...oh, and they are not shooting at us. Probably a good sign!"</em></span></div><div style="text-align: justify;"><em><br />
</em></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 3:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(4 / 5 / 5) Only Team W activates.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;">Team Whiteface walks onto the lawn between the shacks. They end there movement next to a red quad.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 4:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(5 / 4 / 6) Only PEF #3 activates.</span></div><div style="text-align: justify;"><br />
<span style="font-family: Verdana;">The last PEF moves away from the super market and enters the line of cars on the main road and into LOS. I am lucky again, another false alarm. Hah, finally no more bad rolls, I am on a winning streak!</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 5:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(6 / 1) Only the medics activate, but the total of "7" generates one rager *eerie music* on the main road next to the white Ford.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The medics and patients move closer, but not close enough for interaction yet.<br />
</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 6:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(3 / 3 / 4) Team Whiteface is still checking the other group. And no, I only count the first two dices for "7" or "double-6".</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><em><span style="font-family: Georgia, "Times New Roman", serif;">"Lynn, what are you staring at?" </span></em></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><em><span style="font-family: Georgia, "Times New Roman", serif;">"They look like the Arkham Asylum works outing if you ask me."</span></em></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 7:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(6 / 6 / 1) Only the medics activate and there is a double six. I have a spinning fan and a big heap of something stinky ready for some action...so I guess it's time for a random event.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;">A barking dogs enters the area. He is followed by two zombies who are now between the trees next to the church. They are noticed by the patients and two of them start to scream in terror. Not good.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The medics & loonies activate and are finally in range for a little small talk. Nothing more. We decide to peacefully co-exist.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">12 "shots" generate 5 zombies. All humans are now in a u-shaped zombie ambush, with Team W being in the deep end and not so far away from the rager. Good thing it's just one of those beasts.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 8:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(5 / 2 / 2) No one activates but another "7" generates two more ragers. Yeah, right! They are placed on the side road.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><em><span style="font-family: Georgia, "Times New Roman", serif;">"Shh, I think I've heard something..."</span></em></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><em><span style="font-family: Georgia, "Times New Roman", serif;">"I bet it's just a cat. Nasty little buggers!"</span></em></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 9:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(4 / 4 / 6) Everyone stops breathing and listens intently.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><em><span style="font-family: Georgia, "Times New Roman", serif;">"GRROOOAAAARRR!!!"</span></em></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><em><span style="font-family: Georgia, "Times New Roman", serif;">"*BLEEP!*'in *BLEEP!*! Time to leave, I say."</span></em></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 10:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(4 / 5 / 3) All humans activate without hesitation.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;">Both groups leave into section 5 and are now in the centre of the main road. The only route of escape is twoards the humvees. There are zombies on every other side and ragers on two sides. This could get ugly, but Team Whiteface just has to outrun the other humans.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 11:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(2 / 2 / 3) So much for plans. The medic group activates and outruns Team Whiteface and stops in front of the church, section 2. Everone else doesn't move.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 12:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(2 / 5 / 4) The good thing is: only Team W activates. Yep, the medical asssistants are REP 3. The bad news: I rolled another seven. Two ragers appear in the trees next to the church...leaving me with zeds & ragers now on three sides.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;">Team Whiteface enters section 2 close to the yellow H2. On a side note, Team W is walking, not running. I am not leaving my sports bag with luxury goods behind!</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 13 & 14:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(5 / 3 / 3) and (2 / 2 / 4) A shop sign is swinging in the wind and a lone tumbleweed is rolling across the road. The undead watch the living, the living watch the undead, the living look at each other...</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><em><span style="font-family: Georgia, "Times New Roman", serif;">"Ruuunnn!!!"</span></em></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 15:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(3 / 3 / 1) Only the meds activate. They run into the free space between the humvees with the assistants covering the rear of the group.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 16:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(5 / 3 / 6) This is it. Only the zeds and ragers activate. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;">All of them move closer and one rager charges Little Dotty. Two medical assistants roll for In Sight, but decide not to shoot. Those *BLEEPS!* could have fired at Dotty's assailant.</span></div><div style="text-align: justify;"><span style="font-family: Verdana;">Lynn and White - </span><span style="font-family: Verdana;">being Survivors - decide to hold their fire and everone is in for a Being Charged roll.</span></div><div style="text-align: justify;"><span style="font-family: Verdana;">Dotty will fire & melee, but misses twice. Lynn and White fire a total of six shots and hit the rager four times. They score three knock downs and one OD.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;">8 shots generate one more zed. The Team is still alive, but there are four ragers and one zed in charging distance and 6 more zeds not too far away.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 17: </strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(3 / 2 / 2) Team W is lucky. They activate and move towards the church, away from the ragers.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 18:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(1 / 5 / 6) Team W acitivate and might come out of this alive. They walk through the small gap between the humvee and the hedge of the church yard. Now they are not the closest target for the ragers and zeds.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 19:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(2 / 1 / 4) First Team Whiteface activates, followed by the zombies.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;">Team Whiteface leaves the board. When they look back they see a medic getting charged by the first ragers. Someone is screaming very loud...</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"> </span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Final comment:</strong> Sorry for not much action, but I had to run away. If you had seen the board, you would have known why. There was no way Team Whiteface with two REP 4 and one REP 2 could survive that battle. The other group had only three armed grunts and all of them were REP 3. </span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">The most important point for me were the mentally incompetent patients. I used a very soft interpretation of their screaming rule, but it was nevertheless obvious that the whole area would be very crowded if the first zeds get any closer.</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">This is why I wanted to leave Whiteville. My intention was to be off to the countryside before there were any ragers, but this was made impossible by my own food house rule. The good part of my house rule is that I don't have to roll for REP reduction. Nobody died or freaked out, but I didnt gather any food. This mission is neither a win nor a loss. The bad part is that I have to do at least one more mission in the suburbs again. </span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">Even without much action and without new pictures I decided to post this batrep, just to let everone know that ragers have arrived in Whiteville.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">Take care</span></div><div style="text-align: justify;"><span style="font-family: Georgia; font-size: large;">Whiteface</span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com22tag:blogger.com,1999:blog-490979675764163274.post-12594620921151402942011-09-12T09:55:00.000+02:002011-09-12T09:55:37.269+02:00I was just asking myself...<div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif; font-size: large;">...if I should keep PEFs for ATZ? </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">As you may probably know, I am a big fan of the <em>Chain Reaction 3</em> system by <em>Two Hour Wargames</em>. I like PEFs for most of their settings and I imported them into my <em>ATZ</em> campaign even before <em>ATZ: Better Dead than Zed</em>, BUT I am asking myself if they don't change the tone of my games too much.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">My first games (Day One) - without PEFs - had deserted suburbs, some zeds shuffling around and people hiding in buildings. This fits my vision of a zombie apocalypse perfectly. </span><span style="font-family: Georgia, "Times New Roman", serif;">A mission starts with a few number of zeds on the table and the possibility of more zeds in buildings or as a result of gunfire.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">My games including PEFs looked more like a game about gang warfare...with zombies. I am not sure if I really want this. My z-apocalyptic world - after the chaos of the first days - is supposed to be lonesome, desolate, bleak etc.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">So, what do you think about Possible Enemy Contacts in <em>ATZ</em>? Am I just talking crazy?</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">Thank you</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif; font-size: large;">Whiteface</span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com16tag:blogger.com,1999:blog-490979675764163274.post-41876450480079074862011-09-08T12:40:00.000+02:002011-09-08T12:40:26.743+02:00A walk in the park...<div style="text-align: justify;"></div><div style="text-align: justify;"></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;">2nd Month, Day 11</span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Cast:</strong> Mr. Whiteface (Rep 4 Star), Lynn (Rep 4 Grunt), Dotty (Rep ? Special)</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Objective:</strong> Discover & leaving Whiteville (on foot = one full month) towards rural area.</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Area:</strong> Whiteville city limits, suburban</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Special:</strong> </span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">1. This mission uses my </span><a href="http://obviouslyzed.blogspot.com/2011/05/house-rule-lazarus-timeline.html"><span style="font-family: Georgia, "Times New Roman", serif;">Lazarus House Rules</span></a><span style="font-family: Georgia, "Times New Roman", serif;">. </span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><span style="font-family: Georgia, "Times New Roman", serif;">2. Gather enough food to end month 2 (see </span><a href="http://obviouslyzed.blogspot.com/2011/03/tastes-like-chickunnnh.html"><span style="font-family: Georgia, "Times New Roman", serif;">Chickunnnh!</span></a><span style="font-family: Georgia, "Times New Roman", serif;">).</span></span><span style="font-family: Verdana, sans-serif;"></span></div><div align="justify"></div><div align="justify"><br />
</div><div align="justify"><span style="font-family: Verdana, sans-serif;"><em>"Six days" said Whiteface "I can't believe it took us six *BLEEP!*in' days just to leave town."</em></span></div><div align="justify"><span style="font-family: Verdana, sans-serif;"><em>"Yeah, but we made it, right? You'll see, everything will be so much easier in the countryside." Lynn replied, smiling weakly.</em></span></div><div align="justify"><span style="font-family: Verdana, sans-serif;"><em>"Sure, but we ain't ready yet. We need to get as much food as we can before leaving. There won't be many buildings out there."</em></span></div><div align="justify"><span style="font-family: Verdana, sans-serif;"><em>Lynn took a deep breath while counting to three.</em></span></div><div align="justify"><span style="font-family: Verdana, sans-serif;"><em>"White...we are talking about rural Georgia and not the *BLEEP!*in' Kalahari..."</em></span></div><div align="justify"><span style="font-family: Verdana, sans-serif;"><em>He stared at Lynn with a blank face.</em></span></div><div align="justify"><span style="font-family: Verdana, sans-serif;"><em>"Kala-what?"</em></span></div><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhljm6GhOCS5Z84Lmx5iD9ZWgnPTct5lElYxrTlpCncgZpp32xrDW3iZtlIdGp14dJ95k-6iwx661PpPOlg0sOvgdLXskxY3nc6AS-vmx3U8Ktxe_Qz4gGMLw3q92Z6wNwVrQfyU0igz648/s1600/m2m2_+setup.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" nba="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhljm6GhOCS5Z84Lmx5iD9ZWgnPTct5lElYxrTlpCncgZpp32xrDW3iZtlIdGp14dJ95k-6iwx661PpPOlg0sOvgdLXskxY3nc6AS-vmx3U8Ktxe_Qz4gGMLw3q92Z6wNwVrQfyU0igz648/s400/m2m2_+setup.JPG" width="400" /></a></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><strong>Setup:</strong> It’s a standard 4’ x 4’ setup. Team Whiteface is placed in section 7 behind a small shack. Three PEFs are present: REP 4 in section 1 next to the church, REP 4 in section 2 behind the army vehicles and REP 2 in section 6 next to a tree.</div><div style="text-align: justify;">As far as I know there will be no Lazarus effects.</div><div style="text-align: justify;"></div><span style="font-family: Verdana, sans-serif;"></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPWRCnIx-dRDgnsSjVotN3R5PDADkaR9FKCqS_tJ0MG-RWKEB7D7PeLnSSvEi-tAGZg-tIBmrZIEUA8h08srFFmTacGubm-Huh2XoAG_dDlxL0kZKyeREo45uOn2HiseuKzA2hLg2EqKAV/s1600/m2m2_+intro.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" nba="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPWRCnIx-dRDgnsSjVotN3R5PDADkaR9FKCqS_tJ0MG-RWKEB7D7PeLnSSvEi-tAGZg-tIBmrZIEUA8h08srFFmTacGubm-Huh2XoAG_dDlxL0kZKyeREo45uOn2HiseuKzA2hLg2EqKAV/s400/m2m2_+intro.JPG" width="400" /></a></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 1:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(3 / 3) Everybody takes some time to scan the area.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><em>"OK, you're probably right about gettin' some food..."</em></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><em>"Don't worry Lynn, this will be easy. Just a walk in the park or something..."</em></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 2:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(2 / 3) All are active, but two PEFs move first.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;">PEF #1 moves from the church to section 2 (behind military Humvee).</span></div><div style="text-align: justify;"><span style="font-family: Verdana;">PEF #2 moves from the Humvees to section 5 (behind yellow H2).</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;">Team Whiteface moves to the front of the wooden shack, but stops at the door.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjLNBZGb8AsqjrP3Tjtwod1tAUxvPScCgkYUU-uXmibuAowNXEifqMl3BPaveK21srbQDJswLy_S_XF5dytUxWUCDstazpb7g8hA39jTc5RxipgQediIEwdgIrFXk3q8cvtYAh-gzxAUZM/s1600/m2m2_+t2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" nba="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjLNBZGb8AsqjrP3Tjtwod1tAUxvPScCgkYUU-uXmibuAowNXEifqMl3BPaveK21srbQDJswLy_S_XF5dytUxWUCDstazpb7g8hA39jTc5RxipgQediIEwdgIrFXk3q8cvtYAh-gzxAUZM/s400/m2m2_+t2.JPG" width="400" /></a></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 3:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(2 / 2) Lynn hasn't been the same person after <a href="http://obviouslyzed.blogspot.com/2011/06/hiking-we-will-go.html">the incident</a> last week. She tends to be more hesitant.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><em>"Let's be careful, OK?"</em></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><em>"Yeah, sure..."</em></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 4:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana;">(6 / 1) Only the PEFs activate this round.</span></div><br />
<span style="font-family: Verdana;">PEF #1 doesn't move. A double "6".</span><br />
<span style="font-family: Verdana;">PEF #2 doesn't move. A double "6" again. Yeah, really! I guess my dice are up to something.</span><br />
<span style="font-family: Verdana;">PEF #3 moves to section 6 (behind white van).</span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy5EJFh4MgHrF_9i389hVKrPCrnl_M5W6fq5ea7_gOGURSY15yAqwn7TUkfLd4PXo1QHWMUfzWL37qn2yqAiBjHrWt7-fC6f4ym1u4Y1pWecJqL5y39VIiHvaKpQFdmYBo77CmI8hh2CoQ/s1600/m2m2_+t4.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" nba="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy5EJFh4MgHrF_9i389hVKrPCrnl_M5W6fq5ea7_gOGURSY15yAqwn7TUkfLd4PXo1QHWMUfzWL37qn2yqAiBjHrWt7-fC6f4ym1u4Y1pWecJqL5y39VIiHvaKpQFdmYBo77CmI8hh2CoQ/s400/m2m2_+t4.JPG" width="400" /></a></div><br />
<span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 5:</strong></span><br />
<span style="font-family: Verdana, sans-serif;">(6 / 2) Only the PEFs activate.</span><br />
<br />
<span style="font-family: Verdana, sans-serif;">PEF #1 moves to section 5 (behind the white Porsche) and has to be resolved.</span><br />
<span style="font-family: Verdana, sans-serif;">PEF #2 moves to section 5 (around the yellow H2) and has to be resolved.</span><br />
<span style="font-family: Verdana, sans-serif;">PEF #3 moves to section 8 (next to black car / blue pickup) and has to be resolved.</span><br />
<br />
<span style="font-family: Verdana, sans-serif;">PEF #1 is an involuntary encounter with a hostile gang. Their fancy convertible has broken down on the road behind them.</span><span style="font-family: Verdana, sans-serif;"></span><br />
<span style="font-family: Verdana, sans-serif;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiswCblfOE6i9KYTMgpJpfk42nROpjnGJXS6n2jLt2m504EiQmsPBlggm00MSy4Q_wwF0-YJ2z6CXOVkHcr1VWf-mNcDLTthQC3zugbjtexbS_g8Env2XWaKnQU7BnH0BDQZCG377V2UxbP/s1600/m2m2_+t5_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" nba="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiswCblfOE6i9KYTMgpJpfk42nROpjnGJXS6n2jLt2m504EiQmsPBlggm00MSy4Q_wwF0-YJ2z6CXOVkHcr1VWf-mNcDLTthQC3zugbjtexbS_g8Env2XWaKnQU7BnH0BDQZCG377V2UxbP/s400/m2m2_+t5_1.JPG" width="400" /></a></div><div style="text-align: justify;">Ganger #1: REP 5, BAP (out of range)</div><div style="text-align: justify;">Ganger #2: REP 4, SMG</div><div style="text-align: justify;">Ganger #3: REP 4, MP (out of range)</div><div style="text-align: justify;">Ganger #4: REP 3, SMG</div><div style="text-align: justify;">Team Whiteface wins the encounter awareness test and will do an In Sight test with 2d6.</div><div style="text-align: justify;">Whiteface and Lynn fire full bursts at the gang. As a result Lynn misses and is out of ammo, while Whiteface kills the boss #1 with two "1" OD.</div><div style="text-align: justify;">It's time to test the remaining gangers. Ganger #2 will hold his position, but G#3 and G#4 dive for cover behind the Porsche.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcImtWdc4nxPMWK4zicCEBsUEZVOPASJHp30h8sbXDNy4dgtSYcFSwEhkWSlbtbYFYEfbIR13_DNBQY-FRWr34Y6WN1MQr51WAChlUfgnkILYO-U2eKYK0ayV9Nf8UXizjiFjpM6yzVBn1/s1600/m2m2_+t5_2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" nba="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcImtWdc4nxPMWK4zicCEBsUEZVOPASJHp30h8sbXDNy4dgtSYcFSwEhkWSlbtbYFYEfbIR13_DNBQY-FRWr34Y6WN1MQr51WAChlUfgnkILYO-U2eKYK0ayV9Nf8UXizjiFjpM6yzVBn1/s400/m2m2_+t5_2.JPG" width="400" /></a></div><div style="text-align: justify;">PEF #2 turns out to be a false alarm.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">PEF #3 is another involuntary encounter. Maybe someone to help me? Yeah, right...</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN4kQolJhwLQSDltqWikfiT7SVSjrmmX6r4xdV7CMm4CmSeQT8HdugQSZBtfJtBxeIooPHrJz2iAsw8BMd0sGgmgrjYvqwvVJp2scw54gSVoqu9ArxArKrnon_G9Q2ZWGvWD84T1DaHPmt/s1600/m2m2_+turn5_3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" nba="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN4kQolJhwLQSDltqWikfiT7SVSjrmmX6r4xdV7CMm4CmSeQT8HdugQSZBtfJtBxeIooPHrJz2iAsw8BMd0sGgmgrjYvqwvVJp2scw54gSVoqu9ArxArKrnon_G9Q2ZWGvWD84T1DaHPmt/s400/m2m2_+turn5_3.JPG" width="400" /></a></div><div style="text-align: justify;">The new arrivals are three members of the cannibal cult of chtulhu. They are hungry and hostile.</div><div style="text-align: justify;">Cultist #1: REP 5 Leader, Assault Rifle</div><div style="text-align: justify;">Cultist #2: REP 4 Sister, Shotgun</div><div style="text-align: justify;">Cultist #3: REP 3 Follower, Crowbar</div><div style="text-align: justify;">Team Whiteface wins the encounter awareness test and is allowed to do the In Sight test with 2d6.</div><div style="text-align: justify;">Mr. Whiteface will fire a full burst at the cult leader, but Lynn can't do anything as she's out of ammo. Cultist #1 is going down, OOF. </div><div style="text-align: justify;">The other cultists didn't expect this much resistance. Both duck back behind the cars - C#2 just because she's out of range by 1 inch.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUHGtbPgQD7juPbDjhc9BwFrOnihEGGgztMWeCYvXne8axzs66rchxiNdziKrZuebGcfV4haBHCC78bk5-9UDTZYBT9N-4q5MzS6E8_buEvKOe4iCaezpJD7kbiY3wcdzBHYpcq8vS7-M1/s1600/m2m2_+t5_4.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" nba="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUHGtbPgQD7juPbDjhc9BwFrOnihEGGgztMWeCYvXne8axzs66rchxiNdziKrZuebGcfV4haBHCC78bk5-9UDTZYBT9N-4q5MzS6E8_buEvKOe4iCaezpJD7kbiY3wcdzBHYpcq8vS7-M1/s400/m2m2_+t5_4.JPG" width="400" /></a></div><div style="text-align: justify;">9 shots fired generate 4 zombies.</div></span><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;"><strong><span style="font-size: large;">Turn 6:</span></strong></div><div class="separator" style="clear: both; text-align: justify;">(1 / 5 / 6) Only Team Whiteface activates. Good thing I downed their leaders.</div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;">The whole Team enters the closest shack. They find a REP 3 civilian with a Bolt-Action Rifle. I score a +2 positive reaction...and roll a "1". OK, at least this guy won't cause me any trouble.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQkC5rWWSIuWXz1Fju1scZlwjYGoB40MkvieeXilNt11B0XTAioK375Y_4059CYM8Namv4bSCwcxEcvbHYsQKcIuU4unrXNzihlwvrydF6YA-n0j_0YDAKkO0dhlXZVVwKLqt87lbTZvPq/s1600/m2m2_+t6_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" nba="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQkC5rWWSIuWXz1Fju1scZlwjYGoB40MkvieeXilNt11B0XTAioK375Y_4059CYM8Namv4bSCwcxEcvbHYsQKcIuU4unrXNzihlwvrydF6YA-n0j_0YDAKkO0dhlXZVVwKLqt87lbTZvPq/s400/m2m2_+t6_1.JPG" width="400" /></a></div><div class="separator" style="clear: both; text-align: justify;">Lynn uses this turn to reload her assault rifle, while Mr. Whiteface fires through the open door at Ganger #2. </div><div class="separator" style="clear: both; text-align: justify;">The ganger - being behind cover - is missed three times. He reacts by snap firing back at Whiteface - who is in cover too - and scores two *BLEEP!*in' hits.</div><div class="separator" style="clear: both; text-align: justify;">Thanks to being a Star Whiteface is only Out of the Fight. Wrong day, wrong dice. Lynn decides to hold her position.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSoXINi1X2xxCGu7r9LJG7QnPEUJN-eq7lDlseRy6zY8S6WlQ4rmDTrTtjEMz17Ygpwqef_Eqf3v-27AgaJv1L44y4INRVnT3Z3hcWwwkdAnCahOw76YPO9YsTiBG_WB1awtniTVODukbA/s1600/m2m2_+t6_2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" nba="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSoXINi1X2xxCGu7r9LJG7QnPEUJN-eq7lDlseRy6zY8S6WlQ4rmDTrTtjEMz17Ygpwqef_Eqf3v-27AgaJv1L44y4INRVnT3Z3hcWwwkdAnCahOw76YPO9YsTiBG_WB1awtniTVODukbA/s400/m2m2_+t6_2.JPG" width="400" /></a></div><div class="separator" style="clear: both; text-align: justify;">6 shots fired generate 3 more zombies.</div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;"><strong><span style="font-size: large;">Turn 7:</span></strong></div><div class="separator" style="clear: both; text-align: justify;">(1 / 6 / 2) Gangers & cultists acting first, followed by Team Whiteface.</div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;">Ganger #2 opens fire at Lynn who's in cover behind the window opening. He can't repeat his lucky roll and scores no hits. His target scores two successes in her Received Fire test and shoots a hail of bullets at the ganger. She doesn't hit anything AND is out of ammo again. I am sure I heard my dice laughing at me.</div><div class="separator" style="clear: both; text-align: justify;">Now the gangers do their reaction tests and ganger #2 opens fire at Lynn again. He misses and is out of ammo too. Fair enough.</div><div class="separator" style="clear: both; text-align: justify;">Lynn's following Received Fire test is another blow below the belt. She roll's a double "6" and will now retire. She leaves through the window in the back of the shack.</div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;">Ganger #3 and #4 dare to leave their cover and open fire at the single zed in front of them. They score a total of 6 hits. Zombie boy is dead, dead, dead.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXVCBnnlcXBpyXHe68XH2go05WCCV7VUXrdpWwpfsHERcZz4pLMTi8uv_ILUy5yilU8piyjQIdDQhs1wlqUa6DEq44zsmrrC3dpb3nrbbYreRjgykn46aXKZMVKxYnpJcTVI0iJm_EMc8e/s1600/m2m2_+t7_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" nba="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXVCBnnlcXBpyXHe68XH2go05WCCV7VUXrdpWwpfsHERcZz4pLMTi8uv_ILUy5yilU8piyjQIdDQhs1wlqUa6DEq44zsmrrC3dpb3nrbbYreRjgykn46aXKZMVKxYnpJcTVI0iJm_EMc8e/s400/m2m2_+t7_1.JPG" width="400" /></a></div><div class="separator" style="clear: both; text-align: justify;">The cultists leave their cover and step on the road. An improvised NPC Interaction determines that both groups don't like each other, but will not open fire. </div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Comment:</strong> OK. This calls for some desperate measures. What I need is a...</span></div><div align="center" class="separator" style="clear: both; text-align: justify;"><br />
</div><div align="center" class="separator" style="clear: both; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif; font-size: x-large;"> Deus Ex Machina!</span></div><div align="center" style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><span style="font-family: Georgia, "Times New Roman", serif;">Or in this case Dea Ex Machina. You see, Dotty has never taken any action in my missions, but has always been counted as a full character when determining the amount of NPCs in an encounter or when sharing food. She will from now on be a REP 2 character and not beeing protected by the "Bleens" rule anymore (see ATZ, p.40). </span></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Dotty (REP 2) is the only member of Team Whiteface to be activated this turn. She is already in contact with her father and will allow him to try for recovery during the encounter. With lots of shouting and crying she manages to get her father back into the action.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><em><span style="font-family: Verdana, sans-serif;">"Whoa! I think we gotta go now!"</span></em></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">I was wondering for a second or two if Mr. Whiteface is allowed to move directly after regaining consciousness and couldn't find anything about this in the rules. Whatever, with two successes I decided to let them follow Lynn through the back window.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiiLPV3uo6gAvGuT4svAb-kq5slDl8L1ZYg6QflKLPfhY4H46DvVHSi3ueLxC45-SjXQgMjK_53icPan46Q66TivPQvbInWw-N1mhm3VJoj0BALeSBXMRf3kIXZ21GXD23AePPkdgems4A/s1600/m2m2_+t7_2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" nba="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiiLPV3uo6gAvGuT4svAb-kq5slDl8L1ZYg6QflKLPfhY4H46DvVHSi3ueLxC45-SjXQgMjK_53icPan46Q66TivPQvbInWw-N1mhm3VJoj0BALeSBXMRf3kIXZ21GXD23AePPkdgems4A/s400/m2m2_+t7_2.JPG" width="400" /></a></div><div style="text-align: justify;">15 shots generate seven zombies.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><strong><span style="font-size: large;">Turn 8:</span></strong></div><div style="text-align: justify;">(2 / 6 / 2) No side activates.</div><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRKh5BRuj5cYt4jWm-rJqXDLHWv8fuAVy0SKcN_YoF4T1obVPoZ_Np3LfmK1jB6_BJvJnLN_vrS4EmZ6Q57Cky-JteN93aSWJFsDikoiIeicxy9vjAabl9bFnXSzPSoBG1w7goie4nKqP0/s1600/m2m2_+t7_3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" nba="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRKh5BRuj5cYt4jWm-rJqXDLHWv8fuAVy0SKcN_YoF4T1obVPoZ_Np3LfmK1jB6_BJvJnLN_vrS4EmZ6Q57Cky-JteN93aSWJFsDikoiIeicxy9vjAabl9bFnXSzPSoBG1w7goie4nKqP0/s400/m2m2_+t7_3.JPG" width="400" /></a></div><div style="text-align: justify;"><em>"Daddy, are you ok?"</em></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><em>"Yeah, but my head hurts like hell..."</em></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><strong><span style="font-size: large;">Turn 9:</span></strong></div><div style="text-align: justify;">(4 / 6 / 4) No side activates.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><em>"Would Lynn have left us behind?</em></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><em>"I don't think so, but she's tired and everyone has a breaking point. C'mon Dotty, we gotta help her."</em></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><strong><span style="font-size: large;">Turn 10:</span></strong></div><div style="text-align: justify;">(1 / 4 / 4) Only Team Whiteface activates.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Mr. Whiteface rallies Lynn with full successes. Everyone leaves the battlefield.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Final comment:</strong> Well, sometimes surviving is the best you can hope for. This mission was a failure for everyone, but no one loses a point of reputation. I was pretty close to recruit a civilian with a Bolt-Action Rifle, but alas...no.</span></div><div style="text-align: justify;"><span style="font-family: Georgia;">Team Whiteface hadn't time to gather any food and will have to stay in month 2 & Whiteville for at least one more mission. Because this mission was pretty short, I guess the next mission will probably use the same table. I hope you didn't mind my little...err...improvisation. </span></div><div style="text-align: justify;"><span style="font-family: Georgia;">What more is to say? Oh, it's pure coincidence that this batrep is puplished at the same time as <a href="http://vampifansworldoftheundead.blogspot.com/2011/09/my-atz-campaign-day-43-swat-gets.html">Bryan's latest batreps.</a> I started playing this scenario last friday.</span></div><br />
<span style="font-family: Georgia;">Take care,</span><br />
<div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif; font-size: large;">Whiteface</span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com24tag:blogger.com,1999:blog-490979675764163274.post-42851567927551753532011-06-23T09:05:00.000+02:002011-06-23T09:05:57.203+02:00A hiking we will go!<div style="text-align: justify;"></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;">2nd Month, Day 5</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Cast:</strong> Mr. Whiteface (Rep 4 Star), Lynn (Rep 5 Grunt), Dotty (Rep ? Special)</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Objective:</strong> Discover & leaving Whiteville (on foot = one full month) towards rural area.</span></div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Area:</strong> suburban parts of Whiteville</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Special:</strong> This mission uses my </span><a href="http://obviouslyzed.blogspot.com/2011/05/house-rule-lazarus-timeline.html"><span style="font-family: Georgia, "Times New Roman", serif;">Lazarus House Rules</span></a><span style="font-family: Georgia, "Times New Roman", serif;">. I didn’t roll a „6“ this time.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"><em>Almost two weeks since they had seen military aircrafts, but no help had come and those zombies were still around. Whiteface wasn’t in a decisive mood, but something had to be done.</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"><em>“What about Atlanta? There have to be refugee camps and our military wouldn’t let them big cities down, right?” he asked, trying to convince himself.</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><em>“Listen White…we’re talkin’ about thousands, no wait, make that millions of potential zeds and don’t get me started about military protection. I had enough of this in the last few weeks, remember?!”</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><em>“But…”</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><em>“No, you’ll get yourself and Dotty killed or worse! I kinda like both of you, but there’s no way I’m walking into a *BLEEP!*in’ deathtrap!” Lynn replied resolutely.</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><em>“So, what ARE we doing?” Whiteface asked cautiously.</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><em>“How about a trip to the countryside?”</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt3UHQrg0EoRZRXn3KCWtsk3wXmQ2ybq6nPfZABRoyM5gZxP8HtfVnZYWD6o1LgCtfmTkT3dDIsam4aHRZ6TMUkSshauS39FwNxKn5-eWLgFgiE8MU-mR6z4k6_QvdgfvGCmqvKQj0haCw/s1600/month2_m1_intro.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt3UHQrg0EoRZRXn3KCWtsk3wXmQ2ybq6nPfZABRoyM5gZxP8HtfVnZYWD6o1LgCtfmTkT3dDIsam4aHRZ6TMUkSshauS39FwNxKn5-eWLgFgiE8MU-mR6z4k6_QvdgfvGCmqvKQj0haCw/s400/month2_m1_intro.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"><strong>Setup:</strong> It’s a standard 4’ x 4’ setup. Team Whiteface is placed in section 7 behind a house. The scenery is intended to recreate a suburban residential area of Whiteville, but there is a small food factory at the crossroad.</span><br />
<span style="font-family: Verdana;">Three PEFs are present: REP 6 in section 3, REP 5 in section 4 and REP 4 in section 1.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYKVd5_69nkQy85nbcYUpL1tFpJlAHeuzl_tWPtzHj2ttuQ0_8I7wLnwZhDk23PQ57lEni8R_g6OcZtDALgFEiUzSGPhAaJr7yF5AobgpmxMq_9k9ubg9V9dnEb-TAkhOP61j6TjQOtUEU/s1600/month2_m1_+t1_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYKVd5_69nkQy85nbcYUpL1tFpJlAHeuzl_tWPtzHj2ttuQ0_8I7wLnwZhDk23PQ57lEni8R_g6OcZtDALgFEiUzSGPhAaJr7yF5AobgpmxMq_9k9ubg9V9dnEb-TAkhOP61j6TjQOtUEU/s400/month2_m1_+t1_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 1:</strong></span></div></div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(1 / 2) All are active, but the PEFs move first.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">One PEF moves from section 3 to section 2 and another one moves from section 4 to meet Team Whiteface in section 7.</span></div></div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">The REP 5 PEF is resolved as three civilians (#1 REP4 Pistol, #2 REP 3 Pistol, #3 REP 2 SMG). This is good! I will try to recruit them for Team Whiteface.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Their leader talks to Lynn because she is the leader of my group. The situation gets out of hand and Lynn is knocked out with an unexpected punch. I hate this!</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7E0vOIjneOS6s3KbOsRbEOiEbpbSq0Xff_cETngrisYd8YpdZ7qoYs1e9-Et9tfBk3YEoYpXAZTmi9BMLHw2LmwUwd0UryJabvtY4_Hoe8SiCecQafMyYdeL__aJ6G0jfqYcmK3T3p7Mv/s1600/month2_m1_+t1_2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7E0vOIjneOS6s3KbOsRbEOiEbpbSq0Xff_cETngrisYd8YpdZ7qoYs1e9-Et9tfBk3YEoYpXAZTmi9BMLHw2LmwUwd0UryJabvtY4_Hoe8SiCecQafMyYdeL__aJ6G0jfqYcmK3T3p7Mv/s400/month2_m1_+t1_2.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">The last PEF moves from section 1 to section 2.</span><br />
<br />
<span style="font-family: Verdana;">Now it’s Whiteface’s turn to activate. He fires a full burst into Civilian #1 and kills him. Civilian #2 decides to stay, but #3 retires into the trees.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">3 shots generate 3 zeds.</span></div></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjURSMA7HvwmFKvEB5ObSVw94OvLqeNd88oXr9zLvUnYrQzBoUgyOsP74DG-Lcw6puhEZ3M-9BYGpdR4jFcMmcg41Bf6eHvNokLIN3pDQhj4NC1U0o_Si9o8VZNdSY8nFoTuhsmViZk28Ha/s1600/month2_m1_+t1_4.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjURSMA7HvwmFKvEB5ObSVw94OvLqeNd88oXr9zLvUnYrQzBoUgyOsP74DG-Lcw6puhEZ3M-9BYGpdR4jFcMmcg41Bf6eHvNokLIN3pDQhj4NC1U0o_Si9o8VZNdSY8nFoTuhsmViZk28Ha/s400/month2_m1_+t1_4.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 2:</strong></span></div></div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(2 / 2 / 5) A brief moment of shock.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbYA2LpFJ166lTPvWvXXlETNBD-7GqQhXACtexyxqQVgAAzKoWA0oJjmzv9xfcGzbCfmMyubyAA8HaHZWqD2kn4iuKCSG3s2pytlnJ9F4FuUI5ZgIizwsimPD8nE8ueJWKnzvGZE7MhqK-/s1600/month2_m1_t1_3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbYA2LpFJ166lTPvWvXXlETNBD-7GqQhXACtexyxqQVgAAzKoWA0oJjmzv9xfcGzbCfmMyubyAA8HaHZWqD2kn4iuKCSG3s2pytlnJ9F4FuUI5ZgIizwsimPD8nE8ueJWKnzvGZE7MhqK-/s400/month2_m1_t1_3.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"><em>"*BLEEP!*, can't we all just get along?"</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"><em>"Lynn?"</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"><em>"Lynn!!!"</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 3:</strong></span></div></div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(6 / 4 / 2) The zombies act first, followed by Civilian #2.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">The zombies move closer to the scene of the fight.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Civilian #2 fires at Whiteface but misses twice. Whiteface reacts and sends her Out of the Fight.</span></div></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHvEclw7rB1QFNa5iUFasajei4Sslw4xEOb9XYZb_QP3KR9sQHsvMgwGzX5BaXUGxTsbtvdnQUlpF3rxfbl6OFUelFuBtHwHG1YYfTVmFWmKttDyXeMhN9Bf2k5cXhxtO6g4tH-NB8cBpT/s1600/month2_m1_+t3_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHvEclw7rB1QFNa5iUFasajei4Sslw4xEOb9XYZb_QP3KR9sQHsvMgwGzX5BaXUGxTsbtvdnQUlpF3rxfbl6OFUelFuBtHwHG1YYfTVmFWmKttDyXeMhN9Bf2k5cXhxtO6g4tH-NB8cBpT/s400/month2_m1_+t3_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">5 shots generate 3 zeds.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 4:</strong></span></div></div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(2 / 4) Zeds act first, then Team Whiteface.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Zombies start feasting on Civilian #2 (and will do so for one turn) and some zombies are moving closer. One of them charges Whiteface who holds his position and kills the zombie.</span></div></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI5INf6aj2OtQ73cp65Ij33SEcR-Cq9-KdBSOg2RYHl9zU28RSWV2WB5Q9MPnX1pXwQSLljssYhjwSDlRwiGEFXXqeeIVuhA3Mv4WPcUSiavu7kQ8iMW_IUFm5N8WrsDmHBqKGD-a4apD4/s1600/month2_m1_+t4_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI5INf6aj2OtQ73cp65Ij33SEcR-Cq9-KdBSOg2RYHl9zU28RSWV2WB5Q9MPnX1pXwQSLljssYhjwSDlRwiGEFXXqeeIVuhA3Mv4WPcUSiavu7kQ8iMW_IUFm5N8WrsDmHBqKGD-a4apD4/s400/month2_m1_+t4_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Whiteface activates and grabs Lynn to carry her away. They move along the front of the house.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 5 – 6:</strong></span></div></div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(2 / 2) (2 / 2) A moment of deep contemplation. What to do? Where to go?</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"><em>"Lynn, don't you dare leaving us alone! We need you. Oh, *BLEEP!*".</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"><em>"Daddy, your aren't supposed to say these bad words..."</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 7:</strong></span></div></div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(1 / 2) All activate, zeds go first.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">The zombies move and start feasting again (for two turns).</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">The Whiteface family carries Lynn around the house. They discover the REP 6 PEF on the road…and all of a sudden I realize something: Blimey, I did it again! I forgot to move the PEFs and I forgot to check for Recovery during the Encounter. Whatever, I’ll try to do everything right from now on.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">The PEF is resolved as hostile NPCs. There are 4 more zombies. Great.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrP3mlgZp0Q4VI8-nW0GRsvzXJPDouVINBGbKP7T5ZnK7iuy8NKa2nv8xECNOB0KRJA89XuoFXTI7npBDUbPbp7qLpLCprjIKRYlBGR78EsDfBqXr2tfqn3r_4sOCOEDovBAXvcun1UYXb/s1600/month2_m1_t7_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrP3mlgZp0Q4VI8-nW0GRsvzXJPDouVINBGbKP7T5ZnK7iuy8NKa2nv8xECNOB0KRJA89XuoFXTI7npBDUbPbp7qLpLCprjIKRYlBGR78EsDfBqXr2tfqn3r_4sOCOEDovBAXvcun1UYXb/s400/month2_m1_t7_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 8:</strong></span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(4 / 3) All activate, but my Team acts first.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Better late than never, Lynn checks for recovery and scores two successes. She’s back in action. </span><span style="font-family: Verdana;">Team Whiteface moves and fires single shots at the new zombie mob. Two zeds will now rest in peace.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">The last PEF activates and moves into sight. This time I am lucky: it’s just a false alarm. </span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Finally some zeds move and some continue to feast.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">2 shots generate 1 zed.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 9:</strong></span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(4 / 2) All activate, but Team Whiteface acts first again.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">They jump over a hedge and confront the remaining zombies on the road. Two single shots barely manage to knock down to zombies.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXi9HOyQNvfuBWrywna1nQDZbc-gQCNWCzeZtOJFlxuNRp63o5RVuNFMihAiwyV6PsS2aZBtYMdc4wT3rxTgSucjocWjJ8Pw9wMU-FRwvQ6-pTVUL0IQKInKaqsyWs-RKYd_miXSJI46r1/s1600/month2_m1_t9_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXi9HOyQNvfuBWrywna1nQDZbc-gQCNWCzeZtOJFlxuNRp63o5RVuNFMihAiwyV6PsS2aZBtYMdc4wT3rxTgSucjocWjJ8Pw9wMU-FRwvQ6-pTVUL0IQKInKaqsyWs-RKYd_miXSJI46r1/s400/month2_m1_t9_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">The zeds activate an finish their feast. Both knocked down zeds regain feet.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">2 shots fired generate 1 zed. </span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 10:</strong></span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(6 / 2) Only the undead will activate this turn.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Some zombies are shuffling around, but two of them charge Lynn and Whiteface. Whiteface will fire & melee, Lynn is just preparing for melee. The single shot misses the charging zombie.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyXavqqv-lcLtI7IAOeMuEF2ccxQYV9ccw27SYRLIEfckaE18ZmLy_9Fpiu7AxLgLQOwh7jb6TiPTsLDMNe97ogPF4nKf_jp1ubEZxC2LojZEh1it2DAJ0dvAwsPdA4WewUy9WxVSihlBc/s1600/month2_m1_+t10_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyXavqqv-lcLtI7IAOeMuEF2ccxQYV9ccw27SYRLIEfckaE18ZmLy_9Fpiu7AxLgLQOwh7jb6TiPTsLDMNe97ogPF4nKf_jp1ubEZxC2LojZEh1it2DAJ0dvAwsPdA4WewUy9WxVSihlBc/s400/month2_m1_+t10_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">Lynn kills her assailant in the first round of combat, but Whiteface has to go into round 2.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">In the second round Lynn scores 0 successes (vs. 0) and Whiteface is now down to 1d6 vs. 1d6. I am pretty sure that my dice hate me!</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">In the third round Mr. Whiteface is forced to use his LUCKY attribute or suffer the consequences of losing a melee versus a zombie. He is kind of LUCKY and wins his melee.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">1 shot generates 1 zombie. Yeah, right.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 11:</strong></span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(6 / 6) A moment of random nothingness.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"><em>"Hmm, we should be more careful. That was way too close for comfort..." </em></span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 12:</strong></span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(2 / 4) All activate, but zeds go first.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Most zombies move around randomly, bouncing against walls, but one zed charges Lynn. Team Whiteface scores two fire & melee results on the Being Charged test, but only manage to achieve a meager Knock Down result.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsSjGjl1jHTnnpx18oPPKmisdErLbcwmz_Nrbzm2GNpJaW1PgPmtWMQ0lQaQ0LmK2cwuVafb4Q2_fnGTn4Usl9EaVVQbhemPGQ5Q2gy9UdfB6FE_jfaHqB9pqIfdtGP4TVs5yXmJejZVtA/s1600/month2_m1_t12_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsSjGjl1jHTnnpx18oPPKmisdErLbcwmz_Nrbzm2GNpJaW1PgPmtWMQ0lQaQ0LmK2cwuVafb4Q2_fnGTn4Usl9EaVVQbhemPGQ5Q2gy9UdfB6FE_jfaHqB9pqIfdtGP4TVs5yXmJejZVtA/s400/month2_m1_t12_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Lynn, Dotty and Whiteface activate and decide to continue their move & fire tactics. Both score killing shots on their single target. </span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">4 shots generate 1 zed.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 13:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(4 / 4) A moment of puzzled hesitation.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"><em>“Did you see that, Daddy?!” </em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><em>“The chicken?”</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"><em>“Yes, can I have his costume?!”</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"><em>“No Dotty, you definitely won’t take this chicken suit!”</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"><em>“Awww, Daddy…”</em></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 14:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(2 / 1) All activate again, but this time Team Whiteface is acting first.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">They do a fast move towards a small blue house in the Whitehair Retirement Homes area.</span></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8vrAwvVwIrohKMghjOb6_K0sx5qF3agHD9tAS8wu0pVXeoztuEuYJcDN0NjLPPAjt8zT-zgsHBovtihHKDy3KrMAcAdVDedY_NKKuwqCkYyBCB-LT5Ltq90qoZ4LFUXPtVGGGHBewEwTL/s1600/month2_m1_+t14_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8vrAwvVwIrohKMghjOb6_K0sx5qF3agHD9tAS8wu0pVXeoztuEuYJcDN0NjLPPAjt8zT-zgsHBovtihHKDy3KrMAcAdVDedY_NKKuwqCkYyBCB-LT5Ltq90qoZ4LFUXPtVGGGHBewEwTL/s400/month2_m1_+t14_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">All the zeds move.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 15:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(5 / 2) All activate and Team Whiteface is acting first again. I am on a winning street.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">They enter the blue building to discover two zombies. After winning the zombie surprise Lynn knocks down her target and Whiteface kills the other zed. Almost every zombie on the board is outside of 24”, so this shooting shouldn’t have caused too much trouble.</span></div></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyAP56DDonIO9IYHumkIZu3VXNjVmSbdDoUzb_l8thB_CsdVchhboj8-ULxMup35pYoqObbjzeqIBJElYO5nm7-im8W_RebcdcWphLfXjJOtBYNCh6-1Gu1ReXxnYWTFA7odCeeFj2xsSb/s1600/month2_m1_t15_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyAP56DDonIO9IYHumkIZu3VXNjVmSbdDoUzb_l8thB_CsdVchhboj8-ULxMup35pYoqObbjzeqIBJElYO5nm7-im8W_RebcdcWphLfXjJOtBYNCh6-1Gu1ReXxnYWTFA7odCeeFj2xsSb/s400/month2_m1_t15_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">All zombies move. One of them notices Civilian #3 between the trees and charges him, but he escapes from the board after a failed Being Charged test.</span></div></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoIYIFS9W729uyHFyp6gg-fMOetimlzDSVSdnhyphenhyphen-S0hZdwmRSv5RCxP42MneL6_ahS3aMlZo0XX1afQoFfZ4QwS3ObsT-RpbGW9pAXhGVvTSVHeDmxBrXGMG4NTMfAC0Ed3cniOBfb4KZ5/s1600/month2_m1_t15_2.JPG" imageanchor="1" style="cssfloat: left; margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoIYIFS9W729uyHFyp6gg-fMOetimlzDSVSdnhyphenhyphen-S0hZdwmRSv5RCxP42MneL6_ahS3aMlZo0XX1afQoFfZ4QwS3ObsT-RpbGW9pAXhGVvTSVHeDmxBrXGMG4NTMfAC0Ed3cniOBfb4KZ5/s400/month2_m1_t15_2.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"> </span><span style="font-family: Verdana;">2 shots generate 1 zombie.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 16:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">(4 / 3) All activate and Team Whiteface is acting first again.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Lynn finishes the knocked down zed while White is looting the other. He finds a pistol. Oh great, I could open a gun store.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">All zeds move, but without a real motivation.</span> </div></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj99IKRSriGy4WzQWS-LEHcMcguMqwdrNt4H56JUZWMuY3I_4gcwlx158tqOEbbrmOrd0wLOjEdIDQl4VWYEJwxlTC7Xzd-bQKlK4p-YWcnxNtCafRZaREzS3uLtobTHClDwwoSHmLQO_jB/s1600/month2_m1_+t16_1.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj99IKRSriGy4WzQWS-LEHcMcguMqwdrNt4H56JUZWMuY3I_4gcwlx158tqOEbbrmOrd0wLOjEdIDQl4VWYEJwxlTC7Xzd-bQKlK4p-YWcnxNtCafRZaREzS3uLtobTHClDwwoSHmLQO_jB/s400/month2_m1_+t16_1.JPG" width="400" /></a></div></td></tr>
<tr><td class="tr-caption" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Georgia, "Times New Roman", serif; font-size: x-small;">(notice photoshopped radiator in the background?)</span></div></td></tr>
</tbody></table><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"> </div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 17:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(</span><span style="font-family: Verdana, sans-serif;">1 / 4) All activate and this time the zombies go first.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">All the zombies move. One of them arrives at a window, causing an In Sight test from Lynn. She fires but misses, because of her target being in cover.</span></div></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ82lbLl0_HbQTZRLZjjbKsfWvKhrwrI-JOoCg47UP4SUtjG-axXMO6X4Xx7-v2_pldSFeZrgU0GL2q64nFAFdUS3SH3J9XSFEF5JMhpA5LtwAPRlewgGN3sXk2VI_03lTKclzgpdg5ukN/s1600/month2_m1_+t17_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ82lbLl0_HbQTZRLZjjbKsfWvKhrwrI-JOoCg47UP4SUtjG-axXMO6X4Xx7-v2_pldSFeZrgU0GL2q64nFAFdUS3SH3J9XSFEF5JMhpA5LtwAPRlewgGN3sXk2VI_03lTKclzgpdg5ukN/s400/month2_m1_+t17_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Lynn moves and continues firing, but misses again. Whiteface searches the second zed and discovers another pistol. Great.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">2 shots generate 0 zeds.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 18:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(3 / 6) Only Team Whiteface is allowed to activate this turn.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Both leave the house and charge the zombie at the window. They kill him in the first round.</span></div></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEDFURs-uDIK_zV0RQPEsBfhkQGF5XMLeKwvxLnPzKN1Xc_NNytKbgbqezxYgiOffHbxcNzv1J9HslYCkSyjOHFh_VZEZetrFimi0fZjkxubKp8UG7xhqmrg5RiXjtfMMCpWuPgfCctNEG/s1600/month2_m1_+t18_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEDFURs-uDIK_zV0RQPEsBfhkQGF5XMLeKwvxLnPzKN1Xc_NNytKbgbqezxYgiOffHbxcNzv1J9HslYCkSyjOHFh_VZEZetrFimi0fZjkxubKp8UG7xhqmrg5RiXjtfMMCpWuPgfCctNEG/s400/month2_m1_+t18_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 19:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(5 / 3) All, but Team Whiteface goes first.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Being in a zombie hunting mood, they run around the house to charge another roamer. The female zed is killed.</span></div></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqytd7Ti-yIlJoirzKMOuGLoNWtGdY-Yb6zjaVjSwVMG_as1gPijTpZmbPYWCu7wyVcVyTPehuDQweNMkTNt7gPe1Pfd-qsuc-bAOKglUY2cOH94gTH6F_IWa8YsXWdQXgeqo-xf7zaanI/s1600/month2_m1_+t19_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqytd7Ti-yIlJoirzKMOuGLoNWtGdY-Yb6zjaVjSwVMG_as1gPijTpZmbPYWCu7wyVcVyTPehuDQweNMkTNt7gPe1Pfd-qsuc-bAOKglUY2cOH94gTH6F_IWa8YsXWdQXgeqo-xf7zaanI/s400/month2_m1_+t19_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;"> </span><span style="font-family: Verdana;">The other zombies activate and move.</span></div></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDB5zdaELO8uzHDwiv42prwn8szV236OCOJZ-eBhlyCvlN17jzJqQfWxllrEPXgQIrIm9kfHFj2AU9TLhCxX5_uYslGjNyV_wTfmQ1zLfWFcRmxXSFU082J_m68nmm1-99fjJTCBaG6jmS/s1600/month2_m1_+t19_2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDB5zdaELO8uzHDwiv42prwn8szV236OCOJZ-eBhlyCvlN17jzJqQfWxllrEPXgQIrIm9kfHFj2AU9TLhCxX5_uYslGjNyV_wTfmQ1zLfWFcRmxXSFU082J_m68nmm1-99fjJTCBaG6jmS/s400/month2_m1_+t19_2.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 20:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(1 / 1) Hah! Time for a decision. I re-roll my Lazarus check and roll a “5”, so no, no Lazarus effects yet.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 21:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(4 / 5) Only Team Whiteface activates.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">They fast move across the road towards the brown apartment block.</span></div></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrnQj6sxq2Rtat0woTOdJghIpnvG25z06NfJ1MXGSpQZT_QDy_FQ-nd1TEUCiREyoyzz2yfFv8woVKetRgzfgHOLNiSpcBiqGo0B2q-G5YSBV1rA9aCadOq-psgZTgzFSt7jdgJW4BgNpQ/s1600/month2_m1_+t21_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrnQj6sxq2Rtat0woTOdJghIpnvG25z06NfJ1MXGSpQZT_QDy_FQ-nd1TEUCiREyoyzz2yfFv8woVKetRgzfgHOLNiSpcBiqGo0B2q-G5YSBV1rA9aCadOq-psgZTgzFSt7jdgJW4BgNpQ/s400/month2_m1_+t21_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 22:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(1 / 4) All activate, zombies first.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">The zombies move and with a little bit of luck all of them regain visual contact to Team-W during their move. This is surely going to boost their motivation.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Lynn, Dotty and Whiteface enter the derelict building. There are no inhabitants.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 23:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(1 / 2) All activate, zombies first.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">The small zombie horde is moving closer to the apartment block while Lynn is doing a quick search of the ground floor to discover 1 unit of luxury items.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 24:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(6 / 5) A moment of innocent bliss.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><em>“Three layers of velvety paper…can you believe it?”</em></span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 25:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(1 / 4) All activate, zombies first.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">All zombies move closer, but Team Whiteface escapes through the back door.</span></div></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW-fdvsLNXpzJA3ElYXwD9no_yF2eE6ESOErm3uEl3VpKN7sVFJNrMJI6HZncdhrVU6GzXmEGbe-0MP7GcK7p0lI7CDBhoTddCIlLv78OTTYQLJpdZFS7epiLPXYF4JPKZr6zDMfgITo9d/s1600/month2_m1_+t25_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW-fdvsLNXpzJA3ElYXwD9no_yF2eE6ESOErm3uEl3VpKN7sVFJNrMJI6HZncdhrVU6GzXmEGbe-0MP7GcK7p0lI7CDBhoTddCIlLv78OTTYQLJpdZFS7epiLPXYF4JPKZr6zDMfgITo9d/s400/month2_m1_+t25_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 26:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(5 / 2) All activate, but hey! Team Whiteface is faster than a bunch of undead.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">The three humans move across the backyard and try to stay out of sight while the zombies reach the front door.</span></div></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2vZpaymypfV2PQSE5aCqUdud-wEb14MgkzD6ilKujSB_blLPS39ENP8sZIBpJMPPn9I4cN2tQxK9I10EKhF1WnMrAU1hwbLReZ4oRKX7oXt30fJfiH2mrgUFob3ONbZpnDLTKlO0KWn9Z/s1600/month2_m1_+t26_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2vZpaymypfV2PQSE5aCqUdud-wEb14MgkzD6ilKujSB_blLPS39ENP8sZIBpJMPPn9I4cN2tQxK9I10EKhF1WnMrAU1hwbLReZ4oRKX7oXt30fJfiH2mrgUFob3ONbZpnDLTKlO0KWn9Z/s400/month2_m1_+t26_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 27:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(5 / 6) This is what I needed. Only the Team activates.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">They enter the meat company’s storage area to encounter a solitary zed. He is instantly killed, but who knows what foul creatures may have heard these shots.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">2 shots generate 1 foul creature.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 28:</strong></span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(3 / 2) All activate, but Team Whiteface wins the activation.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Whiteface searches the dead zed to find another unit of luxury items.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">The zeds inside the apartment block shuffle around.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana; font-size: large;"><strong>Turn 29:</strong></span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">(1 / 4) All activate, but the zeds are allowed to act first.</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">The zombie mob exits the brown building into the backyard. One zed stops at the open door of the factory where he’s instantly met by two bursts of snap fire. He’s definitely dead, but…</span></div></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZqjYiIpYEYuCgO1t20uy003fRuCeQ7q8M2vCKCg731Qs_FLbPwmvhkTNas2SsaaS809sZ9B4Z2Qt2QvYIAe23FxpfL6i-Gx5YcBshGvdf2S5mXObj4IKMlFY1T_gEjVSvc7borctXvSWi/s1600/month2_m1_+t28_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZqjYiIpYEYuCgO1t20uy003fRuCeQ7q8M2vCKCg731Qs_FLbPwmvhkTNas2SsaaS809sZ9B4Z2Qt2QvYIAe23FxpfL6i-Gx5YcBshGvdf2S5mXObj4IKMlFY1T_gEjVSvc7borctXvSWi/s400/month2_m1_+t28_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">Whiteface decides there is nothing more to gain. They do a fast move and exit the building and the table.</span></div></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPAhAUDuPSsBhaWqjOEITOts8a8pBj8_jJN6SIAwa9e1nJqJyH92ed9bnXcM_z6bJ9veji-ZJLdoyTpppx94auO85_wFCM4Rk4t2qJN5RVGS7TN_jQUZWIU6WBc4E529fylaeKVsHyqwuO/s1600/month2_m1_+t29_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPAhAUDuPSsBhaWqjOEITOts8a8pBj8_jJN6SIAwa9e1nJqJyH92ed9bnXcM_z6bJ9veji-ZJLdoyTpppx94auO85_wFCM4Rk4t2qJN5RVGS7TN_jQUZWIU6WBc4E529fylaeKVsHyqwuO/s400/month2_m1_+t29_1.JPG" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana;">6 shots generate no zeds.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Comment:</strong> Well, this mission wasn’t a success for Lynn and yes, I rolled a “1” so her REP is going down to 4. She just isn’t the same person after that incident. This mission was a success for Whiteface, but he wasn’t able to increase his REP. The coming missions are going to be a lot harder.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Georgia, "Times New Roman", serif;">All in all a pretty basic mission with no real surprises. I really would like to recruit someone for Team Whiteface or at least find someone to barter, but all I get is trouble. Lynn being reduced to REP 4 will probably create some problems, but at least she will let Whiteface lead the Team again. I'll have to do one more mission in Whiteville before I can change into a rural area...if I manage to find some food next mission (</span><a href="http://obviouslyzed.blogspot.com/2011/03/tastes-like-chickunnnh.html"><span style="font-family: Georgia, "Times New Roman", serif;">you may remember</span></a><span style="font-family: Georgia, "Times New Roman", serif;">, I don't end a month until I have enough food for everyone</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Georgia, "Times New Roman", serif;">Stay out of trouble.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Georgia, "Times New Roman", serif; font-size: large;">Whiteface</span></div></div></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com28tag:blogger.com,1999:blog-490979675764163274.post-83616482513549392992011-05-31T09:39:00.000+02:002011-05-31T09:39:13.154+02:00House Rule: Lazarus Timeline<span style="font-family: Verdana, sans-serif;"></span><br />
<div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">The following house rule hasn't been important until now. My campaign has just entered month #2, so usually there is a chance for encountering ragers or smarties from now on. I've created this rule with the intention to add some uncertainty. </span><span style="font-family: Georgia;"> </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="color: #b45f06; font-family: Verdana;">The planes carrying the Lazarus Agent discharge their payload on Day 22. This house rule assumes that it takes some weeks or even months for Ragers to become a common sight and even longer for the first smart Zombies to become self-aware.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="color: #b45f06; font-family: Verdana;">► No Ragers or smart Zombies appear on Day One or in any scenario in the first month of the zombie outbreak. Ignore all rules for Ragers, Smarties and Psychics until the following conditions are met:</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="color: #b45f06; font-family: Verdana;">► <strong>Starting with the second month</strong> roll 1d6 before playing a scenario:</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><span style="color: #b45f06;"><strong>(1-5)</strong> There still aren’t a lot of Ragers around. I continue to use a modified NPC Type Table without Ragers to resolve PEFs.</span></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><span style="color: #b45f06;"><strong>(6)</strong> Ragers are now a common problem. From now on I will use an NPC Type Table including Ragers to resolve PEFs. Ragers may also be encountered when you enter a building or when the activation dice total is seven (see How Ragers appear).</span></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="color: #b45f06; font-family: Verdana;">► <strong>Starting with the first scenario after Ragers have become widespread</strong> roll 2d6 before playing a scenario:</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><span style="color: #b45f06;"><strong>(not a double)</strong> If the result is not a double you still haven’t heard anything about Smart Zombies or Psychics.</span></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><span style="color: #b45f06;"><strong>(double)</strong> It is possible to encounter Smart Zombies from now on. Anytime a Zombie is generated roll 1d6. If the result is a "1" then it is a Smart Zombie (see How Smart Zombies Appear).</span></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><span style="color: #b45f06;"><strong>(double 6)</strong> It is possible to encounter Smart Zombies (see above) and Psychics from now on. </span></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">Recently I have thought about another addition to this rule: Everytime the main activation dice show a result of "double 1" the die roll above is repeated. This would probably create even more uncertainty. I am not sure about this...I guess I will decide this all in good time (month #2 started yesterday evening...).</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia;">Any comments?</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif; font-size: large;">Whiteface </span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com12tag:blogger.com,1999:blog-490979675764163274.post-15773251210090338252011-03-11T09:03:00.000+01:002011-03-11T09:03:05.408+01:00Tastes like chickunnnh!<span style="font-family: Georgia, "Times New Roman", serif; font-size: x-large;">Day 23<b> </b></span> <div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><b>Cast:</b> Mr. Whiteface (Rep 4 Star), Lynn (Rep 5 Grunt)</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><b>Objective:</b> Search for food</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><b>Area:</b> suburban inner city of Whiteville</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><b>Special 1:</b> This mission will only count as a success if I gather enough food for this month. The normal victory conditions will only determine if this mission is a “failure” or “neither success nor failure”. I will use this rule from now on every time I have played the usual number of mission for month / area and not have enough food available. This replaces the Rep reduction due to starvation.</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><b>Special 2:</b> Lynn hasn’t fully healed her leg injury yet. Her normal movement is reduced to 6” and she will only use 1d6 for Fast Moves.</span><br />
<span style="font-family: Georgia, "Times New Roman", serif;"> </span></div><div style="text-align: justify;"><i><span style="font-family: Georgia, "Times New Roman", serif;">Yesterday had been rather strange. After all those quiet days before Mr. Whiteface had at first been unable to put a finger on it. It was Lynn who eventually noticed the difference.</span></i></div><div style="text-align: justify;"><i><span style="font-family: Georgia, "Times New Roman", serif;"></span></i></div><div style="text-align: justify;"><i><span style="font-family: Georgia, "Times New Roman", serif;">“Contrails!”</span></i></div><div style="text-align: justify;"><i><span style="font-family: Georgia, "Times New Roman", serif;">“What?” Whiteface asked with a puzzled look on his face.</span></i></div><div style="text-align: justify;"><i><span style="font-family: Georgia, "Times New Roman", serif;">“There…contrails.” she repeated while pointing at the sky.</span></i></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><i><span style="font-family: Georgia, "Times New Roman", serif;">And she had been right. Later that day they had seen military aircrafts flying in almost every direction. </span></i></div><div style="text-align: justify;"><i><span style="font-family: Georgia, "Times New Roman", serif;">"This one’s heading to Atlanta, I think.” Lynn said, continuing what had been their guessing game for the last three hours.</span></i></div><div style="text-align: justify;"><i><span style="font-family: Georgia, "Times New Roman", serif;">“Yeah, by now they must have covered every major urban area up to Mayhem City…” Whiteface answered and quietly added “…and it’s about time they are doing something.”</span></i></div><div style="text-align: justify;"><i><span style="font-family: Georgia, "Times New Roman", serif;">“Daddy, are they comin’ to save us?” Little Dotty asked.</span></i></div><div style="text-align: justify;"><i><span style="font-family: Georgia, "Times New Roman", serif;">“Yep Dotty, I should think so. We just have to find some food for the next few days.”</span></i></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><br />
</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY1XUxWHyyfMuSO2kY9tMl7yHH1ubaGNol2tM8V9dI3em9vdac8vr8q6xPft1_q6y-g7My43pSsvDmdyPnvoclfLzGfKAnajmI2k95zP_wsELZPBRrgFEcmrp1TeRxPm2PcU6c7eMNzkJn/s1600/setup.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY1XUxWHyyfMuSO2kY9tMl7yHH1ubaGNol2tM8V9dI3em9vdac8vr8q6xPft1_q6y-g7My43pSsvDmdyPnvoclfLzGfKAnajmI2k95zP_wsELZPBRrgFEcmrp1TeRxPm2PcU6c7eMNzkJn/s400/setup.JPG" width="400" /></a></div><span style="font-family: Georgia, "Times New Roman", serif;"></span> </div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><b>Setup:</b> It’s a standard 4’ x 4’ setup. Whiteface and Lynn are placed in section 7 at the table edge next to the bank building, while Dotty has been left in a hide-out nearby. The scenery is intended to recreate the inner city of suburban Whiteville. </span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">Three PEFs have been placed on the board. One Rep 5 and one Rep 2 in section 2 (next to the super market and behind the yellow H2 at the gas station) and one Rep 1 in section 5 (behind the white Ford Transit).</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">The following buildings are on the board:</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">- a super market in section 1</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">- a gas station in section 2 / 3</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">- a police station in section 4</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">- a bank building (well, technically a train station…) in section 7</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">- a church in section 9</span><br />
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<span style="font-family: Georgia, "Times New Roman", serif;"> </span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><span style="font-size: large;"><b>Turn 1:</b></span> </span><br />
<span style="font-family: Verdana, sans-serif;">(4 / 4) No one activates, while Team Whiteface is scanning their surroundings.</span></div><div style="text-align: justify;"><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsSwRMtrbUD71qaRdzvLhdi7cjdvciHlys6ztJ4HDc0qm0FK-pQ74OM5H7KAi-EwAt6CSL_gYH5IgzreZ7yV97_kQX0if_5iUd6xP5KAHA8PFsMfzSKEHfQ9l3n8Sy7pTvFAtjfhgGKcG1/s1600/turn02.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" q6="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsSwRMtrbUD71qaRdzvLhdi7cjdvciHlys6ztJ4HDc0qm0FK-pQ74OM5H7KAi-EwAt6CSL_gYH5IgzreZ7yV97_kQX0if_5iUd6xP5KAHA8PFsMfzSKEHfQ9l3n8Sy7pTvFAtjfhgGKcG1/s400/turn02.JPG" width="400" /></a></div><span style="font-family: Verdana, sans-serif;"><strong><span style="font-size: large;">Turn 2:</span></strong></span> <br />
<span style="font-family: Verdana, sans-serif;">(2 / 3) The Rep 5 PEF moves from section 2 to section 5 and stops behind the white van.</span> <br />
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<span style="font-family: Verdana, sans-serif;">Team Whiteface moves towards and along the bank building.</span> <br />
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</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAQPWYQSN88pZjxXiyYFuJSffXKHoLJ-oWdIBRMB_-SLAUbTToz6htKmEonvX8Q1YBZi9F_sc9E7c5w1C-NL2FDJwwZeIq5LlyLUNA-LnkHt1TUfoileQ4lxpbrfViwqPebxImIeW0vezA/s1600/turn03.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" q6="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAQPWYQSN88pZjxXiyYFuJSffXKHoLJ-oWdIBRMB_-SLAUbTToz6htKmEonvX8Q1YBZi9F_sc9E7c5w1C-NL2FDJwwZeIq5LlyLUNA-LnkHt1TUfoileQ4lxpbrfViwqPebxImIeW0vezA/s400/turn03.JPG" width="400" /></a></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><span style="font-family: Verdana, sans-serif;"><span style="font-size: large;"><b>Turn 3:</b></span></span></span> </div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><span style="font-family: Verdana, sans-serif;">(4 / 5) The Rep 5 PeF moves from section 5 to section 8. It’s now in sight and in cover behind a car.</span> </span><span style="font-family: Verdana, sans-serif;">The PEF is resolved to be three hostile humans. I continue to meet well equipped enemies. This time they are Army soldiers – the real thing, not National Guard. All are Rep 4, Protected and armed with Assault Rifles. I think Team Whiteface is in for some guano deep diving, I guess.</span></div><div style="text-align: justify;"></div><div style="text-align: justify;"><br />
<span style="font-family: Verdana, sans-serif;">Team Whiteface wins the Encounter Awareness test by one success and will now execute an In Sight test with 1d6. Both will Snap Fire a burst at the marauding soldiers.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Lynn snap fires three shots at #S1 and scores one hit. Leading Soldier #S1 is stunned (Protected).</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Whiteface snap fires three shots at #S2, scores no hit and is out of ammo. Oh, bugger!</span><br />
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<span style="font-family: Verdana, sans-serif;">The soldiers are in for a Received Fire / Man Down test now. #S2 retires and moves towards the church behind him while #S3 ducks back behind the car.</span><br />
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<span style="font-family: Verdana, sans-serif;">Now Team Whiteface activates:</span></div><div style="text-align: justify;"><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Lynn fires another burst at soldier #S1 who’s already lying on the ground and scores another stun on him.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Whiteface calmly reloads his Assault Rifle.</span><br />
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<span style="font-family: Verdana, sans-serif;">9 Shots generate 2 zeds.</span></div><span style="font-family: Verdana, sans-serif;"></span><br />
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</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b><span style="font-size: large;">Turn 4 – 5:</span></b></span><span style="font-family: Verdana, sans-serif;"> </span><br />
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">(1 / z:5 / s:1) and (3 / 3 / 3) T</span>here is a brief moment of hesitation.</span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZg6vvZaKciQ931KCxHyyOvGkpjPgmdGPAt42F-WwSHQYuW8NWTpePxcixRvBYIBzigV5WGgqdMvhzYYZxwu6ge3Da_Iwl8fkNARCJWH8xo7LcmYShJDp4WDdKiJx0kUL3ftTK-V_kSFZm/s1600/turn06.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZg6vvZaKciQ931KCxHyyOvGkpjPgmdGPAt42F-WwSHQYuW8NWTpePxcixRvBYIBzigV5WGgqdMvhzYYZxwu6ge3Da_Iwl8fkNARCJWH8xo7LcmYShJDp4WDdKiJx0kUL3ftTK-V_kSFZm/s400/turn06.JPG" width="400" /></a></div><span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 6: </b></span><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(3 / 1 / 2) Team Whiteface activates.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Lynn fires a burst at the only viable target - #S1 on the ground – but misses with every shot.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Whiteface joins in and scores two hits on #S1. Two OOF are reduced to 2 stunned due to protection. Drokk it!</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">#S3 could see the target, so he tests for Received Fire and pops out of cover to return fire.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">After a moment of irritation I had Team Whiteface checking for In Sight. Both pass 2d6.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Lynn fires a burst at #S3, but misses and is out of ammo. </span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Whiteface fires a burst at #S3 and scores one hit. #S3 passes 0d6 on his Recover From Knockdown test and is now obviously dead. </span></div><div style="text-align: justify;"><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Now it’s the soldier’s turn to activate:</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">#S1 recovers from stun, while #S2 is hunkering down at the door of the small church. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Finally both zeds move.</span></div><div style="text-align: justify;"><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">12 shots have been fired and 4 zeds are created.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><br />
</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 7:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(1 / 5 / 2) Soldier #S1 fast moves towards soldier #S2, who does – after succeeding in a Rally test – carry on.</span></div><div style="text-align: justify;"><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Team Whiteface activates and moves backwards along the bank building. Lynn reloads her Assault Rifle and Whiteface knocks down a wandering zombie with some burst fire.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">3 shots fired generate 1 zed.</span><br />
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<span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 8:</b></span></div><div style="text-align: justify;"><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(3 / 3 / 3) A moment of blissful silence.</span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq8qIoLxs2vN4SRugQiJy_eoVhKngRnkbdAsl94L0Ar2yYlMsPPnYIsJNtzU95yGLEnvCZ88Ru1BwZUUaZf2GRZZ6Hq9_d0Myf7yWzBxUGThjX7Gr33UZsJ0O-_DqFTOhyoecwqFzOYSVi/s1600/turn09.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq8qIoLxs2vN4SRugQiJy_eoVhKngRnkbdAsl94L0Ar2yYlMsPPnYIsJNtzU95yGLEnvCZ88Ru1BwZUUaZf2GRZZ6Hq9_d0Myf7yWzBxUGThjX7Gr33UZsJ0O-_DqFTOhyoecwqFzOYSVi/s400/turn09.JPG" width="400" /></a></div><span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 9:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(2 / 6 / 5) Only Team Whiteface activates. Both manage to kill a zombie with a single shot.</span><br />
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<span style="font-family: Verdana, sans-serif;">2 shots fired generate 1 zed.</span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJLSJ29-fdUN_eX8uxUf2YHcimo5VIbTUXtc06XRxEu_U543SojIURooSqIgHXkZyX1NJiFQASB-d8NWolOf5KnyULrVhCOdU9nPeGjLjjq_88LJigPKFD8uk0sDTojCJVT6Zx_i5ngawj/s1600/turn10.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" q6="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJLSJ29-fdUN_eX8uxUf2YHcimo5VIbTUXtc06XRxEu_U543SojIURooSqIgHXkZyX1NJiFQASB-d8NWolOf5KnyULrVhCOdU9nPeGjLjjq_88LJigPKFD8uk0sDTojCJVT6Zx_i5ngawj/s400/turn10.JPG" width="400" /></a></div><span style="font-family: Verdana, sans-serif;"><span style="font-family: Verdana, sans-serif;"><b><span style="font-size: large;">Turn 10:</span></b> </span></span><div style="text-align: justify;"></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(3 / 6 / 1) Team Whiteface activates and carries on to fire single shots at the zombies, but don’t hit anything.</span><br />
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<span style="font-family: Verdana, sans-serif;">The soldiers are doing the same, with the same result.</span><br />
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<span style="font-family: Verdana, sans-serif;">4 shots fired generate 1 zed.</span><br />
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</div><div style="text-align: justify;"></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrCujyOiaIuqK09I9sZ01z_hNZHHidMI_3CMYfS8s6rIimPsHeZFg2VQX4vc1AEKpQcWB2PvM20LUPYh4YQKQNsFfC9W-YD0Av3mVm-fGBLWp_y9lPYBmh05evGwlMKZGnP33Y3zG964TD/s1600/turn11.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrCujyOiaIuqK09I9sZ01z_hNZHHidMI_3CMYfS8s6rIimPsHeZFg2VQX4vc1AEKpQcWB2PvM20LUPYh4YQKQNsFfC9W-YD0Av3mVm-fGBLWp_y9lPYBmh05evGwlMKZGnP33Y3zG964TD/s400/turn11.JPG" width="400" /></a></div><span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 11:</b></span><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(3 / 1 / 2) Team Whiteface charges the zombie mob with a Fast Move. </span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Lynn kills the knocked down zed.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Whiteface, after 6 rounds of melee, eventually kills the zed. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The soldiers activate. I decide to roll a dice for a random decision. They had met unexpected resistance, there were zeds around, but they were still a force to be reckoned with. It was 1 – 3 = leave table, 4 – 6 = hunt down Team W. and after rolling a “3 “ they made a Fast Move toward the closest table edge.</span></div><div style="text-align: justify;"><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The zeds and the remaining PEFs activate. Three zeds start to feast on the soldier’s corpse and will continue to do so until turn 16. Two zeds move towards Whiteface and one zed charges him but is killed without hesitation.</span></div><span style="font-family: Verdana, sans-serif;"></span><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The Rep 2 PEF doesn’t move, but the Rep 1 PEF moves into section 5 in position to be resolved. They are hostile NPCs. 2 Zombies appear at the white van. Team Whiteface wins the Encounter Awareness test and is allowed to snap fire at the new zombies. Both fire single shots, but miss.</span></div><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">2 shots fired generate 0 zeds.</span></div><span style="font-family: Verdana, sans-serif;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6poTlC2uF0Fa2wVLWPImxkqCG-sa44emHT1mTZOQ_ifa1z-rT-XqBHk4aDJU3_xr0jJ9cpKAV5vcKTAKHtBCmzglf-OuEXuHDCyTCZm7U6Otj0mJeG4jf3rAmh8_LwsLfhMyeY29sHpW_/s1600/turn12.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6poTlC2uF0Fa2wVLWPImxkqCG-sa44emHT1mTZOQ_ifa1z-rT-XqBHk4aDJU3_xr0jJ9cpKAV5vcKTAKHtBCmzglf-OuEXuHDCyTCZm7U6Otj0mJeG4jf3rAmh8_LwsLfhMyeY29sHpW_/s400/turn12.JPG" width="400" /></a></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 12:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(1 / 3 / 4) The soldiers leave the table.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The zombie horde moves, some feast and one charges Mr. Whiteface. The charger is killed, but not easily.</span></div><div style="text-align: justify;"><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Team Whiteface runs towards the police station.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"> </span> </div><div style="text-align: justify;"><span style="font-family: Verdana;"> </span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 13 – 14:</b></span> </div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(2 / 5) - (4 / 1) Team Whiteface enters the ground floor of the police station to find it vacant. The search in the following turn results in one unit of fuel. Great, am I supposed to drink gasoline? </span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">In the outside world most of the zombies are feasting and the last PEF doesn’t move.</span><br />
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<span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 15 – 16:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(4 / 6) – (3 / 2 / 5) Team Whiteface walks to the upper floor to discover a dazed survivor. It’s just one guy (Rep 3 civilian, Shotgun), but he decides to stay and interact. They have some small talk and decide to co-exist. I am a little bit disappointed about this result. I had hoped for recruiting or bartering. In turn 16 I search the upper floor – well, actually there’s nothing this guy can do about it – to find a Pistol. I am going to need a shopping cart pretty soon. It’s the last turn of zombie feasting.</span><br />
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<span style="font-family: Verdana, sans-serif;"><b><span style="font-size: large;">Turn 17:</span></b> </span></div><div style="text-align: justify;"><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(1 / 2) Team Whiteface moves downstairs, after the undead horde has randomly shuffled around the board.</span><br />
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<span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 18: </b></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(4 / 5) Team Whiteface leaves the police station through the front door. The last PEF is In Sight and resolves to be a false alarm. So far, so good.</span><br />
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<span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 19 – 21:</b></span></div><div style="text-align: justify;"><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(3 / 5) – (1 / 6) – (2 / 5) Lynn and Whiteface do some Fast Moves across the parking lot and stop at the entrance of the super market.</span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyuxYzc8OnvcNk-nEBpcruc71wK0F0A6JStqHL_3wn6Mdlk2VXSNwX4zgjEe7xQ3CwMQoa9-y-LpXTAzlfPY8adALVTzflSoUlvd9Qun-KoSupm9tF0LzWvXrApoUS5FARTHoRAt4mHyCA/s1600/turn22.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" q6="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyuxYzc8OnvcNk-nEBpcruc71wK0F0A6JStqHL_3wn6Mdlk2VXSNwX4zgjEe7xQ3CwMQoa9-y-LpXTAzlfPY8adALVTzflSoUlvd9Qun-KoSupm9tF0LzWvXrApoUS5FARTHoRAt4mHyCA/s400/turn22.JPG" width="400" /></a></div><span style="font-family: Verdana; font-size: large;"><b>Turn 22 - 23:</b></span></div><div style="text-align: justify;"></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(3 / 4) – (5 / 1) The zombies activate and aimlessly hop around. Only one zed has spotted Team W. yet.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><div style="text-align: justify;"></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><div class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><br />
</div><div class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span lang="EN-GB" style="font-family: Arial; mso-ansi-language: EN-GB;"><span style="font-family: Verdana, sans-serif;">Team Whiteface enters the super market. They discover three male survivors. All are Rep 4 and armed with BAP, Machine Pistol and Shotgun. This could get ugly and indeed, Team W. has a “run in”. </span></span></div></span><span style="font-family: Verdana, sans-serif;">The survivors order our team to <i>“get the hell out of here!”</i>, but without being that polite. </span></div><span style="font-family: Verdana, sans-serif;"><div style="text-align: justify;"><br />
</div></span><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Lynn and Whiteface leave the building in the next turn and the zombies move some more.</span></div><span style="font-family: Verdana, sans-serif;"><div style="text-align: justify;"><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjawdQCGFUjFmgj1EnCVQ8cghn63DkuArdqycS_ci4dg1gRMiaFcdZJS7wbjroNi8zsj0ZYRAfO8Czu6nz_fNtF5PCeXfoR2v5sHZ80wcVmiL2We4Lz_mFe8q8YIETSH05rBmfRoGw1Gnxn/s1600/turn25.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjawdQCGFUjFmgj1EnCVQ8cghn63DkuArdqycS_ci4dg1gRMiaFcdZJS7wbjroNi8zsj0ZYRAfO8Czu6nz_fNtF5PCeXfoR2v5sHZ80wcVmiL2We4Lz_mFe8q8YIETSH05rBmfRoGw1Gnxn/s400/turn25.JPG" width="400" /></a></div><span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 24 – 26:</b></span></div></span><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(4 / 3) – (2 / 5) – (4 / 2) Whiteface is frustrated. No food and still a lot of zeds close by. One of those brainless stiffs is still following them on their way to the gas station.</span></div><span style="font-family: Verdana, sans-serif;"><div style="text-align: justify;"><br />
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</div></span><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 27 – 28:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(2 / 6) – (5 / 2) They enter the gas station to find a single male survivor (Rep 4)with a shotgun. It’s not a “run in” but just some useless small talk. They leave the gas station in turn 28 to see the zombies moving around.</span><br />
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<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEierf1FZyWy9179piOho3sWgwU9QkkKRlc2xmgOoC9INRA5-PJxyXDdhoQWX57bxNx5oxPJ6mQKNb0wGCgHfk0jUqeAHVpG8dYW60tPh8nF5yQ5vwR9b5SiEoBxUqPhyphenhyphenYHLWbzUNTR-kgN7/s1600/turn29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" q6="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEierf1FZyWy9179piOho3sWgwU9QkkKRlc2xmgOoC9INRA5-PJxyXDdhoQWX57bxNx5oxPJ6mQKNb0wGCgHfk0jUqeAHVpG8dYW60tPh8nF5yQ5vwR9b5SiEoBxUqPhyphenhyphenYHLWbzUNTR-kgN7/s400/turn29.JPG" width="400" /></a></div><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 29:</strong></span><br />
<span style="font-family: Verdana, sans-serif;">(4 / 1) The zombies activate and move. The following zombie is closing in, two more zombies now have a LOS to the Team.</span></div><div style="text-align: justify;"><div style="text-align: justify;"><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Whiteface charges the Zed and manages – after using his LUCKY attribute – to kill the moving corpse.</span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMbSMtcuTS61osAHiegn0rOIwkAM7sqgwaWEh6sbgAnwACjcseIbwco5Onm6i2gw9UBtLxTvUzw0oxqAZg6TIyvSk2iz5o6e5YeUZrWUb6RJPzZYUSsvwdz-WRs9kLF0V4fpIvYT9s5sjE/s1600/turn31.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" q6="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMbSMtcuTS61osAHiegn0rOIwkAM7sqgwaWEh6sbgAnwACjcseIbwco5Onm6i2gw9UBtLxTvUzw0oxqAZg6TIyvSk2iz5o6e5YeUZrWUb6RJPzZYUSsvwdz-WRs9kLF0V4fpIvYT9s5sjE/s400/turn31.JPG" width="400" /></a></div><strong><span style="font-size: large;">Turn 30 - 34:</span></strong><br />
<span style="font-family: Verdana, sans-serif;">(6 / 1), (2 / 4), (1 / 3), (6 / 5) and (1 / 6)</span></div><div style="text-align: justify;"><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Team Whiteface needs several turns to reach the mangled remains of the dead soldier. The zombies are following them most of the time. Everyone’s still hungry.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"> </span><span style="font-family: Verdana, sans-serif;"> </span><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 35:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(3 / 5) Lynn and Whiteface start to loot the corpse. They find an Assault Rifle, a Kevlar Vest and 1 unit of Luxury Items. Mr. Whiteface is now carrying so many things in his sports bag that he isn’t able to Fast Move anymore.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><br />
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<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 36 – 37:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(5 / 3) – (6 / 2) They slowly walk over to the bank building while the zeds are getting closer.</span><br />
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<span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 38:</b></span></div><div style="text-align: justify;"><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(4 / 3) I made a mistake and let the zeds activate first, but anyway, everyone is active this turn.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The zombies move closer. One zed charges Lynn. Both Teammates react with a well aimed single shot and mange to entirely miss their target. They kill him in melee instead.</span></div><div style="text-align: justify;"><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Lynn and Whiteface activate, charge the next zombie and kill him as well.</span></div><div style="text-align: justify;"><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">2 shots generate 0 zeds.</span></div><span style="font-family: Verdana, sans-serif;"></span><br />
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<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 39:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(5 / 5) For a moment Lynn appears irritated.</span></div><span style="font-family: Verdana, sans-serif;"></span><br />
<div style="text-align: justify;"></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><i>“White?”</i></span></div><span style="font-family: Verdana, sans-serif;"><div style="text-align: justify;"><i><br />
</i></div></span><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><i>“Yeah?”</i></span></div><span style="font-family: Verdana, sans-serif;"><div style="text-align: justify;"><i><br />
</i></div></span><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><i>“You know, three weeks ago, back when I left my home..?”</i></span></div><span style="font-family: Verdana, sans-serif;"><div style="text-align: justify;"><i><br />
</i></div></span><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><i>“Yeah, what about it?”</i></span><br />
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<span style="color: #666666; font-family: Verdana, sans-serif; font-size: large;"><b>Turn 40:</b></span></div><div style="text-align: justify;"><div style="text-align: justify;"><span style="color: #666666; font-family: Verdana, sans-serif;">(6 / 6) Double! Random event. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><i>“I think I left the keys in the ignition!”</i></span></div><div style="text-align: justify;"><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><i>“Oh, bummer!”</i></span><br />
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<span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 41:</b></span></div><div style="text-align: justify;"><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(5 / 4) And I did it again. Wrong order of activation. Must have been too late in the evening.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The zeds move closer, one of them charges.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Lynn misses her single shot, but both kill the charging zed in close combat.</span></div><div style="text-align: justify;"><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">They activate and kill another zed in melee as well.</span><br />
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<div class="separator" style="clear: both; text-align: center;"></div><span style="font-family: Verdana, sans-serif;"><span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 42 – 44:</b></span></span><br />
<div style="text-align: justify;"><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(3 / 5) – (2 / 2) – (5 / 4) They move into position, catch some breath and charge the last zed. Kill!</span></div><span style="font-family: Verdana, sans-serif;"></span><br />
<div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhHgfqQhPI7r3kcyKQCzP-e_37u3F98_JiQGRImkMNZUedklBKwkcb9CMVycOqen7oidGX-SbAKUs-0cc51B-mSvf496kF5USF-fdhvPjb9Y2TVWi84EsSs1wJwBRulEG_QsYx79Xa74F8/s1600/turn46.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhHgfqQhPI7r3kcyKQCzP-e_37u3F98_JiQGRImkMNZUedklBKwkcb9CMVycOqen7oidGX-SbAKUs-0cc51B-mSvf496kF5USF-fdhvPjb9Y2TVWi84EsSs1wJwBRulEG_QsYx79Xa74F8/s400/turn46.JPG" width="400" /></a></div><span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 45 – 46:</b></span><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(4 / 1) – (2 / 6) They move into position at the bank entrance. After a short discussion whether moving into a bank with that much armament is a wise move they rush inside.</span></div><div style="text-align: justify;"><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><i>“Everybody hands up, this is a…Oh, crap!”</i></span></div><div style="text-align: justify;"><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">They discover three zombies and lose the zombie surprise test. Whiteface will melee two of them, leaving one for Lynn. Remember, Whiteface already used his LUCKY attribute.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>Round 1:</b> Whiteface and his two zeds survive, Lynn kill her zed instantly and will now fight one of Whiteface’s assailants.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>Round 2:</b> Lynn and her zed survive, Whiteface kills his opponent and will now assist his teammate.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>Round 3:</b> Lynn and her zed are equal, but Whiteface finishes the foul creature (the zombie, not Lynn!).</span><br />
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<span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 47:</b></span></div><div style="text-align: justify;"><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">(4 / 1) It’s time to loot the zeds. They find a knife and…listen up...two units of food. This far into month one my protagonists are not too picky about their food. They really found enough food to take them into the second month of the campaign.</span><br />
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<span style="font-family: Verdana, sans-serif; font-size: large;"><b>Turn 49 – 50:</b></span></div><div style="text-align: justify;"><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Team Whiteface exits the building without checking the upper floor. They leave the table in turn 50.</span><br />
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<span style="font-family: Georgia, "Times New Roman", serif;"><b>Comment: </b>Lynn recovers her injured leg, but there are no Rep increases this time. Technically Lynn continues to be the leader of the pack…err, duo.</span></div><div style="text-align: justify;"><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">I didn't really expect to find food in this mission anymore, especially not on zombies. When I failed that zombie surprise test I really thought that at least one member of Team Whiteface would go FUBAR. But no, everything is ok for the moment. </span></div><div style="text-align: justify;"><span style="font-family: Georgia;">I made one change before starting this mission: Mr. Whiteface lost his "Stealthy"attribute (Nuts!) which he hadn't used anyway and which seemed pretty dumb since I included Encounter Awareness tests into my games. He receive "Stone Cold" instead. The additional die may be useless for a Star, but he will receive a bonus for Draw Down situations. "Stone Cold" sounds like a good choice for someone who had to shoot his infected wife in a derelict mobile home. </span></div><div style="text-align: justify;"><span style="font-family: Georgia;">Now Team Whiteface enters the second month of the z-apocalypse, but with renewed hope. Apparently the military has found a solution!</span><br />
<span style="color: #e69138; font-family: Georgia;">Note: This software has really been wrecking up this batrep. Relocating and removing parts of the text or pictures, not letting me change the Font size for turn 30-34 and leaving a lot of blank space behind this batrep. So, if you notice anything strange, blame it on the software and leave a comment.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">Are you prepared?</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif; font-size: large;">Whiteface</span></div></div></div></div></div></div></div><br />
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</div></div></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com19tag:blogger.com,1999:blog-490979675764163274.post-78432902425624824692011-01-26T11:48:00.000+01:002011-01-26T11:48:41.533+01:00Commercial Break: Buy more cars! Now!<div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: x-large;"><em>The fast & the feasting</em></span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Comment:</strong> I have been asked to tell more details about my 1:43 cars. Without further delay I will now present my whole carpark:</span></div><div class="separator" style="clear: both; text-align: justify;"><br />
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</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Lynn presents three Humvees. I bought them in a German online shop. They were listed commercial models, but have a"Motor Max" sign at the bottom.</span></div><div class="separator" style="clear: both; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_2MYSrfRmkvlFF_iEUZSpRWx6j3y7imP79GdLVcSzs-5JS2BrinVEHniLfOvMW2Dbe_RgLcBV89QnTDwXnAGOsxN6ox9PzsNxMRD2y8wXlPozoexjOYrdPwCPL4JliJfe0JWcw_9f4wEW/s1600/carpark+%252800%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_2MYSrfRmkvlFF_iEUZSpRWx6j3y7imP79GdLVcSzs-5JS2BrinVEHniLfOvMW2Dbe_RgLcBV89QnTDwXnAGOsxN6ox9PzsNxMRD2y8wXlPozoexjOYrdPwCPL4JliJfe0JWcw_9f4wEW/s400/carpark+%252800%2529.JPG" width="400" /></span></a></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">In the next picture we see the late Mrs. Whiteface with two '99 Ford Crown Victoria. Both vehicle kits are from "Welly", have a pull-back motor and require minor work to glue some parts together (I think all my Welly models are multiple parts vehicle kits). I bought them at a German online shop too.</span><br />
<span style="font-family: Verdana, sans-serif;">If you happen to live in the USA and are not on a budget I would suggest to take a look at <a href="http://www.policecarmodels.com/">Policecarmodels</a>. They have a great variety of...errr...police car models.</span></div><div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMWBzBnFlyKHpx1MlP0eLMc6NeCxYxgCuJBFBl_Rm_zokyv0TIQBy56iIFsDwfdLPCKKWrHDIXTi6BZqVmi69K5i5yYtClShvJRzZwKgPxIqh5MU6IqPMG38TGFCNf51Lueg4VrWrm7LQ-/s1600/carpark+%252803%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMWBzBnFlyKHpx1MlP0eLMc6NeCxYxgCuJBFBl_Rm_zokyv0TIQBy56iIFsDwfdLPCKKWrHDIXTi6BZqVmi69K5i5yYtClShvJRzZwKgPxIqh5MU6IqPMG38TGFCNf51Lueg4VrWrm7LQ-/s400/carpark+%252803%2529.JPG" width="400" /></span></a></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">A series of pick-up trucks is presented by my loyal assistant Igor-Bob. The white Ford F-250 is from "New Ray" and comes together with a trailer and a Honda Sportrax 400 E quad. Great Model! The next pick-up is a metallic blue Ford F-150 XLT from "Yat Ming". I have bought both models on Ebay. The last one is a light blue '48 Ford F1 from "Yat Ming" purchased at a German online store.</span></div><div class="separator" style="clear: both; text-align: justify;"></div><div align="justify" style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit8l6N03J47m6gizM_yfkqKGTlJhBGcHySWqyrR5ejHQHM7QmB0XTi0Lo0jOTk4hyphenhyphenoxXNxPILYgylop1ci9oea7gpDLaowsN5XOR2LhYGaG2aPH_xy_wRudKL8kCB-11nsHshhszZvONcC/s1600/carpark+%252805%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit8l6N03J47m6gizM_yfkqKGTlJhBGcHySWqyrR5ejHQHM7QmB0XTi0Lo0jOTk4hyphenhyphenoxXNxPILYgylop1ci9oea7gpDLaowsN5XOR2LhYGaG2aPH_xy_wRudKL8kCB-11nsHshhszZvONcC/s400/carpark+%252805%2529.JPG" width="400" /></span></a></div><div class="separator" style="clear: both; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwJwq23NIgPEvwB4AgCoRxRe0HrOYFredYIK0IE4rqhIjrwqYj4U104CZqwMg0iyHe2ZAlrhQ35CKHHDZeaPrIgzp4moNUWDj1rB9amz0ilahKpq9Og8Bd5hMWG4v4Xn54TISNh-DlPwuT/s1600/carpark+%252822%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" s5="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwJwq23NIgPEvwB4AgCoRxRe0HrOYFredYIK0IE4rqhIjrwqYj4U104CZqwMg0iyHe2ZAlrhQ35CKHHDZeaPrIgzp4moNUWDj1rB9amz0ilahKpq9Og8Bd5hMWG4v4Xn54TISNh-DlPwuT/s400/carpark+%252822%2529.JPG" width="400" /></a></div><div align="justify" style="text-align: justify;"><br />
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</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The next three convertibles are from "New Ray" and have been bought at Ebay. They may be old, but they're kept in perfect condition by my favourite mechanic, Mr. Grease. It's a silver '66 Pontiac GTO, a dark blue '59 Chrysler 300E and a black '66 Oldsmobile 4-4-2.</span></div><div align="justify" class="separator" style="clear: both; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhPHJ5HwzgkhZJlav01TNJh6G8F42fwDfqdpi8q8cxQm77GRALlE42T8octApLzET4bgzDB0_3I3UY37bZ6E_qTtizTiNboVoTKyvwhzm2jrsktvdZFl83-ZZkZ0yD7XuphCWqrSLpKqdy/s1600/carpark+%252808%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" s5="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhPHJ5HwzgkhZJlav01TNJh6G8F42fwDfqdpi8q8cxQm77GRALlE42T8octApLzET4bgzDB0_3I3UY37bZ6E_qTtizTiNboVoTKyvwhzm2jrsktvdZFl83-ZZkZ0yD7XuphCWqrSLpKqdy/s400/carpark+%252808%2529.JPG" width="400" /></a></div><div class="separator" style="clear: both; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjisdEC7Y43OKJ6aQ4C7RchE1V9YZrns_TgGAb0VD6NV_of1AzhGzMi830jXWLYyzfA1Fwpy6sA19JyGP3PcUzzruXWojs8IR5fOYs9gyGkrBsMo_S5MvRl3D5wkMAbaDjMxWP3UkA7PQ49/s1600/carpark+%252809%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" s5="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjisdEC7Y43OKJ6aQ4C7RchE1V9YZrns_TgGAb0VD6NV_of1AzhGzMi830jXWLYyzfA1Fwpy6sA19JyGP3PcUzzruXWojs8IR5fOYs9gyGkrBsMo_S5MvRl3D5wkMAbaDjMxWP3UkA7PQ49/s400/carpark+%252809%2529.JPG" width="400" /></a></div><div style="text-align: justify;"><br />
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</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Be careful when checking those SUVs. There may be someone in there. It's a red Ford Explorer from "Welly" and a metallic green Toyota Land Cruiser VX.R from "Yat Ming". Both are from a German online shop.</span><span style="font-family: Verdana, sans-serif;"><br />
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<div class="separator" style="clear: both; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4bLDiP1nF2PAFo2L0uiG1UA0sg6KCxFtwQEn4J_fBhH2fwQRmexIUatufqOAlHXcdzVDL9H4MgksHWaAkGlktvsqjzsa-HfEml7bps9ejrTo0lhEUJuIkLWOXyFS_9qwcTi0zK8MgVuN0/s1600/carpark+%252806%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4bLDiP1nF2PAFo2L0uiG1UA0sg6KCxFtwQEn4J_fBhH2fwQRmexIUatufqOAlHXcdzVDL9H4MgksHWaAkGlktvsqjzsa-HfEml7bps9ejrTo0lhEUJuIkLWOXyFS_9qwcTi0zK8MgVuN0/s400/carpark+%252806%2529.JPG" width="400" /></span></a></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI6R4iyTvsEp-Bi7EHbgtAayfvsGxu3CNogPGzH8Jp0K_ITenMSxtplFbQ4aQMwqpIw6i1KxQKLXl1tdkZH4IwGvvY85BJ1AklCqiutE2tUdouORYNchjhg4MQLOOFvzDHp1Yjn176mNEg/s1600/carpark+%252807%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" s5="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI6R4iyTvsEp-Bi7EHbgtAayfvsGxu3CNogPGzH8Jp0K_ITenMSxtplFbQ4aQMwqpIw6i1KxQKLXl1tdkZH4IwGvvY85BJ1AklCqiutE2tUdouORYNchjhg4MQLOOFvzDHp1Yjn176mNEg/s400/carpark+%252807%2529.JPG" width="400" /></a></div><br />
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<span style="font-family: Verdana;">More SUVs are brought to you by the Whiteface Family. There is a yellow Hummer H2 from "Cararama". Didn't paint a big "3" on it's doors, yet. The other is a silver '08 Ford Escape from "Motor Max". Both purchased at an online store.</span><br />
<div class="separator" style="clear: both; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZSwyme5rv9nsV633jYvAHj8xC5VlwTvET50XpH9qTfgYwrb0eMjykhC5RSIdfjQE_5dAA7vurQxDLTRFws1Z3SYb9AaRWVJVYrPZyO4_KCQwVv6E9Ol1lT8WSHS_D3jHxrvz64il4qeJF/s1600/carpark+%252815%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" s5="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZSwyme5rv9nsV633jYvAHj8xC5VlwTvET50XpH9qTfgYwrb0eMjykhC5RSIdfjQE_5dAA7vurQxDLTRFws1Z3SYb9AaRWVJVYrPZyO4_KCQwVv6E9Ol1lT8WSHS_D3jHxrvz64il4qeJF/s400/carpark+%252815%2529.JPG" width="400" /></a></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirwyPO3FUEGtgC1n92ykkhrKTIF37A6UZiYmbgew9xKGLQTUpyhNw2x2F7kMqMJAvKhEWElGX6RI0nL_E6Y5bLYu_gyaOhYpsBfj0RHl7dhvPP9kgX9yYvaEfcSoaWNizf42VSl_m-8HoZ/s1600/carpark+%252814%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" s5="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirwyPO3FUEGtgC1n92ykkhrKTIF37A6UZiYmbgew9xKGLQTUpyhNw2x2F7kMqMJAvKhEWElGX6RI0nL_E6Y5bLYu_gyaOhYpsBfj0RHl7dhvPP9kgX9yYvaEfcSoaWNizf42VSl_m-8HoZ/s400/carpark+%252814%2529.JPG" width="400" /></a><br />
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<span style="font-family: Verdana;">Here we see Lynn with a white Ford Transit, again from an online shop. I think it's a "Cararama" model. The other car is a silver "Welly" Mercedes C-Class from a local flea market. </span><br />
<div class="separator" style="clear: both; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPp6WXrUa_gZP7BF0-vN3nHsyhVy0EERDkmrEvOwFdc3GyX52Zm_Ij8O1lyXIWY86Y0qfqPzcqXGtmWPXMDWI1Z2is3VlZedV_i48jTSEahHe1RWn7zAbTWF870Ltx-ATvl80Iqtnt_4xs/s1600/carpark+%252810%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" s5="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPp6WXrUa_gZP7BF0-vN3nHsyhVy0EERDkmrEvOwFdc3GyX52Zm_Ij8O1lyXIWY86Y0qfqPzcqXGtmWPXMDWI1Z2is3VlZedV_i48jTSEahHe1RWn7zAbTWF870Ltx-ATvl80Iqtnt_4xs/s400/carpark+%252810%2529.JPG" width="400" /></a></div><div class="separator" style="clear: both; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg381ypFdrHeHSgUkmKzQfI3s9LXz4hTp13WkA2DgBA2QAqgxuzxVMGBQBfnRBHakL-2Ah9gN_tFvS_N1_sOZOcOaAPZd_XlLor4Cbm0_7BoOn99VYr8KbLGLc4ejO1jtKtDeHR5d5lxz9A/s1600/carpark+%252811%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg381ypFdrHeHSgUkmKzQfI3s9LXz4hTp13WkA2DgBA2QAqgxuzxVMGBQBfnRBHakL-2Ah9gN_tFvS_N1_sOZOcOaAPZd_XlLor4Cbm0_7BoOn99VYr8KbLGLc4ejO1jtKtDeHR5d5lxz9A/s400/carpark+%252811%2529.JPG" width="400" /></span></a></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><br />
</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span> </div><span style="font-family: Verdana, sans-serif;">Be honest, there aren't just American cars or German imports in US towns. The must be some asian cars around. My shooping spree included three Japanese modelcars from "Welly": a white Honda Integra Type-R, a red Toyota Celica and a blue '02 Subaru Impreza WRX with golden wheel rims.</span><br />
<span style="font-family: Verdana, sans-serif;">I had a gluing mishap while finishing the Subaru. Now it's windows look like a passenger had a sneezing accident. A serious sneezing accident.</span><br />
<div class="separator" style="clear: both; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-9_c9iG2mEAXJEK8WJoeBSIcXl4T_mc14fvyeqjn9i8csTS4lSpkp822gRk-1emiJllQHDHqGTQXIJPRwf_ls7QTSJWZhsVT9hGQ1xdi2DBPpmAhPR38ikWG4wBAWQil0HppcT9MjBK2t/s1600/carpark+%252812%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" s5="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-9_c9iG2mEAXJEK8WJoeBSIcXl4T_mc14fvyeqjn9i8csTS4lSpkp822gRk-1emiJllQHDHqGTQXIJPRwf_ls7QTSJWZhsVT9hGQ1xdi2DBPpmAhPR38ikWG4wBAWQil0HppcT9MjBK2t/s400/carpark+%252812%2529.JPG" width="400" /></a></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPOMl2vgxKY0ztnZ_GKpBJcMvoP6QVz74DNc5gGHShM-laHtg9PLZRr6ebZRS1kC7XR5pj-uJtMzdLMFspvyEfUvIne_k5hOFptqZDrDWNRrd3yONLTx-iXpa_lRUoJRnSCu_sMGLrDHtj/s1600/carpark+%252813%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPOMl2vgxKY0ztnZ_GKpBJcMvoP6QVz74DNc5gGHShM-laHtg9PLZRr6ebZRS1kC7XR5pj-uJtMzdLMFspvyEfUvIne_k5hOFptqZDrDWNRrd3yONLTx-iXpa_lRUoJRnSCu_sMGLrDHtj/s400/carpark+%252813%2529.JPG" width="400" /></span></a><br />
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</div><span style="font-family: Verdana, sans-serif;"></span><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;">Now we buy American cars again. Presented by my...err...well, by something. Purchased at an online shop, a black Chrysler 300C HEMI from "Motor Max".</span></div><div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEfOESdrzWm75tdREYeOlfT0qdcWyYoVt3M4UGwaqSF-_3HYoU2vh2cjOZx1gKlAiGiy_kjg8VHFenuGabeqXHjBICmKhP393JFPma34yGnP3zpnv4-7c57Nmk4r7MnfQSSNragQVH0beh/s1600/carpark+%252823%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" s5="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEfOESdrzWm75tdREYeOlfT0qdcWyYoVt3M4UGwaqSF-_3HYoU2vh2cjOZx1gKlAiGiy_kjg8VHFenuGabeqXHjBICmKhP393JFPma34yGnP3zpnv4-7c57Nmk4r7MnfQSSNragQVH0beh/s400/carpark+%252823%2529.JPG" width="400" /></a></div><div class="separator" style="clear: both; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXeM8T-E74PKXSGNQVfSBm_qJ073DhI8QmSpt6M-kZdTifr-AxiRxIabK_EWvGrqNqe2xkAytdY2CFNc4oaPpSvNmst-5u-FVwF7rxzPDee90g7Lc-9kI9FDCCpTkBek_yRIJoniga27aY/s1600/carpark+%252825%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" s5="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXeM8T-E74PKXSGNQVfSBm_qJ073DhI8QmSpt6M-kZdTifr-AxiRxIabK_EWvGrqNqe2xkAytdY2CFNc4oaPpSvNmst-5u-FVwF7rxzPDee90g7Lc-9kI9FDCCpTkBek_yRIJoniga27aY/s400/carpark+%252825%2529.JPG" width="400" /></a></div><div style="text-align: justify;"> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;">These zombie couple really loves their cars. They have a dark blue '05 Dodge Magnum RT from "Motor Max" and a red '03 Dodge Viper SRT-10 convertible from "Welly". Both bought at an online shop too.</span></div><div class="separator" style="clear: both; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNKUTxHezEiU3Ik6nXW2qsqCvh1a5inUCOdPEQRnWs5I6fN1N6Zf-FOAOhXNKO9q1fkXcM9HW-S5sy8-Fe3F9Sw_qGVo6nNsNfnUGTmpI61UTFWYqYNhVX6-Oo70Q4kLD6u1gWpBIldZCn/s1600/carpark+%252816%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNKUTxHezEiU3Ik6nXW2qsqCvh1a5inUCOdPEQRnWs5I6fN1N6Zf-FOAOhXNKO9q1fkXcM9HW-S5sy8-Fe3F9Sw_qGVo6nNsNfnUGTmpI61UTFWYqYNhVX6-Oo70Q4kLD6u1gWpBIldZCn/s400/carpark+%252816%2529.JPG" width="400" /></span></a></div><div style="text-align: justify;"><br />
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</span><span style="font-family: Verdana, sans-serif;">We needs more power!!! The Whitefaces and Lynn have decided for horse power. Mr. Whiteface snatched a blue ' 68 Ford Shelby GT-500KR from "Yat Ming" (Ebay), Mrs. Whiteface borrowed a red '04 Ford GT from "Motor Max" and Lynn outright stole a red '99 Ford Mustang from "Welly".</span></div><div class="separator" style="clear: both; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzSR7t5-UxYhobt-w-GbCwXG-XX67Nq_sJVwQwE0Zue8ii8Za5dt7ZUtlakZrPW8kxDlJriZjXb-0rEbZk86Erxf1HvSa4LTuVs7Hgw3_5g9WiT_584ltDXmFO-opjWNVFKrK8Ln2lIpix/s1600/carpark+%252818%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzSR7t5-UxYhobt-w-GbCwXG-XX67Nq_sJVwQwE0Zue8ii8Za5dt7ZUtlakZrPW8kxDlJriZjXb-0rEbZk86Erxf1HvSa4LTuVs7Hgw3_5g9WiT_584ltDXmFO-opjWNVFKrK8Ln2lIpix/s400/carpark+%252818%2529.JPG" width="400" /></span></a></div><div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAFDx3c1RPT-7lJ4iD-3cFEGWesIosliQ0fzoWVwlsRhQ1AkM9hpwbncQGlw3UIBwZ-zkCqOMwrUdQf-DYO5z1IyTH9MsE2hQhwxHv7CO26POQEfq2uzP4oJN4kQCmfJuskEvIPs0rNiNt/s1600/carpark+%252820%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAFDx3c1RPT-7lJ4iD-3cFEGWesIosliQ0fzoWVwlsRhQ1AkM9hpwbncQGlw3UIBwZ-zkCqOMwrUdQf-DYO5z1IyTH9MsE2hQhwxHv7CO26POQEfq2uzP4oJN4kQCmfJuskEvIPs0rNiNt/s400/carpark+%252820%2529.JPG" width="400" /></span></a></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">'68 Ford Shelby. Even a pile of ten thousand iPhones, iPads and other electronic junk doesn't have that much built-in coolness. </span></div><div style="text-align: justify;"><br />
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<div style="text-align: justify;"><span style="font-family: Verdana;">Finally an import car again. A white Porsche 911 (997) Carrera S from "Welly" (online shop). It is not the car that I had intended to add to my collection - a silver 911 (997) Turbo - but it was a less expensive alternative. </span></div><div class="separator" style="clear: both; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDX-_-VyPECJXGnDnVuL-bkmhkC2u_gv9fPOC-lfB1jQx7RXfFYgx4tmZau8xaVZmFjS3wwipJgzZ8RF8DWy1rFxS30zEcOSd7b4MAKvps-v4Nwp1RDu0_uRU9lpTIL5DOC7bfgINp8Dw6/s1600/carpark+%252826%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDX-_-VyPECJXGnDnVuL-bkmhkC2u_gv9fPOC-lfB1jQx7RXfFYgx4tmZau8xaVZmFjS3wwipJgzZ8RF8DWy1rFxS30zEcOSd7b4MAKvps-v4Nwp1RDu0_uRU9lpTIL5DOC7bfgINp8Dw6/s400/carpark+%252826%2529.JPG" width="400" /></span></a></div><div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeEIIHhkNGoQdBi48tHQTqsrKkWxct3qG3YArxcw6n656j7Pz1YCpzplLFtdr4oJff-nvytmNoqc2WtHdMHZ4B3InmDdN4txAI5MLvsnl0J_dPw3IhyphenhyphenAydHMbBFtpsGTVYNk0WKON77rUz/s1600/carpark+%252829%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeEIIHhkNGoQdBi48tHQTqsrKkWxct3qG3YArxcw6n656j7Pz1YCpzplLFtdr4oJff-nvytmNoqc2WtHdMHZ4B3InmDdN4txAI5MLvsnl0J_dPw3IhyphenhyphenAydHMbBFtpsGTVYNk0WKON77rUz/s400/carpark+%252829%2529.JPG" width="400" /></span></a></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;">Just in case you are wondering: this miniature, let's call him Mr. Ghost, isn't finished yet. I am still fighting to add some highlights to the straps around his chest and the weapons haven't been painted at all. All the details kill me, but nevertheless he's on a good way to become the best painted miniature I've ever done.</span></div><div class="separator" style="clear: both; text-align: justify;"><br />
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</div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Final comment:</strong> If everything had been going according to my plans (financially) I would have purchased some 1:43 trucks from "New Ray" this month. Not pick-ups, but the real thing. Anyway, sooner or later I will add some big trucks to my collection...and maybe, just maybe if I am in a money wasting mood I will have to get these </span><a href="http://luxurydiecast.com/cgi-local/ASI_Store.cgi?Dept+presidential"><span style="font-family: Georgia, "Times New Roman", serif;">Luxury Die Cast models</span></a> as well.</div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Georgia;">By the way, does anyone know where to get a 1:43 Abrams Tank?</span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif; font-size: large;">Whiteface</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><br />
</span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com15tag:blogger.com,1999:blog-490979675764163274.post-82011108240478633252011-01-07T21:53:00.001+01:002011-01-07T21:53:00.378+01:00The moon ain’t gonna rise in the sky… (Part II)<div style="text-align: justify;"></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: x-large;">Day 21 - late evening</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">This is the second part of my yesterday batrep. Team Whiteface has only one building with two floors left and there isn’t any opposition on the board. Peace everywhere.</span></div><div style="text-align: justify;"><br />
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</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 36 cont.:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(3 / 2)</b> Team Whiteface is active and is now standing in a dark corridor, ready to open an apartment door.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">They encounter one National Guard soldier (NG #4, Rep 4, assault rifle, protected). I use a table from “I, Zombie” (Havasu People Lists) to improvise a check if he is one of those guys from earlier today. I am lucky, he isn’t.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2tGxbic-_obpfnvuleylyDJPuLFhbUeYMeDpB3lCkTWQqyyN38E95RHZwoZJVcqMeNb_xuMKky4GCFw3XgUtHX0H-Y0VO1upn5HfakykLupR6BO4Eu4bkDpe6NqFcNthNGBZYiVptN1St/s1600/CIMG0394_t36.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2tGxbic-_obpfnvuleylyDJPuLFhbUeYMeDpB3lCkTWQqyyN38E95RHZwoZJVcqMeNb_xuMKky4GCFw3XgUtHX0H-Y0VO1upn5HfakykLupR6BO4Eu4bkDpe6NqFcNthNGBZYiVptN1St/s400/CIMG0394_t36.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">Nevertheless I lose the NPC Interaction with minus three successes and have a serious run in. Did I tell you that Mrs. Whiteface had been the one doing all the talking? She was a BORN LEADER after all. This guy plots revenge, but without this being Havasu or any similar settlement I ignore this again, but keep it in my memory.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">He wants me to leave this apartment and Whiteface doesn’t really want to know what this guy had been doing here.</span></div><div style="text-align: justify;"><br />
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</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 37:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(6 / 2)</b> No one is active, as there are no zeds around. Whiteface is still evaluating this situation.</span></div><div style="text-align: justify;"><br />
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</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 38:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(4 / 3)</b> Team Whiteface is active. This soldier is well armed, protected and in cover. As much as he’d like to loot him, Whiteface thinks the risk is way too high. </span><span style="font-family: Verdana,sans-serif;">Team Whiteface exits the apartment and walks up to the upper floor.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-9vgBnUKpxLR2g_voEI3IBfcLyg6iMaTRt2B6L91ZM3yG_oZuPi7e6-qCexRoJTHkaFmRmtej86Tk4nNb4GuBrU-UQ13PJbIeVN3-fpU0JgHEUY9Rz0nNDyh9OMVGdqwoh3OV4KRv_KpB/s1600/CIMG0396_t38.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-9vgBnUKpxLR2g_voEI3IBfcLyg6iMaTRt2B6L91ZM3yG_oZuPi7e6-qCexRoJTHkaFmRmtej86Tk4nNb4GuBrU-UQ13PJbIeVN3-fpU0JgHEUY9Rz0nNDyh9OMVGdqwoh3OV4KRv_KpB/s400/CIMG0396_t38.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">Here they discover another solitary human. He is armed with an assault rifle and wears a protective vest. Whiteface hasn’t met this man before, but he recognizes the uniform (NG #5, Rep 4, assault rifle, protected). There must have been a major base of the National Guard in this area.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Whiteface is ready for some NPC Interaction. With minus three successes and a result of [8] he gets more interaction than he’s wished for. All go for a Draw Down.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Mr. Whiteface wins the Draw Down versus NG #5 by two successes and scores a result of OOF. This damage is changed into a result of knocked down because of the soldier being protected. Could have been better.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEzrRMsGoWKdHShFBIoUExoBk4s1dSSZ6qnBfAE7ieunIqnuWfy5QCGbjaeF_qWN9uH6abCv712YORz7qgu3G6JwwbtRP2msy3RO21vMeUFW4GAUR02zhC5NijV18zRPLiqnN23eYVZpYB/s1600/CIMG0399_t38.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEzrRMsGoWKdHShFBIoUExoBk4s1dSSZ6qnBfAE7ieunIqnuWfy5QCGbjaeF_qWN9uH6abCv712YORz7qgu3G6JwwbtRP2msy3RO21vMeUFW4GAUR02zhC5NijV18zRPLiqnN23eYVZpYB/s400/CIMG0399_t38.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">Now the National Guard activates. NG #5 recovers from knock down. Remembering the bad tempered soldier NG #4 from downstairs I check his possible action on the NPC Action & Movement table from IZ. NG #4 runs up the stairs triggering an In Sight test by Mr. Whiteface.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOy17Cgasg4aj1YXJGs0ivRXe8Mm_LCM8W5jfi_hSkihdFIthbAJcuaYwIvoK7FWVeKPCeqz-e_7M0tTvopLkbSJqSmzt84I8MBShc_TXhjZ780TVSWNdjwXiQ2Ykic9TgURVO9vJHmmLe/s1600/CIMG0401_t38.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOy17Cgasg4aj1YXJGs0ivRXe8Mm_LCM8W5jfi_hSkihdFIthbAJcuaYwIvoK7FWVeKPCeqz-e_7M0tTvopLkbSJqSmzt84I8MBShc_TXhjZ780TVSWNdjwXiQ2Ykic9TgURVO9vJHmmLe/s400/CIMG0401_t38.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">Gritting his teeth Whiteface sends a burst of bullets in his direction. One round vanishes with an ominous <b>*clank*</b>, but the other bullets hit and score a true OD on his target.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGvNWyNZVaQ2QmOug7beYcFjJXBbOqMvalb0LD1zM7PShJ463chiFUKJpDIa3iH7IqbDsQDM4wnqY1KDFda-bq19nn1etQHGxmdFg5Opu1RmJUDmDZce-xNE5Gbm0UwfIQnU_3wpUS9w0R/s1600/CIMG0405_t38.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGvNWyNZVaQ2QmOug7beYcFjJXBbOqMvalb0LD1zM7PShJ463chiFUKJpDIa3iH7IqbDsQDM4wnqY1KDFda-bq19nn1etQHGxmdFg5Opu1RmJUDmDZce-xNE5Gbm0UwfIQnU_3wpUS9w0R/s400/CIMG0405_t38.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">With NG #5 having recovered, everything will depend on the next activation. Seven shots fired generate two zombies outside the building.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"></div> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 38: </b></span><br />
<span style="font-family: Verdana,sans-serif; font-size: large;"><b><span style="font-family: Georgia,"Times New Roman",serif; font-size: small;">Comment: </span></b><span style="font-family: Georgia,"Times New Roman",serif; font-size: small;">Yeah, I know. I am not good at counting.</span><b><br />
</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(6 / 5 / 6)</b> No one activates, but wait, there’s a random occurrence! A nearby building catches fire. This event was triggered by the activation dice of Team W and the National Guard, so I had to look for a building close to them.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Guess what, fortunately they are in a building right now! What an easy decision.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>The camera switches to the source of the <b>*clank*</b> sound last turn. There is a pipe, a bullet hole and a spark…</i></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Comment:</b> OK, suddenly I was in need of rules for a burning building in addition to attracting zeds. I had to create something and this is what I came up with:</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">1.) A fire starts in one floor. In the actual situation it’s the ground floor.</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">2.) Every fire starts with a random fire rating of d6.</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">3.) Every turn I will roll a d6. If the die score is lower than the current rating, than the rating is raised by one. If the die score equals the current rating, then the rating is raised by two. You can estimate, but you won’t be sure.</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">4.) A floor is uninhabitable if the fire in a floor has reached a rating of 6. It’s an instant OD barbecue. This will cause the adjacent floors to burst into flames in the following turn.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The burning building attracts the attention of seven zombies. All I had to do now was to roll a d6 to determine the fire rating of the ground floor.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>*Boom!*…</b>no wait, make that <b>*BOOM!!!*</b></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The whole building trembles in a fiery explosion. I rolled a “6”, so the whole ground floor is engulfed in flames.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 39:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The second floor starts with a fire rating of 3. As long as I roll higher than 3 nothing won’t happen, in a worst case scenario Team Whiteface will be dead in turn 41.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(1 / 3 / 5)</b> The zeds activate first, followed by Team Whiteface.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The zeds activate and move closer.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Team Whiteface activates and fires burst at NG #5. Most shots miss their target, but Lynn scores a knock down with her last bullet.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Six shots create four more zombies, two of them in the nearby trailer park. Those civilians will probably see some action soon.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPzaLzQmeWb_dt5NLHi64_xXT-c2MiJOp-uOXQwQ6_j1Wy71f0C9STi83BnLeBRl03kNKpqWF6YzG53dKTMg5TtbopWzrOxmHhBf6xO17VlsHWs7fJPJ2R71TKU5LqGVAtTVtTatYRVE9f/s1600/CIMG0413_t39.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPzaLzQmeWb_dt5NLHi64_xXT-c2MiJOp-uOXQwQ6_j1Wy71f0C9STi83BnLeBRl03kNKpqWF6YzG53dKTMg5TtbopWzrOxmHhBf6xO17VlsHWs7fJPJ2R71TKU5LqGVAtTVtTatYRVE9f/s400/CIMG0413_t39.JPG" width="400" /></a></div> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 40: </b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">I roll a five, so the fire rating will stay at three.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(4 / 6 / 3)</b> All humans are active, Team Whiteface acts first.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Whiteface drags the NG #4’s corpse from the corridor to the balcony of the second floor. No way he is going to leave all that useful stuff behind him. Little Dotty is under shock, but still follows her daddy closely.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Lynn walks up to the still knocked down NG #5 and hissing something like <i>“Goodbye, mustard!”</i> she places a single bullet in his cranium. She has most of her movement left, so he drags NG #5 to the balcony too.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">One shot creates one zed. Doesn’t really make a difference now…</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 41:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">I roll a six, the fire rating will stay at three for this turn. No worst case happening.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(6 / 5)</b> Whiteface, Dotty and Lynn don’t activate. There is so much heat and smoke, they just don’t know what to do next. Uh, hello?!</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 42:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">I roll a three. This is equal to the current fire rating, so the new rating is five. There is a chance of more than 80 percent, that this building will be completely aflame next turn.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(4 / 6)</b> Whiteface and Lynn activate and drop both soldiers from the balcony.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Mr. Whiteface scores two successes on a challenge roll, so he jumps down to the backyard without problems.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Lynn helps little Dotty over the balustrade and drops her into her father’s arms. Whiteface has to do another challenge roll to catch the falling Dotty and rolls fabulous boxcars.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Comment:</b> Zero successes with the worst possible die score when trying to catch a falling four to five year old girl. Ugly.</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">I had to pause the game for some minutes. Wandering around my gaming room, pondering on the situation until I made a decision. No way, not two Whitefaces in one scenario!</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">It was his challenge roll, not Dotty’s, so he used his LUCKY attribute to roll again and caught his daughter without problems.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Lynn jumped behind them, scored one success and hurt her leg. Her movement is now reduced to 4”.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPbOZItl0WbylQbN0aT-liqRZHOSeUSrwOsghmO5JjT8XJuhDgi2PUcysEKjhe4Pe4hx6Lu2tUVWG_zHdlqNtdExT1x9j11PbxYupJv5E18C7KElTwhy5O5rTIay94hwJ9-tzeWhlTSHls/s1600/CIMG0415_t42.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPbOZItl0WbylQbN0aT-liqRZHOSeUSrwOsghmO5JjT8XJuhDgi2PUcysEKjhe4Pe4hx6Lu2tUVWG_zHdlqNtdExT1x9j11PbxYupJv5E18C7KElTwhy5O5rTIay94hwJ9-tzeWhlTSHls/s400/CIMG0415_t42.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">At this time most of the zombies are in front of the building or on the highway, but one puzzled zombie is just one step away from Team Whiteface. Another one isn’t far away.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 43:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">I roll a four, so the fire rating of the second floor is increased to six and explodes. This was a close one.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(6 / 3)</b> Only the zombie horde activates and moves.</span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH3lLx2HIPDZbppLGrqPDv7f6nKh75GMn5uCntTqa85vKI5X2ECkUK5DzWxro3EAYmHFRCSVn1lHth_kGWWJiYKVFuSd9ztAazYg7xkw5skJxZkhYFA3goSjOHujVjuscBHSkumnAz5Pos/s1600/CIMG0420_t43.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH3lLx2HIPDZbppLGrqPDv7f6nKh75GMn5uCntTqa85vKI5X2ECkUK5DzWxro3EAYmHFRCSVn1lHth_kGWWJiYKVFuSd9ztAazYg7xkw5skJxZkhYFA3goSjOHujVjuscBHSkumnAz5Pos/s400/CIMG0420_t43.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">One zombie enters the trailer where the two civilians are hiding. After rolling an In Sight test both snap fire at him. The walking dead is hit by a shotgun blast. The woman with the AK hits him too, but her AK runs out of ammo after that burst. The zombie is killed.</span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikeKrL0KAeTpInkMLOH9NBb57xgdhl4LN2zJSTNTwk8fQtLGIZ0AbREUp7TODQZg0nk1cQhKPXw8K9seokrnkpy_4PGTUjbdCXRRo4sBd-aeN_C02x62bh70Nk8rZvpuX54Hxsx1wj-sM5/s1600/CIMG0419_t43.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikeKrL0KAeTpInkMLOH9NBb57xgdhl4LN2zJSTNTwk8fQtLGIZ0AbREUp7TODQZg0nk1cQhKPXw8K9seokrnkpy_4PGTUjbdCXRRo4sBd-aeN_C02x62bh70Nk8rZvpuX54Hxsx1wj-sM5/s400/CIMG0419_t43.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">Two zombies in the backyard move forward and start to feast on both National Guard corpses. These feasts will end in turn 44 and turn 45. Lynn passes a See The Feast test with two successes and carries on.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Team Whiteface is inactive to scan the area. They plan to kill some zombies in melee next turn.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrebZE2CoKkd7cReRNh86gMsna9kuERPGSEedcxys-PhaDWi8SPgJVxJ8bISyywdgiMw6uvN_-RrdOXw47ltIXqBeRcTDyJBiOcO-m-sFqbrUokcWX9542jyfW-fTZmNhWblmdc9pabCmu/s1600/CIMG0421_t43.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrebZE2CoKkd7cReRNh86gMsna9kuERPGSEedcxys-PhaDWi8SPgJVxJ8bISyywdgiMw6uvN_-RrdOXw47ltIXqBeRcTDyJBiOcO-m-sFqbrUokcWX9542jyfW-fTZmNhWblmdc9pabCmu/s400/CIMG0421_t43.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">The shots fired this turn – including a shotgun – create four new zeds. The trailer where the shots have been fired is close to the burning apartment block, so yes, two of those new zeds spawn right next to Team Whiteface. So much for planning the next turn in advance.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3-uE6i10DDNSgEhyIBqBpYWW1zvC0s8-jFxjQpoR7WsBV8jiM7apJm_1cpVUbOj1Au4n9apDnqMf5-zts8NOxUqXS5G6oPQWYGA1-6S81DIIUkSw5aW3yyDn-yuIh6VO0EWxAe1hIxfeL/s1600/CIMG0424_t43.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3-uE6i10DDNSgEhyIBqBpYWW1zvC0s8-jFxjQpoR7WsBV8jiM7apJm_1cpVUbOj1Au4n9apDnqMf5-zts8NOxUqXS5G6oPQWYGA1-6S81DIIUkSw5aW3yyDn-yuIh6VO0EWxAe1hIxfeL/s400/CIMG0424_t43.JPG" width="400" /></a></div> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 44:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(1 / 1)</b> All are cancelled and the feast ends.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmChDDr5OLdrRQSGcUoxKF9ESb4VNjnCtBk_uksTwVVxPEcHFQQe1-7xMt7qjLLCVKkY3vYFFTZFzhZ92a0e6ah6XpRy2aQWlhlCcOQXrahylnXuXgf6lu-u4w4y-nTqvmSsJAc1ccxlMG/s1600/CIMG0432_t44.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmChDDr5OLdrRQSGcUoxKF9ESb4VNjnCtBk_uksTwVVxPEcHFQQe1-7xMt7qjLLCVKkY3vYFFTZFzhZ92a0e6ah6XpRy2aQWlhlCcOQXrahylnXuXgf6lu-u4w4y-nTqvmSsJAc1ccxlMG/s400/CIMG0432_t44.JPG" width="400" /></a></div> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 45:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(3 / 2)</b> All are active, Team Whiteface acts first.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Whiteface walks one inch toward Lynn, grabs her and carries her away. Dotty follows him, dodging around all those scary zombies. Team Whiteface leaves the table without having more than half an inch movement allowance left. This scenario ends.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiphyqW08oSUTGbrQGKrCfh9Rf331ZJi4P11amL8kF1h1M5iG3m36NMoh263_lQY3Efs3HB23vYDNA6anP8675bXtPGqUI-8mE4P8u6DjH-uV6jUzpjegagQ-c4AsHqYD69yaIf8RboC36O/s1600/CIMG0434_t45.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiphyqW08oSUTGbrQGKrCfh9Rf331ZJi4P11amL8kF1h1M5iG3m36NMoh263_lQY3Efs3HB23vYDNA6anP8675bXtPGqUI-8mE4P8u6DjH-uV6jUzpjegagQ-c4AsHqYD69yaIf8RboC36O/s400/CIMG0434_t45.JPG" width="400" /></a></div> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Final comment (Part II):</b> Everyone found loot and everyone killed zombies. This mission was a success. Yes, Mrs. Whiteface is gone, but Team Whiteface had already lost the previous scenario because of this. The “Harry, are you OK?” roll didn’t win or lose this mission.</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">Mr. Whiteface wasn’t able to raise his Reputation, but Lynn was. She is now a Rep 5 survivor and will be the leader of Team Whiteface next time. Reaching Rep 5 I let her check on the Quirks & Phobias table from “I, Zombie”. Now she is Animal Friendly…not including cats. She really, really hates cats.</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">I checked for her recovery after a mission and scored one success. I ruled that she isn’t fully cured yet and her movement allowance is increased to 6” plus one d6 for fast moving.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">Playing this mission was great. I felt pretty safe most of the time and after I left the diner I thought this wouldn’t be much of a batrep. Suddenly my story was taken over by Hollywood. I still can’t believe, that everything happened because of random die rolls, but it did. The timing was just perfect, although I really would have liked to loot the rogue National Guardsmen. Next time.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">Don’t let the horde catch you.</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif; font-size: large;">Whiteface</span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com6tag:blogger.com,1999:blog-490979675764163274.post-15733633013552720212011-01-06T21:53:00.000+01:002011-01-06T21:53:41.198+01:00The moon ain’t gonna rise in the sky… (Part I)<div style="text-align: justify;"></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: x-large;">Day 21 - Late evening</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Cast:</b> Mr. Whiteface, Mrs. Whiteface (OOF), Dotty Whiteface and Lynn</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Objective:</b> Discover</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Area:</b> suburban Whiteville</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Special:</b> still Day 21, late evening with a LOS of only 18”</span></div><div style="text-align: justify;"><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwZGvowVeRqVAnUw2Q_84gGYUEqG-XghnlfefzSf1dgXGz5TJoCzbfE7a2Uwrz8Y04aR8dCgZO69e4p54CydE-66usfBqVKnluNYnfP1OLMvA2-BZRzxTZyvahh8RUSUsPkbaJJYbx72gy/s1600/CIMG0224_intro.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwZGvowVeRqVAnUw2Q_84gGYUEqG-XghnlfefzSf1dgXGz5TJoCzbfE7a2Uwrz8Y04aR8dCgZO69e4p54CydE-66usfBqVKnluNYnfP1OLMvA2-BZRzxTZyvahh8RUSUsPkbaJJYbx72gy/s400/CIMG0224_intro.JPG" width="400" /></a></div><br />
<i><span style="font-family: Verdana,sans-serif;">It’s a beautiful, warm summer evening in the southern US. Nothing disturbs the peaceful silence outside. No traffic noises, no church bells or even sirens can be heard. The girl – Lynn - has been observing the area through the sun-blinds for more than two hours now. Without saying a word. </span></i></div><div style="text-align: justify;"><i><span style="font-family: Verdana,sans-serif;">You may not see it on her face, but the sound coming from the inside of the trailer is wearing her down. A long moan, not loud, but with a hollow, unearthly voice. Hushed words behind a closed bathroom door and the soft sobbing of a little girl having run out of tears many hours ago.</span></i></div><div style="text-align: justify;"><i><span style="font-family: Verdana,sans-serif;">Lynn glances over her shoulder at the door of the bathroom. This wasn’t going to end well. She knew the signs.</span></i></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Setup:</b> It’s the same 4’ x 4’ setup as in my previous batrep <a href="http://obviouslyzed.blogspot.com/2011/01/sun-aint-gonna-shine-anymore.html">The sun ain't gonna shine anymore</a>. All zombies have been removed from the table and the little group of survivors is still hiding in a sun bleached trailer in section nine. The is one PEF in section two, inside the diner, another one behind the Humvee, in section four and a third PEF in the supermarket in section 6.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjode8-CctLTM3HbI__owgOXfSFfrtM-cWr4F91-sBSe9EArV2hj9MKD7OKQpOWcif0cOrKpGRyq-K82SpDHFTIcWnzUoMwUHY8thLxB4oKboz17wrySwTdNFEzuYosiWXVTIqydRZftJOL/s1600/CIMG0222_setup.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjode8-CctLTM3HbI__owgOXfSFfrtM-cWr4F91-sBSe9EArV2hj9MKD7OKQpOWcif0cOrKpGRyq-K82SpDHFTIcWnzUoMwUHY8thLxB4oKboz17wrySwTdNFEzuYosiWXVTIqydRZftJOL/s400/CIMG0222_setup.JPG" width="400" /></a></div><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 1:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(6 / 3)</b> Only the PEFs activate. </span><span style="font-family: Verdana,sans-serif;">The PEFs move.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 2:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(4 / 4)</b> All are cancelled.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtTjdstT1lA-oL3pHLirO6coWWI-IuI5EavUo20D9J_z3e5efs6bxfwZCJwJv5Khes3sHdcZWwTLfgOz1W-HQJPGZ1Ixrun5KVS8l40XtlqTalKkjVuRKfZmUZr6huEPdpsGjYXWOpUzm0/s1600/CIMG0232_t02to03.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtTjdstT1lA-oL3pHLirO6coWWI-IuI5EavUo20D9J_z3e5efs6bxfwZCJwJv5Khes3sHdcZWwTLfgOz1W-HQJPGZ1Ixrun5KVS8l40XtlqTalKkjVuRKfZmUZr6huEPdpsGjYXWOpUzm0/s400/CIMG0232_t02to03.JPG" width="400" /></a></div><br />
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</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 3:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(4 / 3)</b> All are active, Team Whiteface activates first.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Team Whiteface activates and Mrs. Whiteface rolls a d6 to check for “Harry, are you OK?”. As a Rep 3 Survivor she needs a 6. Unfortunately it’s just a 4. Not enough to survive in a desirable condition. Her husband opens the door. </span><span style="font-family: Verdana,sans-serif;">Without talking everything is understood and Lynn calls for Dotty to join her in the living room and takes the little girl in her arms. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">After a short moment a single shot breaks the painful silence.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The PEFs move closer toward the white pick-up in the trailer park.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The single shot doesn’t create any zeds.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5KOKlH18QMNkgFEWMotp8emDO1QTsL_mbjav9WpkUz43Ccy-iLD9OTgnxvGktZ-XqPS5LXJkm2HzXAU8gdLN0EOTiBqrg0JtqXEJCvHIW0_V0i43Gsb1-F6CB0XCFwe9a-_eSeej355MQ/s1600/CIMG0235_t03.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5KOKlH18QMNkgFEWMotp8emDO1QTsL_mbjav9WpkUz43Ccy-iLD9OTgnxvGktZ-XqPS5LXJkm2HzXAU8gdLN0EOTiBqrg0JtqXEJCvHIW0_V0i43Gsb1-F6CB0XCFwe9a-_eSeej355MQ/s400/CIMG0235_t03.JPG" width="400" /></a></div><br />
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</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 4:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(4 / 2)</b> All are active, Team Whiteface acts first.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>“Hush, I think I’ve heard something!”</i></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmWvCdwWH1s_TvVHvhJP3dd_r9C0TT0bsdoLF2x5D_pYctY5RUvdygst7jnSV0_mHf2HexWSvgqJtjuu_xExQ-z4EDbtN4A8XQYoXs3BxvUzJ7WNVkeDGKd-KJGaPlg8XKftGaUmHaR-xD/s1600/CIMG0239_t04.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmWvCdwWH1s_TvVHvhJP3dd_r9C0TT0bsdoLF2x5D_pYctY5RUvdygst7jnSV0_mHf2HexWSvgqJtjuu_xExQ-z4EDbtN4A8XQYoXs3BxvUzJ7WNVkeDGKd-KJGaPlg8XKftGaUmHaR-xD/s400/CIMG0239_t04.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">Team Whiteface moves to the window to get a better LOS to the PEFs. The first PEF (REP 5) turns out to be a false alarm.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>“Prob’ly just a cat.”</i> Whiteface says under his breath.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The second PEF (Rep 3) is a false alarm as well. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>“These days it’s never just ‘a cat’...”</i> Lynn whispers without looking at him <i>“and by the way I really, really hate cats.”</i></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The third PEF (Rep 2) exits the supermarket and moves until it is only 18” away and therefore in LOS. It resolves to be the third false alarm. Being on the bright side of life, eh?</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiABxyh33AJSi3o4VTFkf7YIU_ARwMGKl-KzYeBztFDRqalv9jpjXQmIZlSEqWpM8HOAc3VMZ5J7JEC1Bq_G8qfbuuhHtzw1_xkrIT_q1Xf8JKeWMLAejT3t-iZb9JmcjKfOCzv8-C-4uuG/s1600/CIMG0248_t04.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiABxyh33AJSi3o4VTFkf7YIU_ARwMGKl-KzYeBztFDRqalv9jpjXQmIZlSEqWpM8HOAc3VMZ5J7JEC1Bq_G8qfbuuhHtzw1_xkrIT_q1Xf8JKeWMLAejT3t-iZb9JmcjKfOCzv8-C-4uuG/s400/CIMG0248_t04.JPG" width="400" /></a></div> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 5:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(6 / 4)</b> Team Whiteface doesn’t activate and there isn’t anyone else to play. I do roll for activation, because it is possible to have a random occurrence by rolling a double six.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 6:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(6 / 4)</b> Team Whiteface isn’t in the mood to activate. They still continue to observe the area.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 7:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(4 / 5)</b> Team Whiteface activates.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Mr. Whiteface grabs his sports bag, his BA Pistol and Dotty, who’s still staring at the bathroom door. Lynn puts on her baseball cap, grabs her new assault rifle and follows them outside. All move to another trailer, home of Darlene and Billy, as a colourful sign next to the door announces.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxNaaZerlSXg7v2MPXnLMWhbjSYzDSJbxulFAOA4pgFykcew6hutesb2tqnUJnPXJxDQeM5dZGyVu53WI4MzWeaTqcUvAc2jsIfm7QTOH2VF4eF1ykvMifaFmhL2FNRq7vGqass4MMxHBG/s1600/CIMG0261_t07.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxNaaZerlSXg7v2MPXnLMWhbjSYzDSJbxulFAOA4pgFykcew6hutesb2tqnUJnPXJxDQeM5dZGyVu53WI4MzWeaTqcUvAc2jsIfm7QTOH2VF4eF1ykvMifaFmhL2FNRq7vGqass4MMxHBG/s400/CIMG0261_t07.JPG" width="400" /></a></div><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 8:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(5 / 2)</b> Hesitating. Listening. Breathing. No one activates.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 9:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(1 / 2)</b> Team Whiteface activates.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">They enter the other trailer to find Darlene and Billy in full zombie mode. Having expected trouble Team Whiteface wins the zombie surprise test. </span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfjYJqfyNoSzeepjleCKXkVZmpHDQWRg_EQpLM6VEis4YY2Q5bX2DX497bPYokqIMrRUq4mfwlwGtCLqU-UF3buXjhD4faNvFZxvR_QNQqZMYiiy09t9dtmQrij3sAhlb1ditOfF7aF3QV/s1600/CIMG0271_t09.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfjYJqfyNoSzeepjleCKXkVZmpHDQWRg_EQpLM6VEis4YY2Q5bX2DX497bPYokqIMrRUq4mfwlwGtCLqU-UF3buXjhD4faNvFZxvR_QNQqZMYiiy09t9dtmQrij3sAhlb1ditOfF7aF3QV/s400/CIMG0271_t09.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">Whiteface fires two shots with his BAP at Billy and knocks him down.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Lynn fires a single shot with her assault rifle, but misses. Despite of having the RUNT attribute she kills Darlene in the ensuing close combat.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Three shots draw the attention of granny zed from the nearby supermarket.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 10:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(4 / 3)</b> All are active, Team Whiteface acts first.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Whiteface walks up to the knocked down Billy finishes him.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Granny Zed shuffles closer.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">No new zombies are created.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHJu9tpQkhZ0TyRkKqwdTvXp_ajX7DFUhc4i-YPs2PcLIKk3ZsFZNLIQlgrJvTUiJPTKKJ0f6UgL0mNkXzWfhIgNZM2SQDZope8tVbv_tV5vhZxvgd3oPP5zhVKI7z0TjyKv8iUeoRRX07/s1600/CIMG0290_t10.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHJu9tpQkhZ0TyRkKqwdTvXp_ajX7DFUhc4i-YPs2PcLIKk3ZsFZNLIQlgrJvTUiJPTKKJ0f6UgL0mNkXzWfhIgNZM2SQDZope8tVbv_tV5vhZxvgd3oPP5zhVKI7z0TjyKv8iUeoRRX07/s400/CIMG0290_t10.JPG" width="400" /></a></div><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 11:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(2 / 3)</b> All are active, but Granny moves first.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The elder zombie lady walks enters the trailer park.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Whiteface activates and exits the mobile home. He charges the zombie and kills her.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicbMHmdI_Z4T0wwLT3YwXDxMF5tslclpPgfyfe62I7YoYoST4OpuP5habHxNx4lJTYMhSXin_S5fre2-DlpxpxV-6JOgBwtrofboiGhfidOncPrprTyyaNS_KxCaKTJ8J1xioHMerK65ll/s1600/CIMG0294_t11.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicbMHmdI_Z4T0wwLT3YwXDxMF5tslclpPgfyfe62I7YoYoST4OpuP5habHxNx4lJTYMhSXin_S5fre2-DlpxpxV-6JOgBwtrofboiGhfidOncPrprTyyaNS_KxCaKTJ8J1xioHMerK65ll/s400/CIMG0294_t11.JPG" width="400" /></a></div> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 12:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(6 / 4)</b> All are inactive. No one to play.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 13:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(1 / 5)</b> Team Whiteface activates.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Whiteface walks back into the trailer while absently removing blood from his large BA Pistol.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 14:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(5 / 2)</b> All are inactive. No one to play.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 15:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(6 / 2)</b> All are inactive. No one to play.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 16:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(4 / 2)</b> Team Whiteface activates.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Lynn and Whiteface take their time to investigate this mobile home. Lynn finds a .45 BA Pistol and Whiteface puts a smaller Pistol in his bag. He would have preferred something to eat, but you take what you can get.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 17:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(2 / 4)</b> Team Whiteface activates and leaves the trailer.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-Ij0oF0r8j_PXW4Ra-nYdT28k9roYvdPRNMg9Pa8hAbGiSD0mM_Rc8dpzYPS3S4vU3Q_cVTsUXKyTcfgUQqSg4_NP_bie6kNOjcAIPAfH3q3hMUzi72-O_wGeGLsG_rXhvzo64pB68ztb/s1600/CIMG0306_17.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-Ij0oF0r8j_PXW4Ra-nYdT28k9roYvdPRNMg9Pa8hAbGiSD0mM_Rc8dpzYPS3S4vU3Q_cVTsUXKyTcfgUQqSg4_NP_bie6kNOjcAIPAfH3q3hMUzi72-O_wGeGLsG_rXhvzo64pB68ztb/s400/CIMG0306_17.JPG" width="400" /></a></div> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 18:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(6 / 6)</b> See, I told you! A random occurrence! </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>“Over there!”</i> Lynn shouts and fires a single bullet through the sun-blinds of the third trailer, because she thought she saw some moving shadows. Dangerous shadows.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">This shot creates one zombie.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">“Calm down, Lynn, there’s nothing to be afraid of. It’s just shadows.”</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 19:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(2 / 3)</b> All activate, the newly created zombie acts first.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">He shambles closer between the trailers. </span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP2KB9yczw9WQno3x2L-FObiJ8aO2-ooLkPPmQcBoXEq5zqltve18fXPUOyPPtbngxRaaVLTBzTNTMkmIJvYBayUwUf-kgBzmovX9kMokqaqDwg9ZLBpyNCgx2fyFlzavylGJDLlRDOiw9/s1600/CIMG0312_t19.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP2KB9yczw9WQno3x2L-FObiJ8aO2-ooLkPPmQcBoXEq5zqltve18fXPUOyPPtbngxRaaVLTBzTNTMkmIJvYBayUwUf-kgBzmovX9kMokqaqDwg9ZLBpyNCgx2fyFlzavylGJDLlRDOiw9/s400/CIMG0312_t19.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">Whiteface puts away his large revolver and prepares his assault rifle. Lynn fires a single shot at the zed. A well placed bullet kills the zombie.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">This shot doesn’t attract any zombies.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 20:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(3 / 4)</b> Team Whiteface activates and enters the last trailer. They find two civilians inside. A girl…boy…well, who knows what may be hidden under that haircut…with a SPAS-12 (Rep 3 civilian) and a woman with an assault rifle. Whiteface isn’t sure what irritates him more: the barrel of her AK following every movement of his head or the Eagle, Globe and Anchor on her shirt. (Rep 5 civilian).</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwnsrTe7pmF0Ea2pegYrLfWMkBsrVBopg4pvw4qXas0aC8c4SSnMvo0JeZ9021eYKuQ-Jy5y3HU0EcIsaEyl0vlYnZPITXyz0AgtFHvomzBxpge4_VEfmapBSgPRUUXrHdmdqhGAAfkkRn/s1600/CIMG0321_t20.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwnsrTe7pmF0Ea2pegYrLfWMkBsrVBopg4pvw4qXas0aC8c4SSnMvo0JeZ9021eYKuQ-Jy5y3HU0EcIsaEyl0vlYnZPITXyz0AgtFHvomzBxpge4_VEfmapBSgPRUUXrHdmdqhGAAfkkRn/s400/CIMG0321_t20.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">He loses the NPC Interaction by minus two successes and has a serious run in. I ignored the part about “plotting revenge” for this time, but it was pretty obvious that she wasn’t in the mood for small talk. Maybe Lynn shouldn’t have shot a bullet into their home?</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The woman orders Team Whiteface to leave her mobile home and no, they can’t have any of the MRE packs piled up in the kitchen. Whiteface hesitates, but eventually concludes that the odds aren’t in his favour.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">They would have been a great addition to Team Whiteface.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 21:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(3 / 2)</b> Team Whiteface activates and leaves the trailer.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifI8WnJ3rc5W2h5hXOjeHktcL6ERZ7knwx02twFX6jH5qXsiA_tEFRNv8mB-Ias81aKWsebasD_KF_iC1lnMj7uVc_h-kiFlFlcW-lc2RBz68U4y8kz_p-S6JBtcTJ5rZQhW69RVdzICMb/s1600/CIMG0325_t21.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"> <img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifI8WnJ3rc5W2h5hXOjeHktcL6ERZ7knwx02twFX6jH5qXsiA_tEFRNv8mB-Ias81aKWsebasD_KF_iC1lnMj7uVc_h-kiFlFlcW-lc2RBz68U4y8kz_p-S6JBtcTJ5rZQhW69RVdzICMb/s400/CIMG0325_t21.JPG" width="400" /></a></div><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 22:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(5 / 1)</b> All are inactive and scanning the surrounding.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>“Just shadows, eh?”</i></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><i>"Oh, shut up, Lynn..."</i></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 23:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(6 / 1)</b> All are inactive while making some new plans.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 24:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(5 / 6)</b> All are inactive. There is a hushed voice coming from the trailer:</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>“If those bozos outside aren’t gone in ten seconds I’ll kill them…”</i></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Comment:</b> I am not adding an activation dice for the civilians, because they won’t do anything but barricade themselves in the trailer.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 25:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(4 / 5)</b> Team Whiteface is active. </span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">They fast move across the road and enter the super market. This building is occupied by a single zombie, but win the zombie surprise test. Both fire single shots and Lynn kills their target. Whiteface loots a combat knife from the corpse and puts it into his sports bag. The knife, not the corpse.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Two shots generate two zombies.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH7k3X3bsJm0Qm_4VwdWSd5phEDyacCr5zqOowHD14DOfUcbc3TGL1BOfXTbzlZk4WRboEiO__9Z0F9bpffCU-8kcY2hsoz573SObRINU-WdaM20_q-m3JsxZqjvHYcGyuwLxT6ucK9hB6/s1600/CIMG0340_t25.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH7k3X3bsJm0Qm_4VwdWSd5phEDyacCr5zqOowHD14DOfUcbc3TGL1BOfXTbzlZk4WRboEiO__9Z0F9bpffCU-8kcY2hsoz573SObRINU-WdaM20_q-m3JsxZqjvHYcGyuwLxT6ucK9hB6/s400/CIMG0340_t25.JPG" width="400" /></a></div> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 26:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(4 / 1)</b> All are active.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Team Whiteface leaves the store to fire at the new zombies. Both fire single shots and miss.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjexe0xKXXnnfi5DaRV5V8Et244_OcIU6-MzHbkAJCjFv7m-J6EeVHXbj9sHxzNqBBYHMOVbTUG1oyONeIlUO-mCCagm1tyre5lj72u_wwBlwAESbcadPkRiqhzhiIWUgGgwTs4pPkdm434/s1600/CIMG0351_t26.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjexe0xKXXnnfi5DaRV5V8Et244_OcIU6-MzHbkAJCjFv7m-J6EeVHXbj9sHxzNqBBYHMOVbTUG1oyONeIlUO-mCCagm1tyre5lj72u_wwBlwAESbcadPkRiqhzhiIWUgGgwTs4pPkdm434/s400/CIMG0351_t26.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">The zombies move closer.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">No new zeds are created.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 27:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(2 / 6)</b> Only Team Whiteface is active and both charge one zed, with Whiteface scoring another zombie kill. It’s something personal.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU3NsR3VmAIdCrlTYo0izPIFg4nG8EWrRP7RL83KiHTawkoBS7akA8MPyToM3oMtbcZLapv-Svgmt0P9z_CPqUlDXIzKxivf3FkJKs46eP5-OBEMKdLF0XDxixPhjxnf9uBscoglUBbzhg/s1600/CIMG0356_t27.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU3NsR3VmAIdCrlTYo0izPIFg4nG8EWrRP7RL83KiHTawkoBS7akA8MPyToM3oMtbcZLapv-Svgmt0P9z_CPqUlDXIzKxivf3FkJKs46eP5-OBEMKdLF0XDxixPhjxnf9uBscoglUBbzhg/s400/CIMG0356_t27.JPG" width="400" /></a></div> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 28:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(1 / 1)</b> All are inactive.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 29:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(2 / 4)</b> All are active, the zombie acts first. </span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The shuffler moves closer.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkPF4MjpdexZ-9tIGjxCGm2NlhgN5b0h12t19grjVPR2yMKGp7mdESHCXfXWMk7yi8m30V_x5h2pTUAG44DHw6jRDSqjW5DdGCbA4ffdRaFFJYF06HQCuCuofLPoor8ghYZbnuAMto_8Sz/s1600/CIMG0360_t29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkPF4MjpdexZ-9tIGjxCGm2NlhgN5b0h12t19grjVPR2yMKGp7mdESHCXfXWMk7yi8m30V_x5h2pTUAG44DHw6jRDSqjW5DdGCbA4ffdRaFFJYF06HQCuCuofLPoor8ghYZbnuAMto_8Sz/s400/CIMG0360_t29.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;">Team Whiteface activates and charges the lone zombie. They kill him violently.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 30:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(6 / 5)</b> All are inactive to catch their breath.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 31:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(4 / 6)</b> Team Whiteface is active and walks to the diner.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8dLx7uf9a5V72_Z8FkCaLW1n0gwViOwHZoOeVMqxUl6YeufeM2aLIcUq7cZarfdnAPmCKXjMFf2xXVawSw8YJPAxR8ZYxhnQeTaGXeVT3RdC7P4lgtjth4-KRrbK9CICd1X6JAAwZNK9E/s1600/CIMG0375_t31.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8dLx7uf9a5V72_Z8FkCaLW1n0gwViOwHZoOeVMqxUl6YeufeM2aLIcUq7cZarfdnAPmCKXjMFf2xXVawSw8YJPAxR8ZYxhnQeTaGXeVT3RdC7P4lgtjth4-KRrbK9CICd1X6JAAwZNK9E/s400/CIMG0375_t31.JPG" width="400" /></a></div> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 32:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(3 / 1)</b> Team Whiteface is active again and enters the diner. The building isn’t occupied.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkpkX_colTVRoEqW9A1Eu-z1H34XH9pIwlRJUcHGtxWz4G3iA7MzmPFg57odtpLRbhenPRsB2CSm-CUVNYKIqWWJuRTJauVLWfPwdyL5i7poD_sogKyHpE69CJxB0P7KD_mjFfF7qcQ0IN/s1600/CIMG0377_t32.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkpkX_colTVRoEqW9A1Eu-z1H34XH9pIwlRJUcHGtxWz4G3iA7MzmPFg57odtpLRbhenPRsB2CSm-CUVNYKIqWWJuRTJauVLWfPwdyL5i7poD_sogKyHpE69CJxB0P7KD_mjFfF7qcQ0IN/s400/CIMG0377_t32.JPG" width="400" /></a></div> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 33:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(3 / 1)</b> Team Whiteface is active. There isn’t anything to eat, but Whiteface finds a machine pistol and some ammunition in the microwave oven.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 34:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(4 / 6)</b> Team Whiteface is active. The exit the diner and move towards the brown apartment block. They stop at the lawn where the Whiteface’s had met the rogue National Guard soldiers some hours before.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyizd-O9P5QWIqUgAa-trq0yUQ78aRFLrUzatkuDJ1vik3H-0Gm4g2F0NgnPFI2DEzU6JtDUhAloIePAI-t07XL4lvW963wa48sZOsyAtlRAvUQoDrreiZdaWyLMHECVtF9H7s4FoabPgC/s1600/CIMG0384_t34.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyizd-O9P5QWIqUgAa-trq0yUQ78aRFLrUzatkuDJ1vik3H-0Gm4g2F0NgnPFI2DEzU6JtDUhAloIePAI-t07XL4lvW963wa48sZOsyAtlRAvUQoDrreiZdaWyLMHECVtF9H7s4FoabPgC/s400/CIMG0384_t34.JPG" width="400" /></a></div> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 35:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(2 / 6)</b> Team Whiteface activates and moves closer to the brown apartment building.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5f2FxT76WDr_i4AYEv5T-lMDvwHAaS89U2Bevyw2KaZCiXePjVjC8J3ODjewMktTFPsfz_IF1hvgH8BjxORDjW-ifraxpS2e2eCPo_uVGkSsPTkE64mfL-YAGJZymsYBgHZhdMaYpDUDa/s1600/CIMG0389_t35.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5f2FxT76WDr_i4AYEv5T-lMDvwHAaS89U2Bevyw2KaZCiXePjVjC8J3ODjewMktTFPsfz_IF1hvgH8BjxORDjW-ifraxpS2e2eCPo_uVGkSsPTkE64mfL-YAGJZymsYBgHZhdMaYpDUDa/s400/CIMG0389_t35.JPG" width="400" /></a></div> </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;"><b>Turn 36:</b></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>(3 / 2)</b> Team Whiteface activates and enters the ground floor. </span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyzoGm3QQEvxb8T2Dvco8j_XkI3U_77Gv9TkSAFv1dVT7c0D4CUIbFS3PfO0Jy3WlztMDCXf6_8c8Bw6HVHsZsjBFgGLKvOrOof4ML1WntfYr7fU0T-FaoAVs24jt_MYhQEUsITRplCWqc/s1600/CIMG0392_t36.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyzoGm3QQEvxb8T2Dvco8j_XkI3U_77Gv9TkSAFv1dVT7c0D4CUIbFS3PfO0Jy3WlztMDCXf6_8c8Bw6HVHsZsjBFgGLKvOrOof4ML1WntfYr7fU0T-FaoAVs24jt_MYhQEUsITRplCWqc/s400/CIMG0392_t36.JPG" width="400" /></a></div><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>The camera lingers outside for some time, slowly beginning to zoom out until a sudden black screen ends Part I.</i></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Final comment (Part I):</b> This is the last building (two floors) to check and this has been a very sedate scenario so far. The civilians in the trailer don’t cause any trouble and there isn’t a single zombie on the board. What can probably go wrong?</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">I guess you know the answer.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">Check in tomorrow to see if you are right.</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif; font-size: large;">Whiteface</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"></span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com13tag:blogger.com,1999:blog-490979675764163274.post-857305041837709212011-01-05T08:38:00.002+01:002011-01-06T09:25:53.715+01:00The sun ain’t gonna shine anymore…<div style="text-align: justify;"></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: x-large;">Day 21</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Cast:</strong> The Whiteface Family</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Objective:</strong> Discover</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Area:</strong> suburban Whiteville</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><em>It had been rather quiet for the last two days. It seemed there weren’t any soldiers around anymore. The Whitefaces had seen the National Guard being replaced by the US Army several days before, but even these well trained and heavily equipped soldiers weren’t able to control the situation. Mr. Whiteface didn’t believe in the rumour about a cure having been developed, so they had left Camp Camelot and tried to find a better location to hide. Now they have been walking down the Highway along those endless lines of cars since the early morning without seeing a living human being.</em></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Setup:</strong> It’s my standard 4’ x 4’ setup. There is a big four lane highway running through sections one, four and seven. The two lanes leaving Whiteville are crowded with abandoned vehicles. Three PEFs have been placed on the board. One (Rep 1) in section five and two (Rep 1 + 2) in section two on the parking lot in front of the diner. The Whitefaces start on the highway in section seven.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The following buildings are on the board:</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">- a diner in section 2</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">- a supermarket in section 6</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">- an apartment block in section 8</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">- a small trailer park (3) in section 9</span><br />
<br />
<span style="font-family: Georgia, "Times New Roman", serif;"><strong>Comment:</strong> As mentioned before my PC is currently OOF. I had intended to upload some pictures of my december battlefield layout from my wife's PC, but I couldn't connect it to the camera. My second possibility was to upload some pictures from my office PC which has a card slot. It wasn't a big surprise, that these card slots are deactivated. So for this batrep you have to live without pictures. Shame, as I really liked the terrain. I hope to add some pictures for the next batrep (same layout). </span><br />
<span style="font-family: Georgia, "Times New Roman", serif;"><span style="color: #b45f06;"><strong>Comment (Edit):</strong> I have added five pictures now.</span></span></div><br />
<div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 1: </strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(4 / 1) </strong></span><span style="font-family: Verdana, sans-serif;">All are active, the Whitefaces move first.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The family moves forward between the lines of cars and stop next to a blue Subaru.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">All PEFs are active, but stay where they are.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 2:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(4 / 6)</strong> Only the Whitefaces activate.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">They move forward to take a look at a red Ford Mustang, taking them into LOS of the PEF in section five. It turns out to be a group of three shuffling undead.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The Whitefaces win the Encounter Awareness test with 2 successes and are allowed an In Sight test although they are active. Mr. Whiteface snap fires one shot and misses, while Mrs. Whiteface – as a trained survivor – holds her fire.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">No new zeds are created.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 3:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(5 / 4)</strong> Only the zombies activate. </span><span style="font-family: Verdana, sans-serif;">All three zeds shuffle closer.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 4:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(4 / 6)</strong> The Whitefaces activate as a group, the zombies stop and stare.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Dotty watches her parents switch their assault rifles to burst fire mode and firing at the zeds. Mr. Whiteface scores two OD results on one zombie, but misses his second target. Mrs. Whiteface hits twice and scores an OD result on a zombie girl, but misses the lucky zombie mechanic too. This bugger is too damn fast!</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Six shots fired create one undead lady of negotiable virtue further along the highway.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 5:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(3 / 1)</strong> All are active, Whiteface family goes first.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Mr. Whiteface fires a single shot at the lady of the night, but misses. His missus fires another burst at the mechanic, hitting him twice and killing him. The zombie on the highway moves closer.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The Rep 2 PEF moves from the parking lot in section two on to the lawn in section five into LOS. It’s an equal sized (a little bit unfair because of Dotty being no real fighting character) group of hostile National Guard soldiers (Rep 4, 3 and 3). I roll minus 3 successes for the Encounter Awareness test and decide to use Mr. Whiteface’s LUCKY attribute. Minus one success. Not good.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The hostile NG roll for In Sight:</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #1 snap fires a single shot at Mr. Whiteface, but only manages to shatter a window of the red Mustang. If he hadn’t been snap firing…</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #2 scans the area for more targets.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #3 fires a burst, but misses Mr. W. due to him being in cover and Mrs. W. because she is the second target and in cover.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The Whitefaces choose a result from the Received Fire test (see, I remembered!):</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Mr. Whiteface snap fires a burst (he is still a civilian) at NG #1, but misses every time. Twice because of snap firing.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Mrs. Whiteface fires a burst a NG #1, scores a result of OOF, that is turned into a result of Stunned because he’s protected.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #2 and NG #3 roll check for Received Fire and both score a duck back. One moves behind tree to his right, the other moves forward to hide behind an abandoned Army Humvee.</span></div><div style="text-align: justify;"><br />
<span style="font-family: Verdana, sans-serif;">This turn isn’t over yet. The second PEF (Rep 1) from section two moves from the parking lot to the lawn in section five as well, but with a little bit of luck turns out to be a false alarm. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Oh, 14 shots fired generate seven new zombies. It’s time for a plan. A good plan!</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 6:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(2 / 2 / 6)</strong> All are inactive. Team Whiteface and Zeds cancel each other.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 7:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(5 / 4 / 6)</strong> Only the zombies activate. Btw, the activation dice read: (Whitefaces / Zombies / Other Humans).</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">They move. Three charge NG #2, two charge Mr. & Mrs. Whiteface. </span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Mr. Whiteface decides to burst fire & melee and kills his assailant. </span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Mrs. Whiteface decides to do the same and knocks down her personal undead.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG#2 checks for Being Charged and retires.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Six shots fired create zero zeds.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiGQevcc_9c0300ze6az-jFMlHMEWNh6WFdjD2azgds7lbAr6VSHtNpOIdPJbgqXbE5dUXt7jqXtADzTQHY41JQffIoIWlslvl6xLYdRk1JPpEYXIwOGWT2RCxecUkD5NRxVsZv3RIwIkP/s1600/CIMG0102_t8.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" n4="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiGQevcc_9c0300ze6az-jFMlHMEWNh6WFdjD2azgds7lbAr6VSHtNpOIdPJbgqXbE5dUXt7jqXtADzTQHY41JQffIoIWlslvl6xLYdRk1JPpEYXIwOGWT2RCxecUkD5NRxVsZv3RIwIkP/s400/CIMG0102_t8.JPG" width="400" /></a></div><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 8:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(6 / 5 / 4)</strong> Only NG #1 is able to activate. Before you ask: as a side effect of the duck back in turn five NG #3 is out of range for group activation. Not by much, but he is. And NG #2 is retiring. So it’s only NG #1 recovering from stun this turn.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 9:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(5 / 5 / 3)</strong> Only the National Guard is active.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #3 moves toward his team leader. Both want to fire at zombies.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #1 fires a burst at a mob of zeds and knocks down one zombie.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #3 fires a burst at a zombie waitress from the diner behind them and kills her.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #2 being the smart one, retires with a fast move. He jumps over the hedge onto the parking lot.</span><br />
<br />
<span style="font-family: Verdana, sans-serif;">Six shots create three more zeds.</span><br />
<br />
</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIgGT88ZrMSqDph58oPDdfl8WPRTcY5hOC7sDJYSgCjm2V8gaHt2R6C54tlcfNcUlAX4IZcX8tvZICmC6U2ygueeTGVxFQLBVMB96nmfwdbXu1zpayV2RVAmJjCyNfxJMqVjsXDVlEky5J/s1600/CIMG0109_t9.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" n4="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIgGT88ZrMSqDph58oPDdfl8WPRTcY5hOC7sDJYSgCjm2V8gaHt2R6C54tlcfNcUlAX4IZcX8tvZICmC6U2ygueeTGVxFQLBVMB96nmfwdbXu1zpayV2RVAmJjCyNfxJMqVjsXDVlEky5J/s400/CIMG0109_t9.JPG" width="400" /></a></div></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 10:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(5 / 6 / 5)</strong> All are inactive.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 11:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(5 / 6 / 3)</strong> Only the National Guard activates. Just in case you forgot to count: this is the 6th inactive turn in a row for the Whiteface family. I would have moved out of this death trap between the cars if I could.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">But I can’t! So both National Guard soldiers continue to fire bursts at the zombie mob in front of them. They score an impressive result of six misses.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The third soldier, NG #2 leaves the table. He doesn’t notice the single zombie created on the parking lot because of six shots having been fired this turn.</span><br />
<br />
</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgfNEg5gQTJzU7GboCc-hohjPsn_3MdE6rRWK1YEHig0HU5CqlsTIRdkWSKIHvjyOx72QD03bjvnVyDSrd2sC1PoTUbTr59jQ23p36xWoKqptGRfkuzUj7s7-tKvQkQFgTqV3Ia54U3Vz_/s1600/CIMG0118_t12.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" n4="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgfNEg5gQTJzU7GboCc-hohjPsn_3MdE6rRWK1YEHig0HU5CqlsTIRdkWSKIHvjyOx72QD03bjvnVyDSrd2sC1PoTUbTr59jQ23p36xWoKqptGRfkuzUj7s7-tKvQkQFgTqV3Ia54U3Vz_/s400/CIMG0118_t12.JPG" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 12:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(5 / 6 / 5)</strong> All are inactive.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 13:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(5 / 4 / 2)</strong> The horde activates first, followed by the National Guard. The Whiteface family is still frozen in terror (8th turn of inactivity).</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">A lot of zombies move. One charges Dotty, three charge NG #3. Two zombies move into LOS of the Whiteface family triggering an In Sight test.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Both Whitefaces fire a burst at their fresh (well, not that fresh, at least not by the smell of them) targets killing one and knocking down the other.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Dotty uses the Bleen rule from BDTZ to escape her charger.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The NG check for being charged successfully using a leader die from NG #1.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #1 melees a zombie and kills him with +5 successes.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #3 burst fires & melees: he knocks down one with a bullet a kills another in melee.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The National Guard team activates and wants to charge the small zombie mob.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #1 charges and kills one zombie with +4 successes in melee. This guy is evil.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #3 comes to the conclusion that charging may not be the best idea. He halts in place.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Nine shots fired create 6 new zeds. The current status is: 16 zombies on the board, with two of them being knocked down.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 14:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(5 / 4 / 3)</strong> Zeds first, followed by National Guard. Yes, 9th turn of inactivity for the family.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The Whitefaces are being charged by three zombies. Two for Mr. W. and one for Mrs. W. </span><span style="font-family: Verdana, sans-serif;">Both decide to fire a burst and melee, with Mr. Whiteface killing one of his decaying opponents with a well placed bullet. The other two zombies get killed in melee.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The soldiers are charged by one zombie each. NG #1 accepts the charge and kills the zed, NG #3 decides it’s time to retire.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">National Guardian #1 is still in a fighting mood. He activates, charges another zombie and kills the foul creature.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Six shots fired create two more zeds for a total of thirteen zeds on the table.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 15:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(6 / 4 / 5)</strong> Guess what, only the zeds activate.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">One brain eater charges Mrs. W., two charge Mr. W. and five charge NG #1.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Both Whitefaces choose to burst fire and melee and both are able to knock down one zombie. Mr. Whitefaces melees his second target for a result of evenly matched. Did I mention that he did already spend his LUCKY attribute for this scenario?</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #1 scores no success on the Being Charged test and finally decides to strategically relocate, i.e., retire.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Six shots generate four more zombies.</span><br />
<br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgbL2Gsiq2KPwHxOl6rAnQnPh2pcihmNIRuTjMd4CE0-ZUcW4Q9S3JChr3NQ9UIkXzmAY0OjuPaPkogULgi53RKDbyNHlE16nQk7MtMEdDW2RRxjf7rTotZXgFSU8K9I__4bSB6asERJ0X/s1600/CIMG0159_t15.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" n4="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgbL2Gsiq2KPwHxOl6rAnQnPh2pcihmNIRuTjMd4CE0-ZUcW4Q9S3JChr3NQ9UIkXzmAY0OjuPaPkogULgi53RKDbyNHlE16nQk7MtMEdDW2RRxjf7rTotZXgFSU8K9I__4bSB6asERJ0X/s400/CIMG0159_t15.JPG" width="400" /></a></div><br />
<span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 16:</strong></span><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(3 / 4 / 1)</strong> All activate. Yes, really, after ten turns of inactivity the Whiteface will move. Make that ‘may move’, after all the zombies activate before them. The retiring troopers activate last.</span></div><span style="font-family: Verdana, sans-serif;"></span><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">One zombie charges Mrs. Whiteface, Mr. Whiteface continues his fight and NG #1 is attacked by two zombies. </span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG # 1 melees both zeds and is put out of fight. Being protected this changes to a result of stunned.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Mr. Whiteface kills his opponent in melee, while Mrs. Whiteface wants to single shoot & melee her assailant. She misses, goes into close combat and runs out of luck. This ugly undead creep scored a result of OOF against the missus. Gnah!</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Mr. Whiteface howls in furious rage, activates and charges his wife’s attacker.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #1 activates to recover from stun…right in front of a big zombie mob.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">No new zeds are created, but with 15 zeds on the table there’s enough for everyone.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 17:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(3 / 4 / 4)</strong> Only the Whitefaces activate. Zeds and National Guard cancel each other.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Mr. Whiteface retrieves his wounded wife and leaves the highway toward the humvee.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 18:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(3 / 1 / 1)</strong> Again only Mr. Whiteface activates and everyone else is cancelled.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">He carries his wife further down the small road, closely followed by little Dotty.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 19:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(2 / 2 / 2)</strong> All are cancelled.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 20:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(4 / 6 / 1)</strong> Mr. Whiteface activates first, followed by the retiring National Guard. This luck is desperately needed.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The Whitefaces move towards the small trailer park, out of sight of the still inactive zombie horde on the highway. Every other zombie has turned his attention on the soldiers.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">NG #1 leaves the melee mob and fast moves away, following NG #3 who fast moves towards the outer corner of section three.</span><br />
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</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1vulHig-_Q-Z55tlwyYvPqhfIPjQvMyaf9TZMM2rnKv66Qfb43BWO6v9GA8fpAnLFDG9sdhvqQYak3vA1I-95EgKYRLqGbjY2cLCLNkWBMoSQADBBsk15sjGvqcEQOFFIank07JD6YDO5/s1600/CIMG0193_t20.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" n4="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1vulHig-_Q-Z55tlwyYvPqhfIPjQvMyaf9TZMM2rnKv66Qfb43BWO6v9GA8fpAnLFDG9sdhvqQYak3vA1I-95EgKYRLqGbjY2cLCLNkWBMoSQADBBsk15sjGvqcEQOFFIank07JD6YDO5/s400/CIMG0193_t20.JPG" width="400" /></a></div><br />
<span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 21:</strong></span><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(6 / 5 / 5)</strong> All are inactive.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 22:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(4 / 4 / 4)</strong> All are cancelled.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 23:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(6 / 4 / 4)</strong> All are inactive.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 24:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(4 / 4 / 4)</strong> All are cancelled.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 25:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(4 / 1 / 6)</strong> Whitefaces activate first, followed by the zombies.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Mr. Whiteface carries his wife over to the trailer’s door.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Some zeds follow the National Guard, some more move randomly around the table.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 26:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(2 / 6 / 4)</strong> Whitefaces activate first, this time followed by the soldiers.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The family enters a trailer only to discover a female survivor (Rep 4) with a submachine gun pointed at them. Mr. Whiteface puts his wife down on the floor and stares at the armed woman. With despair in his voice he says </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><em>“Please help, my wife has been hurt…”</em></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The stranger glances down at Mrs. Whiteface, then at little Dotty and finally back at Mr. Whiteface. With a short nod she orders them to stay with her and to close the door.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">All roll on the NPC Interaction table and Mr. Whitefaces receives a positive result with +2 successes. With a final result of 8 he is able to recruit this survivor. Say hello to Lynn.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">The soldiers activate and leave the table.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Comment:</strong> With no targets in LOS and me not being in the mood to leave the trailer it was time for a decision. To leave the table would take the Whitefaces about two activations, so I ruled that after two activations hiding in the trailer and without being detected by a wandering zed I would end this scenario. Some hordes would follow in the direction of the National Guards, other would leave the board in the hours to come. Still, I had to wait for this two activations.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 27:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(4 / 2)</strong> All are active. </span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Team Whiteface hides, while the zombie shuffle around.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: large;"><strong>Turn 28:</strong></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>(3 / 1)</strong> All are active again and after some more hiding and shuffling this scenario is over.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Final Comment:</strong> Wow, what a depressing game…in a good way. There was so much activity in my head cinema when this scenario ended. I just knew that the rogue National Guard soldiers had been looking for Lynn, but given the opportunity they didn’t hesitate a second to raid other survivors. What an ironic twist of fate. Eleven days before I had depended so much on the support of friendly National Guard soldiers, but these guys were pure evil. If I just had been able to retreat from my disadvantageous position. If…that’s the point I guess, “if” and zombie hunting get you Obviously Dead or at least Obviously Zed.</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">There is no doubt that this mission was an epic fail, but Mr. Whiteface’s Reputation stayed the same and he got promoted from a civilian to a survivor. His new team member Lynn, who is a 4 Survivor too, received the Runt attribute, because I hadn’t given her an attribute when I met her.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">Concerning the fate of Mrs. Whiteface I decided to wait until the evening of Day 21. Yes, exactly, I will roll on the “Harry, are you OK?” table in the first turns of my next scenario. Everything is still possible.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;">Stay tuned for the next broadcast from the trailer park.</span></div><div style="text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif; font-size: large;">Whiteface</span></div><br />
<div style="text-align: justify;"><br />
</div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com10tag:blogger.com,1999:blog-490979675764163274.post-28404318861513115312010-12-13T08:32:00.000+01:002010-12-13T08:32:16.652+01:00Breaking News: It's dead, dead, dead!<span style="font-family: Georgia, "Times New Roman", serif;">These are news about broken things: My PC has ceased working this friday. This was where I had created my previous batreps, have Comic Life installed and stored a lot of the pictures from the 1,5 games I've played recently <em>(and obviously the pictures from all those batreps before). </em></span><br />
<span style="font-family: Georgia, "Times New Roman", serif;">So apart from not having access to about 50% of the pictures from my latest game I am not able to do any batreps with pictures anymore. I don't see myself buying a new PC in the coming months, so I am not sure how I will solve this situation. A text-only batrep won't do my latest games justice.</span><br />
<br />
<span style="font-family: Georgia, "Times New Roman", serif;">I have absolutely no clue what part of my PC isn't working, as the boot process is stopped (and restarted) before even the first messages appear on the screen. Starting, two seconds, first air thingie starts, about two or three more seconds, next noise <em>(rotation of hard disc?) </em> joins in...and with a clicking noise stops working, waits a bit and everything starts again unless I cut off the power. </span><br />
<br />
<span style="font-family: Georgia, "Times New Roman", serif; font-size: large;">Whiteface</span><br />
<span style="font-family: Georgia;"><em>Angry, frustrated and with a annyoing cold.</em></span>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com20tag:blogger.com,1999:blog-490979675764163274.post-21442649560506951522010-12-01T22:37:00.001+01:002010-12-01T22:38:50.959+01:00You can run... (Part 4)<div style="text-align: justify;"><div style="font-family: Verdana,sans-serif; text-align: justify;"><span style="font-size: x-large;">Final hours of Day 10</span></div><span style="font-family: Verdana,sans-serif;"><span style="font-family: Georgia,"Times New Roman",serif;">T<span style="font-family: Verdana,sans-serif;">his is the final part of my batreps </span></span><a href="http://obviouslyzed.blogspot.com/2010/11/you-can-run-part-1.html" style="font-family: Verdana,sans-serif;">You can run... (Part 1)</a><span style="font-family: Verdana,sans-serif;">, </span><a href="http://obviouslyzed.blogspot.com/2010/11/you-can-run-part-2.html" style="font-family: Verdana,sans-serif;">You can run... (Part 2)</a><span style="font-family: Verdana,sans-serif;"> and </span><a href="http://obviouslyzed.blogspot.com/2010/11/you-can-run-part-3.html" style="font-family: Verdana,sans-serif;">You can run... (Part III)</a><span style="font-family: Verdana,sans-serif;">. If I had known before that it would take so long to write this final batrep I wouldn't have released Part II and III in such a short order. Too much work, too little time. Anyway, enjoy Part IV.</span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="font-family: Verdana,sans-serif;"> </span></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBQp_RXraKhhVv0QNSgPDSS3DsLYdN0tPhf_Vd7RhDSXrht6hNNp2ersDLYMemHomckI89AwjLh5U7g5ayxZjCljApX1Fuo2Y7tfkA5d035bom_l-Q5FrUkL44UWwbTIrGFZinVSsh-jv9/s1600/Page_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBQp_RXraKhhVv0QNSgPDSS3DsLYdN0tPhf_Vd7RhDSXrht6hNNp2ersDLYMemHomckI89AwjLh5U7g5ayxZjCljApX1Fuo2Y7tfkA5d035bom_l-Q5FrUkL44UWwbTIrGFZinVSsh-jv9/s640/Page_1.jpg" width="451" /></a></div><span style="font-family: Verdana,sans-serif;"><span style="font-family: Verdana,sans-serif;"></span></span></div><div style="font-family: Verdana,sans-serif; text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 31: </b>The zombies hesitate under the barrage, so only Team Whiteface is active this turn.</span></div><div style="text-align: justify;"><br />
<span style="font-family: Verdana,sans-serif;">All move away from the undead horde. Two soldiers fire single shots, while the third is reloading his assault rifle. One target is killed, but quickly replaced by a newly generated zed.<b> </b></span><br />
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<span style="font-family: Verdana,sans-serif;"><b>Turn 32:</b> (double 6!) No one moves, but there is a random occurrence (dramatic music and deep, hollow voice): Someone left the keys in the ignition! Yeah, wow, and maybe Mrs. Whiteface forgot to switch of the flat iron.<b> </b></span><br />
<span style="font-family: Verdana,sans-serif;"><b> </b></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaefZwONgFlNbrjaNWxsox-_oUDr29kRQ9u7u8_XUXOu0rZZYSCvwWPn_kifMBK_FtQDH7R2OYGq8zV6FL1czBZI4m21RyoEU054TC-pVDFArhwQtU6NrFfycPzm__ar_VsLClvH532PA_/s1600/Page_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaefZwONgFlNbrjaNWxsox-_oUDr29kRQ9u7u8_XUXOu0rZZYSCvwWPn_kifMBK_FtQDH7R2OYGq8zV6FL1czBZI4m21RyoEU054TC-pVDFArhwQtU6NrFfycPzm__ar_VsLClvH532PA_/s640/Page_2.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 33:</b> Still wondering about the keys, Team Whiteface doesn’t act this turn. The zombies move closer and closer. Slowly, but surely.</span><br />
<span style="font-family: Verdana,sans-serif;"> </span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMIno7iK8uhPsDwqFXTw6us2U16LDc9DFaUXuyvS21zKM5vr8IXUdZwFr7bD1ciLdNxyEys26X6G8C-LK7InHqllF3-SofipkmcFeAOl6euUpTrH9eArwmyH8sgjUfai8_72wq_Qa-yiMN/s1600/Page_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMIno7iK8uhPsDwqFXTw6us2U16LDc9DFaUXuyvS21zKM5vr8IXUdZwFr7bD1ciLdNxyEys26X6G8C-LK7InHqllF3-SofipkmcFeAOl6euUpTrH9eArwmyH8sgjUfai8_72wq_Qa-yiMN/s640/Page_3.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 34:</b> Team Whiteface stop their musing, but too late, the zeds are upon them!</span><br />
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<span style="font-family: Verdana,sans-serif;">Three zombies charge and Mrs. Whiteface urges Team Whiteface to open fire. The whole Team fires at the chargers. All five bullets miss their targets.</span><br />
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<span style="font-family: Verdana,sans-serif;">Soldier #1 is evenly matched, soldier #2 and #3 manage to kill one zed in melee, but Mr. Whiteface is in real danger. He has to use his LUCKY attribute in the third round of melee to survive this fight. He finally is able to kill his undead opponent.</span><br />
<br />
<span style="font-family: Verdana,sans-serif;">Team Whiteface activates and fast moves away from the horde.</span><br />
<br />
<span style="font-family: Verdana,sans-serif;">Two zombies are spawned as a result of five shots fired and one of those zeds is placed directly into close combat with Mr. Whiteface. Gnaaah!</span><br />
<span style="font-family: Verdana,sans-serif;"> </span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLyNl46JqJF_t-FLeyHvjATx5y3Pm4ilw5hgDfD0B-u3cISxnVsVFKoLKkRed7JGB40_6Rjb31fN2i37l8qhWcQo7UKwfDf724M1LpADcQMX54MwDi-tDj0ZyfiaxikzcUYY2rbLtD1b6-/s1600/Page_4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLyNl46JqJF_t-FLeyHvjATx5y3Pm4ilw5hgDfD0B-u3cISxnVsVFKoLKkRed7JGB40_6Rjb31fN2i37l8qhWcQo7UKwfDf724M1LpADcQMX54MwDi-tDj0ZyfiaxikzcUYY2rbLtD1b6-/s640/Page_4.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 35:</b> All will activate this turn, but the zombies act first. Maybe Team Whiteface is too slow with all these highly developed (and tasty) brains thinking complicated thoughts…</span><br />
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<span style="font-family: Verdana,sans-serif;">All zeds pursue the humans. One zed tries to bite Mr. Whiteface but is killed swiftly with +3 successes.</span><br />
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<span style="font-family: Verdana,sans-serif;">Team Whiteface concludes to do another fast move. It’s pretty obvious who’s hunting who.<b> </b></span><br />
<span style="font-family: Verdana,sans-serif;"><b> </b></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiREU0Ucw8TOwvK7vOPW2JufXRCnL4yrmqblSIHGkTb4_1QEltWSYEZMaf3PleCMS1bh7FIZAw0L65WKAm6tprPv6TjXGuV_wUGq79K-D7UGH0DCW-F0-XfcdEBDxPhC-6sNqe5-Seboj5L/s1600/Page_5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiREU0Ucw8TOwvK7vOPW2JufXRCnL4yrmqblSIHGkTb4_1QEltWSYEZMaf3PleCMS1bh7FIZAw0L65WKAm6tprPv6TjXGuV_wUGq79K-D7UGH0DCW-F0-XfcdEBDxPhC-6sNqe5-Seboj5L/s640/Page_5.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 36:</b> All activate again, but this time Team Whiteface moves first.</span><br />
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<span style="font-family: Verdana,sans-serif;">They continue to do what they do best: running away with a fast move. They end their moves out of sight behind the rocks.</span><br />
<br />
<span style="font-family: Verdana,sans-serif;">The zombies follow.</span><br />
<span style="font-family: Verdana,sans-serif;"> </span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOKWrCeJ__yiioyniM1BOSJgSiBmbRkOBbVFBoscsSRiy1Dc4PILgbQXaGnS70qqDitnXb7iY3FPYgWbzNvoZ3IF5YAU1Z1Ui2WoGGt8O7qUI0i6tDngSSk07sz7etgdNR9f6mKt3SVWr9/s1600/Page_6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOKWrCeJ__yiioyniM1BOSJgSiBmbRkOBbVFBoscsSRiy1Dc4PILgbQXaGnS70qqDitnXb7iY3FPYgWbzNvoZ3IF5YAU1Z1Ui2WoGGt8O7qUI0i6tDngSSk07sz7etgdNR9f6mKt3SVWr9/s640/Page_6.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 37:</b> All activate, but while Team Whitefaces discusses whether they are safe now the zombies move closer. In a straight line towards the rocks.</span><br />
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<span style="font-family: Verdana,sans-serif;">Team Whiteface exits on the other side of the woods, keeping most zeds out of sight.</span><br />
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<span style="font-family: Verdana,sans-serif;"><b>Turn 38:</b> The zombies don’t activate, puzzled because they lost sight of their supposed lunch. Team Whiteface activates and approaches the chewed up remains of the survivors from the first shootout.</span><br />
<div class="separator" style="clear: both; text-align: center;"></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9p8VtNhFf_JGDKZ65A1ex-7LtJA2MTA6cUXZos6K0fVySnAjrErmVWbVT2Xb95vVpuTWCiXlxY7IyzuICm1WIyriPI0ibM8qajl-D7c-yEsV9unCIMTJgaoqIPg1BISH6RXBzWvdSwgNk/s1600/Page_7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9p8VtNhFf_JGDKZ65A1ex-7LtJA2MTA6cUXZos6K0fVySnAjrErmVWbVT2Xb95vVpuTWCiXlxY7IyzuICm1WIyriPI0ibM8qajl-D7c-yEsV9unCIMTJgaoqIPg1BISH6RXBzWvdSwgNk/s640/Page_7.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 39:</b> All activate, with Team Whiteface acting first.</span><br />
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<span style="font-family: Verdana,sans-serif;">The Whitefaces loot the corpses while the soldiers scan their surroundings. Both take an assault rifle, but cannot find anything else (Looting the Landscape, IZ).</span><br />
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<span style="font-family: Verdana,sans-serif;">All zeds move, some in a straight move, some where they’ve last seen the humans, one moves randomly.</span><br />
<br />
<span style="font-family: Verdana,sans-serif;">The National Guard soldiers are allowed an In Sight test and take down two zeds. One killed, one knocked down.</span><br />
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<span style="font-family: Verdana,sans-serif;">One zed is generated due to three shots having been fired this turn.</span><br />
<span style="font-family: Verdana,sans-serif;"> </span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg80LPNv2oekO6QKWJOlECiWI3IRKMsX6N-9N-piBuE8WX1qg4BGbXQK8waQcydLC9WY_YSCGp9Tp5HRdDM7ZfeuQ-kJtj6qkVnD_Z4VJbM5r_g-LCjbFlE93Y9p1tTLDWEemDUHPErHJ29/s1600/Page_8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg80LPNv2oekO6QKWJOlECiWI3IRKMsX6N-9N-piBuE8WX1qg4BGbXQK8waQcydLC9WY_YSCGp9Tp5HRdDM7ZfeuQ-kJtj6qkVnD_Z4VJbM5r_g-LCjbFlE93Y9p1tTLDWEemDUHPErHJ29/s640/Page_8.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 40:</b> Only the zeds activate this turn to move closer.</span><br />
<br />
<div style="font-family: Georgia,"Times New Roman",serif;"><b>Comment:</b> Usually zeds react to shots fired in the same turn, but I couldn’t see the zombies ignore the gunfire last turn, so I turned them towards the noise. Not sure about this.<br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisr1aX8FCJRxYPZ127m-G69Z5sNbuAOzVqZB5S4ZJDQepdhP5IbC9Ryd8endqq9zdeEDausolLROzDPD2Q3RQwgcGOrr7SA1u6gKQAw1vFP_Ww2SpI2Ro0ha0FuM3XSb8KhvszvtVBorcD/s1600/Page_9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisr1aX8FCJRxYPZ127m-G69Z5sNbuAOzVqZB5S4ZJDQepdhP5IbC9Ryd8endqq9zdeEDausolLROzDPD2Q3RQwgcGOrr7SA1u6gKQAw1vFP_Ww2SpI2Ro0ha0FuM3XSb8KhvszvtVBorcD/s640/Page_9.jpg" width="452" /></a></div><div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBHSO6F1l3nVUp-1u8D7KuhnmZ1y9U2GZEaG2ti8AeCuAttrShG74ZJz4Qi101tT8LKLje1W7KzXcuMXhnLQocuqfXf_V3mK9Uv-TFP0xOsmwY6mce-qgcCdBIqyCPN5DgF2jGi2vpy3FD/s1600/Page_10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBHSO6F1l3nVUp-1u8D7KuhnmZ1y9U2GZEaG2ti8AeCuAttrShG74ZJz4Qi101tT8LKLje1W7KzXcuMXhnLQocuqfXf_V3mK9Uv-TFP0xOsmwY6mce-qgcCdBIqyCPN5DgF2jGi2vpy3FD/s640/Page_10.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 41:</b> All activate, but the zombies act first. It surely helps to have a target.</span><br />
<br />
<span style="font-family: Verdana,sans-serif;">All zombies move and only the hedge saves Mrs. Whiteface from an attack into her rear facing.</span><br />
<br />
<div style="font-family: Georgia,"Times New Roman",serif;"><b>Comment:</b> I was going to write ‘charge into her rear’, but I am not sure if that isn’t something unintentionally funny.</div><br />
<span style="font-family: Verdana,sans-serif;">Team Whiteface decides to leave the area. This leads to a lonely Rep 1 PEF being resolved.</span><br />
<br />
<span style="font-family: Verdana,sans-serif;">It turns out to be an empty can rattling along the road (0 humans again!).</span><br />
<br />
<br />
<span style="font-family: Verdana,sans-serif;"><b>Turn 42:</b> Only Team Whiteface activates and continues to fast move away.</span><br />
<span style="font-family: Verdana,sans-serif;"> </span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0RLz5p4Zj7a_zIEBwWrMlDajA0JsPcb0GB-4uxpWfjPerKMLaj012a0lBPtWhfT7v6oDuuSl3qshHkBtXbjjTzQxXuoYEKSC04CfftH7h2QtthCYAzlmE1m-_Kag1RjHnYVbk4h8dGdWP/s1600/Page_11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0RLz5p4Zj7a_zIEBwWrMlDajA0JsPcb0GB-4uxpWfjPerKMLaj012a0lBPtWhfT7v6oDuuSl3qshHkBtXbjjTzQxXuoYEKSC04CfftH7h2QtthCYAzlmE1m-_Kag1RjHnYVbk4h8dGdWP/s640/Page_11.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 43:</b> Zombies and Whitefaces activate, but Team Whiteface is quicker.</span><br />
<br />
<span style="font-family: Verdana,sans-serif;">Team Whiteface walks into LOS of the last Rep 1 PEF to discover two humans and something special. They are a Rep 5 National Guard veteran and a Rep 4 soldier and there is a little girl with them. It’s Dotty Whiteface!</span><br />
<br />
<div style="font-family: Georgia,"Times New Roman",serif;"><b>Comment:</b> I had invented a special rule during the first version of Day One when Mr. Whiteface lost his family.</div><div style="font-family: Georgia,"Times New Roman",serif;">In the first six months of the outbreak (if staying in the same area) every group encountered may include a missed person. Every group being defined as every humans or zeds not being generated as a result of gunfire.</div><div style="font-family: Georgia,"Times New Roman",serif;">Everytime I meet someone I would roll 2d6:</div><div style="font-family: Georgia,"Times New Roman",serif;">Double “1” = found missed person – in trouble if with humans or zombiefied if with zombies</div><div style="font-family: Georgia,"Times New Roman",serif;">Double “6” = found missed person – with friendly humans or zombiefied if with zombies</div><div style="font-family: Georgia,"Times New Roman",serif;">For every encounter after month 6 (until a not yet defined date) and anywhere I would roll 3d6 with triples being necessary to find someone.</div><br />
<span style="font-family: Verdana,sans-serif;">I really hadn’t expect to see little Dotty again - alive and out of trouble - but there she was. </span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><br />
</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">All zeds move closer, including one behind the house that I had missed before.</span><br />
<span style="font-family: Verdana,sans-serif;"> </span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLyr7IFTwVk_7uui7LtuGCntXRH1U2LVFJHLDxl0p2Ly5Whp7Uk6xUGpclfEOyvz41p_wH2Rd0nIq7ZmItXoBlLOkfHu0URMPIbqS4gMIN4YqjTg1o3EaSTcCb4RiNhh5BqQSHJoLsVGVC/s1600/Page_12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLyr7IFTwVk_7uui7LtuGCntXRH1U2LVFJHLDxl0p2Ly5Whp7Uk6xUGpclfEOyvz41p_wH2Rd0nIq7ZmItXoBlLOkfHu0URMPIbqS4gMIN4YqjTg1o3EaSTcCb4RiNhh5BqQSHJoLsVGVC/s640/Page_12.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 44:</b> All activate, but the surprising reunion slows down Team Whiteface.</span><br />
<br />
<span style="font-family: Verdana,sans-serif;">Almost out of trouble! The zeds move and one zed charges the new National Guard soldiers from behind. Both roll test for Being Charged.</span><br />
<span style="font-family: Verdana,sans-serif;">The Veteran will melee with a penalty, but his companion is shooting a burst at the charger…and misses. Nevertheless they kill the walking corpse in melee.</span><br />
<br />
<span style="font-family: Verdana,sans-serif;">Team Whiteface walks up to both soldiers.</span><br />
<br />
<span style="font-family: Verdana,sans-serif;">As a result of three shots two more zeds are being placed on the table.<b> </b></span><br />
<span style="font-family: Verdana,sans-serif;"><b> </b></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj85WWI5pHLBnduQaidXAAdZ19QI-zjorpdvwJV_bFhe-TYeg0-6Jt5KGaueffKrTuItoBMFHNSo9phA5PpFTQURQYGha_5YYZWp7PAqdg_AiR9Wln0THkSXgRocIocxuno0dKbJQjJaorA/s1600/Page_13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj85WWI5pHLBnduQaidXAAdZ19QI-zjorpdvwJV_bFhe-TYeg0-6Jt5KGaueffKrTuItoBMFHNSo9phA5PpFTQURQYGha_5YYZWp7PAqdg_AiR9Wln0THkSXgRocIocxuno0dKbJQjJaorA/s640/Page_13.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 45:</b> The Whitefaces spend this turn with a lot of hugging and weeping (inactive), while the zombies close in. Two zombies end their movement in charging distance.<b> </b></span><br />
<br />
<div style="font-family: Verdana,sans-serif;"></div><div style="font-family: Verdana,sans-serif;"><b>Turn 46:</b> Only Team Whiteface is active and decides wisely to leave the table. Mission over!<b> </b></div><div style="font-family: Verdana,sans-serif;"><br />
</div><div style="font-family: Verdana,sans-serif;"><br />
</div><div style="font-family: Verdana,sans-serif;"><br />
</div><div style="font-family: Georgia,"Times New Roman",serif;"><b>Final Comment:</b> Even if Mr. Whiteface hadn’t found loot and had not killed seven zombies I would have rated this mission as a total success. Even for Mrs. Whiteface, who found an assault rifle too, killed two zombies but had hunkered because I had forgotten her Free Will, this mission was a total success. They found their little daughter Dotty, what more can be said. Epic success, everything else is just icing on the cake.</div></div><div style="font-family: Georgia,"Times New Roman",serif; text-align: justify;"><br />
</div><div style="font-family: Georgia,"Times New Roman",serif; text-align: justify;">Unfortunately Mrs. Whiteface wasn’t able to increase her Rep. She continues to be a Rep 3 Survivor. Mr. Whiteface increased his Rep and is now officially a Rep 4 Civilian. He received his second attribute. It’s (again) ‘Stealthy’ from the Nuts! rules.</div><div style="font-family: Georgia,"Times New Roman",serif; text-align: justify;"><br />
</div><div style="font-family: Georgia,"Times New Roman",serif; text-align: justify;">This whole mission started very confusing. I wasn’t sure how to handle all those PEFs, do a three sided interaction and fire fight and repeatedly forgot the Whiteface’s Star Advantages. In Part Two everything seemed to be under control, but those two gangers were really annoying and calling for trouble. I was happy when they were defeated. Be careful what you wish for was the motto of Part Three. A lot of gunfire and despaired melee turned into a retreat with Team Whiteface barely staying ahead of the horde. My head start was never big enough to be relaxed during Part Four. This could have gotten ugly pretty fast. The surprising end is absolutely covered in awesome sauce! Everything can happen and everything will happen. Don’t you just love it?</div><div style="font-family: Georgia,"Times New Roman",serif; text-align: justify;"><br />
</div><div style="font-family: Georgia,"Times New Roman",serif; text-align: justify;">There is only one negative point. I had begun this mission in early October and now it’s December. Two months for playing through this scenario and writing down batreps is way too long. I am sorry for making you wait this long and even more for not having played for some weeks now. But rejoice…the terrain for my next Month One mission is set up for me since about two weeks. I thinks it’s a great layout and I really look forward to my upcoming game.</div><div style="font-family: Georgia,"Times New Roman",serif; text-align: justify;"><br />
</div><div style="font-family: Georgia,"Times New Roman",serif; text-align: justify;">Thank you</div><div style="font-family: Georgia,"Times New Roman",serif; text-align: justify;"><span style="font-size: large;">Whiteface</span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com9tag:blogger.com,1999:blog-490979675764163274.post-35558203001213028732010-11-16T20:06:00.000+01:002010-11-16T20:06:53.479+01:00You can run... (Part 3)<div style="text-align: justify;"></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: x-large;">Still Day 10</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">This is the third part of my batreps <a href="http://obviouslyzed.blogspot.com/2010/11/you-can-run-part-1.html">You can run... (Part 1)</a> and <a href="http://obviouslyzed.blogspot.com/2010/11/you-can-run-part-2.html">You can run... (Part 2)</a>.</span><br />
<span style="font-family: Verdana,sans-serif;"><b> </b></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJzpKsV-cJf3tnHTARK8mO28YuaGykYS3EAhnfp04Y9q7hPTO66CYlHDYwAnqKsxnxu0S573kKfBuRnaGP2stycQVwqybUJ-bn2Ycq8Ho9H6vwajALn8VQ8Sss2wniQA38ufBxNYbsrTWO/s1600/Page_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJzpKsV-cJf3tnHTARK8mO28YuaGykYS3EAhnfp04Y9q7hPTO66CYlHDYwAnqKsxnxu0S573kKfBuRnaGP2stycQVwqybUJ-bn2Ycq8Ho9H6vwajALn8VQ8Sss2wniQA38ufBxNYbsrTWO/s640/Page_1.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 21:</b> After two activation rolls without anyone activating, all activate, with the zombies acting first.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Lots of zombies move forward. One zed starts to feast upon a survivor who had been killed before. The feast will last for just this turn. Five zombies start feasting on ganger #2 and will do so until turn 25.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">One Zed charges a soldier #1. He scores one success on the Being Charged test, so he would melee with a penalty. Mr. Whiteface – who is standing next to him – scores two successes on the Being Charged test. He is able to fire his BA Pistol twice and hit his target with both bullets. The undead is knocked down and OD.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">No other zombies are in charging distance.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Team Whiteface turns around to fire single shots, with Mr. Whiteface firing twice. Only the trained soldiers hit their targets. They kill two undead and knock down another.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Seven shots have been fired. The shots from the assault rifle have no effect, but Mr. Whiteface’s shots generate two more zeds behind them.</span></div><div style="text-align: justify;"> <br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj11gO3GcFb0n6CrBMBTkOL0EW0YIwuR_82NBzobPcmdrJ7HABF1TAKHb6AxXjsa8RHoe9KUp2LhXiwwCIePOE7LddtiBlScjaBRqSTn1Fue9EjxwZTqLSP-g-kq1exBQ-_ZLYLYhNjb1Qi/s1600/Page_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj11gO3GcFb0n6CrBMBTkOL0EW0YIwuR_82NBzobPcmdrJ7HABF1TAKHb6AxXjsa8RHoe9KUp2LhXiwwCIePOE7LddtiBlScjaBRqSTn1Fue9EjxwZTqLSP-g-kq1exBQ-_ZLYLYhNjb1Qi/s640/Page_2.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 22:</b> Team Whiteface activates while the zombies doing nothing.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">All continue to fire single shots into the undead mob, but only two shots from the soldiers hit their target and knock down two zombies.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Five shots generate two more zombies.<b> </b></span><br />
<span style="font-family: Verdana,sans-serif;"><b> </b></span><br />
<span style="font-family: Verdana,sans-serif;"><b> </b></span><br />
<span style="font-family: Verdana,sans-serif;"><b>Turn 23:</b> Only Team Whiteface is active. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">I’ve learned from the last round that Mr. Whiteface shooting won’t do anything but calling in more zeds, so only the National Guard will fire single shots this turn.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">All miss with a total of three shots and one zed is created.<b> </b></span><br />
<span style="font-family: Verdana,sans-serif;"><b> </b></span><br />
<span style="font-family: Verdana,sans-serif;"><b> </b></span><br />
<span style="font-family: Verdana,sans-serif;"><b>Turn 24:</b> Team Whiteface pauses to evaluate the situation. The zombie s activate.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">A feast on the very first ganger begins. It will last until turn 28. Some more zeds join the feast on ganger #2.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Several zeds close in, some of them coming into LOS triggering In Sight tests. As a result of the test:</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Soldier #3 will hold his fire, because the zeds are more than 6” away.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Soldier #2 snap fires but misses his target.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Soldier #1 holds his fire as well.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">No zombies are generated.<b> </b></span><br />
<span style="font-family: Verdana,sans-serif;"><b> </b></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoTZE7in97F17ZUu-VeGjZi-rqxN6BevdywasqYJIrtOewyzcrZev9wxh0gfBmTkRCTAorm3JbBqSQgUf8iUiyy408QR9vmhOldeBx36g2B1750d7yXH5r3S4r_TZ-C4NrKz6mZEdz9Fth/s1600/Page_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoTZE7in97F17ZUu-VeGjZi-rqxN6BevdywasqYJIrtOewyzcrZev9wxh0gfBmTkRCTAorm3JbBqSQgUf8iUiyy408QR9vmhOldeBx36g2B1750d7yXH5r3S4r_TZ-C4NrKz6mZEdz9Fth/s640/Page_3.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b> Turn 25:</b> All are active, with Team Whiteface moving first.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Soldier #1 charges and kills a zombie in melee.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Soldier #2 moves and fires a single shot. He kills another zombie.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Soldier #3 and the Whitefaces charge a zombie and Mr. Whiteface kills the foul creature.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">A zombie activates and charges soldier #1. The soldier barely escapes alive by killing the zed with just one more success in the second turn of combat.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Three zombies move closer, some more join the feast.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The single shot that has been fire doesn’t generate any zombies.<b> </b></span><br />
<span style="font-family: Verdana,sans-serif;"><b> </b></span><br />
<span style="font-family: Verdana,sans-serif;"><b> </b></span><br />
<span style="font-family: Verdana,sans-serif;"><b>Turn 26:</b> All are inactive and one feast is over.</span></div><div style="text-align: justify;"> <br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1s4Nrvfsw8yGWNUxxY3Zb0lhZgN-pS7hbg4Usomsiuu908Zmgju8IwQcUXzWMx45D8aT9dKhVkn1RH-7pKoWlljRf-WGkLX1wlEDg6guKvkxzrtFXoQu2FGo8oTheVjbBFoAhkN8ba1Io/s1600/Page_4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1s4Nrvfsw8yGWNUxxY3Zb0lhZgN-pS7hbg4Usomsiuu908Zmgju8IwQcUXzWMx45D8aT9dKhVkn1RH-7pKoWlljRf-WGkLX1wlEDg6guKvkxzrtFXoQu2FGo8oTheVjbBFoAhkN8ba1Io/s640/Page_4.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 27:</b> Team Whiteface activates, the zombies shuffle around undecidedly.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Special Detachment Whiteface intends to repeat the successful strategy used in turn 25. </span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Soldier #1 moves and fires, but misses his target.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Soldier #2 fires and misses too.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Soldier #3 and the Whitefaces want to charge a zombie. Mr. Whiteface decides to snap fire instead (Yeah, I forgot repeatedly that he has a Free Will), but misses his target. Mrs. Whiteface puts her telescopic steel baton to good use and kills the zombie in melee.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Three shots fired in this turn create one new member for the horde.</span></div><div style="text-align: justify;"> <br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEjYfcU-rmsz1EBtj6bpPdJcoIUgAoh8B5DgD0JU1v6HAEQ3Mlq_9vUut3xscuoM4mi5RIeoiHLQOOxF9utjWvIv02L9O-LOeR6eGpP6PVdqTqL3jiYfTEubimInPqwTyDMZJg0JaGYK8k/s1600/Page_5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEjYfcU-rmsz1EBtj6bpPdJcoIUgAoh8B5DgD0JU1v6HAEQ3Mlq_9vUut3xscuoM4mi5RIeoiHLQOOxF9utjWvIv02L9O-LOeR6eGpP6PVdqTqL3jiYfTEubimInPqwTyDMZJg0JaGYK8k/s640/Page_5.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 28:</b> Only the zombies will act this turn. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">This is the last round of the feast in the woods, but nine zombies start a picnic on the former gang boss. With so many hungry mouths to feed this will last only this turn.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">One zed moves closer and two zeds charge soldier #3 and the missus standing next to him. Both humans accept the charge and will fight one zombie. Soldier #2 is close enough to the charge to fire a single shot but misses the assailant. Mrs. Whiteface kills her zombie, with a sharp blow to his skull, but Soldier #3 is knocked down. If he hadn’t been protected he would have gone OOF. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">No zeds are generated this turn.</span></div><div style="text-align: justify;"> <br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghkh5BGRja2RAt2-Op_qi1qTixmp80emK8jEKHMASO4pgtCap8bHieWkF76TYItZNOu0abPVVNs3AJ2YSkeC1zliW3XSkhnp5RODrl7J81pkRW0CLvP6diEq1tugZueFCdiYZL9MqYgsCi/s1600/Page_6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghkh5BGRja2RAt2-Op_qi1qTixmp80emK8jEKHMASO4pgtCap8bHieWkF76TYItZNOu0abPVVNs3AJ2YSkeC1zliW3XSkhnp5RODrl7J81pkRW0CLvP6diEq1tugZueFCdiYZL9MqYgsCi/s640/Page_6.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 29:</b> All feasts end and everyone (including both Rep 1 PEFs) activates. The living and breathing members of the community activate first.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Soldier #1 and #2 move and fire single shots at an undead mechanic. One bullet hits and terminates the intended target.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Soldier #3 recovers from knock down.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Mrs. Whiteface continues to fight against the zombie who had knocked down soldier #3 in the previous turn. After three rounds of combat they are evenly matched and my hands are shaking.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><span style="font-family: Verdana,sans-serif;">Mr. Whiteface charges and scores a deadly +3 result in melee against a zombie.</span></span><span style="font-family: Verdana,sans-serif;"> </span><br />
<br />
<span style="font-family: Verdana,sans-serif;">All twelve zombies on the board move. Both PEFs don’t move.</span><br />
<br />
<span style="font-family: Verdana,sans-serif;">No new zeds are generated.<b> </b></span><br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZJkGwdtvxcpciHvbMaMOnItEEaJ16U_GySQOutEnpAOEImu-3IlHVBYx3rqWwSh5-Y-WZSFULh2VbVHF7sIpGYAgVGf6Wg7hUPmCuEsCCw9bRs5EffXWFes3pqW-b-7-7OTDfk5i5T_HC/s1600/Page_7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZJkGwdtvxcpciHvbMaMOnItEEaJ16U_GySQOutEnpAOEImu-3IlHVBYx3rqWwSh5-Y-WZSFULh2VbVHF7sIpGYAgVGf6Wg7hUPmCuEsCCw9bRs5EffXWFes3pqW-b-7-7OTDfk5i5T_HC/s640/Page_7.jpg" width="452" /></a></div><span style="font-family: Verdana,sans-serif;"><b> Turn 30:</b> All are active, but the shambling horde moves first.</span><br />
<br />
<span style="font-family: Verdana,sans-serif;">All zombies move closer.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">This is not an exercise! All three soldiers change their fire mode to burst fire. Each shot will be aimed at a different target among those nine zeds moving down the road. Before firing Team Whiteface moves backwards. They are not fleeing, it’s just a tactical withdrawal.</span><br />
<br />
<span style="font-family: Verdana,sans-serif;">Soldier #1 is getting nervous and doesn’t hit anything.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Soldier #2 scores one hit on the horde.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Soldier #3 – can you believe it? – chose this moment to be out of ammo.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Nine shots have been fired this turn and four more zeds appear on the scene.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">This is not good!</span></div><div style="text-align: justify;"><br />
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</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Final Comment (Part 3):</b> Uh-oh! You can see the Whitefaces have gotten themselves into an ugly situation here. This wasn't supposed to happen, but in the end the zombies always win. Sooner or later! As the saying goes: You can run, but you cannot hide!</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">Speaking of running; the game isn't over yet, so make sure to tune in for the final part of this batrep.</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif; font-size: large;">Whiteface</span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com8tag:blogger.com,1999:blog-490979675764163274.post-84681998042517919602010-11-13T16:22:00.000+01:002010-11-13T16:22:00.390+01:00You can run... (Part 2)<div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: large;">It's still Day 10</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">This is the second part of my last batrep </span><a href="http://obviouslyzed.blogspot.com/2010/11/you-can-run-part-1.html"><span style="font-family: Georgia,"Times New Roman",serif;">You can run... (Part 1)</span></a><span style="font-family: Georgia,"Times New Roman",serif;">. </span></div><div style="text-align: justify;"><span style="font-size: small;"><br />
</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0IiB3JQoLKTbYFsppmzqBy__o_uDC2By3hvpSTjIibdZVhVgpFckGUF_RiEvPKq89xCACy2WfuZF_MAF8uXRLwF6HIpOZHpWhQGkeB2Y6yyuv7Egcje1AHdxE1_HHRDAPbpg0My11n9f8/s1600/Page_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0IiB3JQoLKTbYFsppmzqBy__o_uDC2By3hvpSTjIibdZVhVgpFckGUF_RiEvPKq89xCACy2WfuZF_MAF8uXRLwF6HIpOZHpWhQGkeB2Y6yyuv7Egcje1AHdxE1_HHRDAPbpg0My11n9f8/s640/Page_1.jpg" width="452" /></a></div></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 11:</b> The gangers activate first, the zeds follow. Team Whiteface is inactive.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Both gangers fire 3-round bursts at the zombie around them, but only manage to knock two of them down.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The zeds activate and one zed charges a soldier. As a result of the Being Charged test he will fire at the zed and the soldier next to him will assist him in melee. The bullets don’t hit their target, but his fellow soldier is able to kill the zombie in melee.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Some zeds move closer to the gangers one of them charges the second ganger. Both gangers have two successes in the Being Charged test, fire at the undead assailant and score three knock down results.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Thirteen shots have been fired this round and 6 new zeds appear on the board. All of them somewhere close to ganger #2.</span><br />
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</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdCIGzVFMxf5wwHr0Oppycoqra_9F2imi4WIm8Z4ZIzSWw_fX_K8aiuhcr3Np8C-0dmqmXeggxeCJUqUK0xGH3g723X9zT1F65KtcdkLpKwXZCPr4uglI021SRVwMpWbts_tHsiJwtMRZV/s1600/Page_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdCIGzVFMxf5wwHr0Oppycoqra_9F2imi4WIm8Z4ZIzSWw_fX_K8aiuhcr3Np8C-0dmqmXeggxeCJUqUK0xGH3g723X9zT1F65KtcdkLpKwXZCPr4uglI021SRVwMpWbts_tHsiJwtMRZV/s640/Page_2.jpg" width="452" /></a></div></div><div style="text-align: justify;"></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 12:</b> Team Whiteface activates first, the gangers second. The zombies won’t do anything.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">One soldier from the National Guard rallies Mrs. Whiteface and the retired soldier. The other soldier moves backward for better protection.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Each ganger fires a burst at one zed. The gang boss kill one zed, ganger #2 knocks down another undead.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Six Shots have been fired and generate 3 more zombies.</span></div><div style="text-align: justify;"><br />
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</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 13:</b> Zeds and gangers cancel each other, Team Whiteface moves toward Mr. Whiteface to build a group.</span><br />
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</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicd9KcMK2v53-AKMei5et2K1OnC2qVpTa_B_SBYAgZ27zoSOvQZjPPEY_NJVqWG4T0N941m-EHBk8z9MxvNJqv47EGH7rEHz7xSM8dP5clZF0_nm5KPTkZUsskjlTapN3UWow908QOiyFP/s1600/Page_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicd9KcMK2v53-AKMei5et2K1OnC2qVpTa_B_SBYAgZ27zoSOvQZjPPEY_NJVqWG4T0N941m-EHBk8z9MxvNJqv47EGH7rEHz7xSM8dP5clZF0_nm5KPTkZUsskjlTapN3UWow908QOiyFP/s640/Page_3.jpg" width="452" /></a></div></div><div style="text-align: justify;"></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 14:</b> Team Whiteface and zeds cancel their activation, but the gangers will act.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Both gangers desperately spread their burst fire at the zombies around them. The gang boss kill two zeds, while his companion kills one and knocks down another.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Six shots fired result in 4 new zombies. Two on the road, one in the church and a hobo raises from a bank next to the church.</span><br />
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</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM2r7g-wLMJXM-sTdPYPQhEavMGMXvAnHbL3_wD-yeSVjzRgC5tXWAxpC3xc6iEuayslMrYY4o7JPlwaRXuw4DG9F65X3tBz0FvhKdqgh_dbTdfrKgRKe6GBm700IB9iBZ3ILd8E57UfC0/s1600/Page_4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM2r7g-wLMJXM-sTdPYPQhEavMGMXvAnHbL3_wD-yeSVjzRgC5tXWAxpC3xc6iEuayslMrYY4o7JPlwaRXuw4DG9F65X3tBz0FvhKdqgh_dbTdfrKgRKe6GBm700IB9iBZ3ILd8E57UfC0/s640/Page_4.jpg" width="452" /></a></div><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 15:</b> Zombies act first, Team Whiteface second and the gangers are inactive.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Two zombies start feasting on two downed survivors (each of them until turn 19), another one moves closer to the feast. Every other zed moves towards the gangers or recovers from knock down.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Team Whiteface withdraws along the edge of the board.</span><br />
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</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjVl5z7IumdixYgEUwwpbL4-AyUovYvR3VrPd14WeIUsBd1gITgtEulbQHw1KxJjaPt7orI9hHEp-UBjXsxfpLyiB4Q0IzoFagZgqrYL1QxZNeW5v0QX5iDWDjxrB6cYxA-INU5JoWnBJ-/s1600/Page_5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjVl5z7IumdixYgEUwwpbL4-AyUovYvR3VrPd14WeIUsBd1gITgtEulbQHw1KxJjaPt7orI9hHEp-UBjXsxfpLyiB4Q0IzoFagZgqrYL1QxZNeW5v0QX5iDWDjxrB6cYxA-INU5JoWnBJ-/s640/Page_5.jpg" width="452" /></a></div><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 16:</b> Gangers and Zeds cancel each other, so only Team Whiteface is active.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Two National Guard soldier have zombies in LOS. Both fire a single shot, but only manage to knock down one zed. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Two shots generate 0 zombies.</span><br />
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</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZFq6DUo8efpN7hqJ0M3SJmmG3Zef_Ww1R83BvH6lFsKykaLCS1FiN8Vrl7NmUrvv2Oep7-rNDjYkRFe-0UN54UHIzDlxC6jVBQpUhtUEmRyT5_Ax3YFAFsuljrXUhdAHRE6A2s0NLgQkG/s1600/Page_6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZFq6DUo8efpN7hqJ0M3SJmmG3Zef_Ww1R83BvH6lFsKykaLCS1FiN8Vrl7NmUrvv2Oep7-rNDjYkRFe-0UN54UHIzDlxC6jVBQpUhtUEmRyT5_Ax3YFAFsuljrXUhdAHRE6A2s0NLgQkG/s640/Page_6.jpg" width="452" /></a></div><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 17 and 18:</b> Team Whiteface, everyone else is inactive.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">In both turns all soldiers fire single shots at different zombies. They only knock down a zombie that had been knocked down anyway.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Six shots create two more zombies in turn 17. One inside the white house, the other inside the green house.</span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgomGVDW2PtDb5-CwNjw1cEULodZxxv7547cqF8SUuDyi2VpU2qkFA1dg354ypdyf8lQL_qMglaIXKLY06wxRn_Day65FbtOkuLFd1ZPZF-SnGnvJIrLGGOtpdkHoKZw_VHTAH-ELm8HNGu/s1600/Page_7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgomGVDW2PtDb5-CwNjw1cEULodZxxv7547cqF8SUuDyi2VpU2qkFA1dg354ypdyf8lQL_qMglaIXKLY06wxRn_Day65FbtOkuLFd1ZPZF-SnGnvJIrLGGOtpdkHoKZw_VHTAH-ELm8HNGu/s640/Page_7.jpg" width="452" /></a></div><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 19:</b> The last round of feasting. Only the zeds are active, because all humans cancel each others activation.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">One zombie recovers from knock down, one joins the feast, some move, two exit different houses and one moves towards Mr. Whiteface. Two zombies will charge the gang boss and five will charge his buddy.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Both gangers test for Being Charged with a result of being able to snap fire. The boss knocks </span><span style="font-family: Verdana,sans-serif;">down one zombie charging his companion, but ganger #2 misses with every bullet. The gang boss has to fight two zombies in melee, ganger #2 has to melee four zombies.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Ganger #1 demonstrates why he is the boss and kills both zombies. With a lot of luck ganger #2 is able to kill one zed and to be evenly matched with the remaining three.</span><br />
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</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV2PhrpfAeqOdMR69XylmS5kHwLD6Ix4QXbQFUwb7pMa8GFkrPWpPvt-fZaRyowSwCtqd3qbjcOsKL9gXLHg1ZC5Wr_dUtzBwlNcrH3TUcLTjmcDH0qTExLS4jEs_PYA8qTI-h2PPQG_d4/s1600/Page_8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV2PhrpfAeqOdMR69XylmS5kHwLD6Ix4QXbQFUwb7pMa8GFkrPWpPvt-fZaRyowSwCtqd3qbjcOsKL9gXLHg1ZC5Wr_dUtzBwlNcrH3TUcLTjmcDH0qTExLS4jEs_PYA8qTI-h2PPQG_d4/s640/Page_8.jpg" width="452" /></a></div><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 20:</b> The gangers act first, Team Whiteface second and the undead are inactive.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Both gangers wisely decide to leave the combat and flee around the corner of the green house. They stop moving in LOS of Team Whiteface.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Team Whiteface wins the Encounter Awareness check with one success more than the gangers. Because they are inactive they are allowed to roll 2d6 on the In Sight test. Mr. Whiteface is out of range, Mrs. Whiteface has no firearm and one soldier isn’t willing to fire [0 Successes].</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The other two soldiers spread their burst fire at both gangers. The second soldier snap fires, but misses with ever shot. The last soldier scores two hits - he knocks downs both gangers. The boss is OOF and his buddy is dead.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The group activates and Mr. Whiteface and all three soldiers fire at zombies. Mr. Whiteface doesn’t hit anything. The National Guard kill a single zed.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Fourteen shots have been fired. This generates three more zombies.</span></div><div style="text-align: justify;"><br />
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</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Final comment (Part 2):</b> This part of the battle took very long. Those stupid gangstas with their automatic weapons made me crazy. The turned a peaceful residential area into a warzone. Too many zombies for my taste, but I won't leave yet. Mr. Whiteface has killed a zed (actually two of them) and just needs to find a resource to turn this into a successful mission. Three well armed soldiers assist the family for this scenario and Mr. Whiteface wants to achieve as much as possible with his own private amry, Strike Force Whiteface. </span></div><div style="text-align: justify;"><span style="font-family: Georgia;">The gangers have been eliminated, but now there are approximately seventeen zombies on the board.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia;">Make sure to tune in for Part 3!</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><span style="font-family: Georgia,"Times New Roman",serif; font-size: large;">Whiteface</span></span><span style="font-family: Verdana,sans-serif;"></span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com8tag:blogger.com,1999:blog-490979675764163274.post-44763212670654484522010-11-04T10:50:00.000+01:002012-08-23T09:12:05.064+02:00You can run... (Part 1)<div style="text-align: justify;">
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<span style="font-family: Verdana, sans-serif; font-size: x-large;">Day 10 </span><br />
<span style="font-family: Georgia, "Times New Roman", serif;"><b>Cast:</b> Mr. and Mrs. Whiteface</span></div>
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<span style="font-family: Georgia, "Times New Roman", serif;"><b>Objective:</b> discover</span></div>
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<span style="font-family: Georgia, "Times New Roman", serif;"><b>Area:</b> suburban Whiteville</span></div>
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<span style="font-family: Verdana, sans-serif;"><i>The Whitefaces had survived for several days in the woods. They hadn't seen anyone for some time now...even the sound of gunfire had eventually died down. </i></span><span style="font-family: Verdana, sans-serif;"><i>Mrs. Whiteface had demanded that they return to their old neighbourhood to gather some food and maybe, just maybe find a clue about Dotty's whereabouts. For want of a better plan Mr. Whiteface had agreed. </i></span></div>
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<i><span style="font-family: Verdana;">Three hours later they hide behind a group of rocks at the border of the White Park Residential Area. A quiet, sleepy part of Whiteville. Almost like dead.</span></i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjxmX8a-7WT4vO7NloR0jSv3Jr6gf2e5VOnwThmH0MbfeCkgN0KDPAezhPGBiAR7NdNJ0hFOf5j2kHWXkPoRHa3H1viPB46FD2te_k_SLFb-6mNKqwnTfK12nGePfovIPPH9KY02Tmwwrd/s1600/Page_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjxmX8a-7WT4vO7NloR0jSv3Jr6gf2e5VOnwThmH0MbfeCkgN0KDPAezhPGBiAR7NdNJ0hFOf5j2kHWXkPoRHa3H1viPB46FD2te_k_SLFb-6mNKqwnTfK12nGePfovIPPH9KY02Tmwwrd/s640/Page_1.jpg" width="451" /></a><span style="font-family: Verdana;"></span></div>
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<span style="font-family: Verdana;"><strong>Setup:</strong> This </span><span style="font-family: Verdana, sans-serif;">discover scenario is played on 4'x4' board with the Whitefaces starting in the bottom right corner. This is the first of two scenarios in month one. There will be no ragers, as Project Lazarus hasn't been executed yet. PEFs are represented by little pieces of paper with their REP written on them. They use the zombie activation die.</span></div>
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<span style="font-family: Verdana;">I used several house rules this time. I included one PEF instead of each zombie usually created at the start of the game and resolved them by checking on the Building - Occupied Or Not? table. In hindsight I have to admit that this might have been a very stupid idea. Nine PEFs (sic!) on the table is very intimidating. They are Rep 5,4,4,3,2,2,1,1,1. </span></div>
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<span style="font-family: Verdana;">During the game I added a rule that every human - that is including opposing NPCs - would trigger the resolution of a PEF in his LOS. Furthermore I use the NPC interaction rules from I, Zombie.</span></div>
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<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><strong>Turn 1:</strong> Only the PEFs with Rep 2 to 5 are active. Two of them move to the wood where the Whitefaces are hiding.</span></span></div>
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<strong>Turn 2:</strong> Some of the PEFs (Rep 3-5) move. The Whitefaces are still inactive.</div>
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<span style="font-family: Verdana, sans-serif;"><strong>Turn 3:</strong> All are active, but the PEFs with Rep 2 to 5 move first. A Rep 4 and a Rep 3 PEF move into LOS. I resolve them using the Building - Occupied Or Not table. </span></div>
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<span style="font-family: Verdana, sans-serif;">Rep 4 = chance of 1d3 zeds with "1" being zero zeds. I roll a one.</span></div>
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<span style="font-family: Verdana, sans-serif;">Rep 3 = chance of 1d3 humans with "1" being zero humans. I roll a one.</span></div>
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<span style="font-family: Verdana, sans-serif;">OK, Lady Luck seems to be on my side this time.</span></div>
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<span style="font-family: Verdana, sans-serif;">The Whitefaces move around the rock and stumble into a Rep 2 PEF. </span></div>
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<span style="font-family: Verdana, sans-serif;">Rep 2 = chance of 1d3 humans with "1" being zero zeds. I roll a 6.</span></div>
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<span style="font-family: Verdana;">They are three Rep 4 National Guard Soldiers (Protected, Assault Rifle)</span></div>
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<span style="font-family: Verdana;">Mrs. Whiteface (a Born Leader) talks to them using the new NPC Interaction table. With +2 successes she scores a seven on the Positive Reaction table. The Soldiers are very friendly and offer to help for this encounter.</span></div>
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<span style="font-family: Verdana, sans-serif;"><strong>Turn 4:</strong> Only Team Whiteface is active. They move around another rock to resolve three (!) PEFs next to the green house.</span></div>
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<span style="font-family: Verdana;">Rep 4 = chance of 1d3 humans with "1" being zero humans. I roll a one again.</span></div>
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<span style="font-family: Verdana;">Rep 2 and Rep 1 resolve into one Rep 4 Ganger and three Rep 4 Survivors. All of them carry Assault Rifles.</span></div>
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<span style="font-family: Verdana;">I decide to check everyone against everyone on the NPC Interaction table. Team Whiteface scores a "run in" against the Ganger and a "run in and plot revenge" against the merry group of Survivors. The Interaction between the Ganger and the group of Survivors leads to a Draw Down which turns into a running guunfight. The ganger ducks back behind a tree.</span></div>
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<strong>Turn 5:</strong> All are active. PEFs (Rep 4 to 5) go first, Ganger next, Team Whiteface and lastly the Survivors.</div>
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The Ganger decides to pop up from his cover to fire a burst at the Survivors. As a result of the In Sight test two Survivors fire single shots at him and he goes OOF. </div>
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Team Whiteface activates and the Soldiers burst fire at the dangerous Survivors. Nine bullets, but only one Survivor is OOF. The remaining opponents check for Man Down. One Survivor - I call him Bob - ducks back behind a tree, but the other one goes Heroes All and starts to return fire.</div>
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His burst doesn't hit anything, but one National Guard Soldier and the Whitefaces duck back. </div>
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When the other two Soldiers fire again one of them goes out of ammo, but the other one ODs his target.</div>
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The last Survivor - Bob - activates but decides that he doesn't want to leave his cover right now.</div>
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21 shots have been fired, but only 3 zeds are generated.</div>
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<span style="font-family: Verdana, sans-serif;"><strong>Turn 6:</strong> The Rep 5 PEF activates first and moves towards the nearest PEF. Survivor Bob activates next, everyone else is inactive.</span></div>
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<span style="font-family: Verdana, sans-serif;">Bob takes a shot at the single zombie behind him and ODs him. Another zed is generated due to shooting.</span></div>
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<span style="font-family: Verdana;"><strong>Turn 7:</strong> All but the zombies and PEFs are active.</span></div>
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<span style="font-family: Verdana;">Bob acts first and shoots another zed.</span></div>
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<span style="font-family: Verdana;">The Soldier who ducked back in turn 5 fires at a zombie, but misses. The Whitefaces move around a rock and Mr. Whiteface fires two shots at the zombie and ODs him.</span></div>
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<span style="font-family: Verdana;">Four shots fired generate one zed.</span></div>
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<span style="font-family: Verdana, sans-serif;"><strong>Turn 8:</strong> Only the zeds and the PEFs with Rep 4 to 5 are active. Survivor Bob and Team Whiteface cancel each others activation.</span><br />
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<span style="font-family: Verdana, sans-serif;"><strong>Turn 9:</strong> Only Team Whiteface is active. The Gangers and zombies cancel each other. </span></div>
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<span style="font-family: Verdana, sans-serif;">One Soldier moves closer to the Whitefaces, the other two fire at the playground zombies killing one of them.</span></div>
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<span style="font-family: Verdana, sans-serif;">I want Mr. and Mrs. Whiteface to charge the zombie close to them, but both halt and may not fire. They are Stars...I know, I know...I tend to forget things. Same problem next turn.</span></div>
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The Rep 5 PEF moves towards the nearest enemy (Bob) and has to be resolved.</div>
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Rep 5 = Two Gangers. A Rep 5 hard case with a submachine gun and a Rep 4 banger with a machine pistol.</div>
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They interact with Bob ending in a +3 negative reaction. The following Draw Down results in both Gangers getting the drop and firing a burst at Bob. Bob is dead.</div>
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One zombie moves closer to the downed survivors and another moves towards the Whitefaces.</div>
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Six shots fired generate four zeds.</div>
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<span style="font-family: Verdana, sans-serif;">One zed is generated.</span><br />
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<span style="font-family: Verdana, sans-serif;"><strong>Turn 10:</strong> Only the zombies and PEFs with Rep higher or equal four are active. Team Whiteface and Gangers cancel each other. </span></div>
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<span style="font-family: Verdana, sans-serif;">The zombies charge Mrs. Whiteface who panics and retires behind a rock. A Star, I said I know. The Soldier standing close to her is retiring as well.</span><br />
<span style="font-family: Verdana;">Only Mr. Whiteface is able to melee. He kills the zombie.</span><br />
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<span style="font-family: Georgia, "Times New Roman", serif;"><strong>Final Comment (Part 1):</strong> This scenario is far from being over yet. It took several hours and gaming sessions to complete it. I am not sure if the following batreps will be in the comic book format. It took very long to write just the first ten turns in this style (even without the text in between which I have added today). One thing I have learned is: test every house rule before you include it in you game. Thinking five minutes about a rule change may not be enough. </span><br />
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<span style="font-family: Georgia, "Times New Roman", serif;">Stay tuned for more bullets and zombies!</span><br />
<span style="font-family: Georgia; font-size: large;">Whiteface</span><br />
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Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com15tag:blogger.com,1999:blog-490979675764163274.post-72725641219588009132010-10-06T22:17:00.000+02:002010-10-06T22:17:17.183+02:00The Last Stand<div style="text-align: justify;"></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: x-large;"><i>Day One - Location #8, Part II</i></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">Welcome back. It took me some time to finish this report. Here is the second half of my last batrep </span><a href="http://obviouslyzed.blogspot.com/2010/09/i-shot-sheriff.html"><span style="font-family: Georgia,"Times New Roman",serif;">I shot the sheriff</span></a><span style="font-family: Georgia,"Times New Roman",serif;">. </span><span style="font-family: Georgia,"Times New Roman",serif;">The Whiteface Family has just left the board, but two policemen are still fighting against the horde. I'll call them Inspector Harry Houlihan and Inspector Anvil Smith. Both are Rep 5, carry a BA Pistol and will not suffer any undead punks messing around.</span></div><div style="text-align: justify;"></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY7J204psVSvg3TBeEbnChcNfZPWB7wVZk-Tlp7YBcD_1XoWF9ZhRxOzgoK7VSkNCWQmSW03Wc7gITc32MRsxc96UB6vjWt_-nX1k2Ovxm0dx-FOEHZQOZNMmvqW5kNPFVEBGuOKtYT5v1/s1600/cops+%280%29.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY7J204psVSvg3TBeEbnChcNfZPWB7wVZk-Tlp7YBcD_1XoWF9ZhRxOzgoK7VSkNCWQmSW03Wc7gITc32MRsxc96UB6vjWt_-nX1k2Ovxm0dx-FOEHZQOZNMmvqW5kNPFVEBGuOKtYT5v1/s400/cops+%280%29.jpg" width="400" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"></div></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 13:</b> (Seven!) Four more Zombies appear. Both cops are active and fire at the zombies. Houlihan hits twice with one target being knocked down and the other one being killed. Inspector Smith </span><span style="font-family: Verdana,sans-serif;">kills another zombie.</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The zombies are active too and closing in. One zed in charging distance of Smith recovers from knock down while Houlihan is charged by a crawler. With one success on the being charged test he isn’t able to fire but will melee. </span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>*krunch!*</i> </span><span style="font-family: Verdana,sans-serif;">The zed is killed with 3+ successes. </span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">As a result of the shots fired there is one undead girl coming from the diner.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDk-1Lm7pSZ9JMBPcukJaIFbZslwWx5k-azVOXH6TsQuDEya6qomjCeumzuQ0ZN3fA1rGxiyTL9sMAtldwyCmfKtslvuzC6IpovbjFuHp4TQFixvhZJ7AQJaRFvr26nxsLY2-yLa-TlqDA/s1600/cops+%281%29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDk-1Lm7pSZ9JMBPcukJaIFbZslwWx5k-azVOXH6TsQuDEya6qomjCeumzuQ0ZN3fA1rGxiyTL9sMAtldwyCmfKtslvuzC6IpovbjFuHp4TQFixvhZJ7AQJaRFvr26nxsLY2-yLa-TlqDA/s400/cops+%281%29.JPG" width="400" /></a></div></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 14:</b> All are active and the zeds go first. One zombie recovers from knock down, 8 move closer and 5 zombies charge. Three go for Harry Houlihan and the other two for Anvil Smith.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCaxMfLcFjOB0Z8HStfFWBgo6bcbOzuYrrL01CaNcpDxth-WATgUckyxNMzAvCEgdRIBgpIiYhQ_sucM2IWFO-qRSlV3XPXaBk3NMpvUEpj8Dr3e6tmp7IIH9irrab3oT826zcgw-FBN9Z/s1600/cops+%282%29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCaxMfLcFjOB0Z8HStfFWBgo6bcbOzuYrrL01CaNcpDxth-WATgUckyxNMzAvCEgdRIBgpIiYhQ_sucM2IWFO-qRSlV3XPXaBk3NMpvUEpj8Dr3e6tmp7IIH9irrab3oT826zcgw-FBN9Z/s400/cops+%282%29.JPG" width="400" /></a></div></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Houlihan passes the being charged test with two successes and fires his .44 magnum…to discover that Lady Luck is an evil #%$*§. His gun is empty. Now he is in a big melee against three zeds…</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>*whack-thud-kerrunch!*</i> ...and kills all of them. I am the law, creep...and don't you forget it!</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><br />
</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Smith passes the being charged with just one success, but manages to kill both zeds in melee. </span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><br />
</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">When active inspector Houlihan moves backwards and reloads his gun. Smith moves around cab toward Houlihan, fires two shots killing one zombie. </span><span style="font-family: Verdana,sans-serif;">One zed appears due to shooting.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip_cNLMRXlzpGSm65acIV5bong12w_Re3BzIWV1yVjyyKrUL_9WO9rFQWq5weWfre0O9GNxRXE2gkdFclhN_4B0bG6eVVSEAVkqcQ3nDlv0P8Q4wn-GOFknVjNJEb09ONYMONtaM7AzOm6/s1600/cops+%283%29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip_cNLMRXlzpGSm65acIV5bong12w_Re3BzIWV1yVjyyKrUL_9WO9rFQWq5weWfre0O9GNxRXE2gkdFclhN_4B0bG6eVVSEAVkqcQ3nDlv0P8Q4wn-GOFknVjNJEb09ONYMONtaM7AzOm6/s400/cops+%283%29.JPG" width="400" /></a></div></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 15:</b> Only the cops are active. Harry will fire, Anvil moves closer to his partner and fires too. Each cop kills one zombie, but one new zombie is generated from the shooting.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibHlA715CUEsBgrjwkUYKg4Cfb2s8CTSGLp3xxuFETOi-jGks7qSL5Ui-UwduqbnncqHy5r0cw_Gi7gJjod4yGgRDpZei7_0mY_3TPx05IRaNc0fa7xSX-C59J1BEwHiOf_wVmZYNUAHzn/s1600/cops+%284%29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibHlA715CUEsBgrjwkUYKg4Cfb2s8CTSGLp3xxuFETOi-jGks7qSL5Ui-UwduqbnncqHy5r0cw_Gi7gJjod4yGgRDpZei7_0mY_3TPx05IRaNc0fa7xSX-C59J1BEwHiOf_wVmZYNUAHzn/s400/cops+%284%29.JPG" width="400" /></a></div></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 16:</b> (Seven!) All are active, the policemen act first and four new zombies are placed on the board. Both cops fire and kill a total of two zombies. No new zeds are attracted due to shooting. The ten remaining zombies shuffle closer.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 17:</b> Only the cops are active and continue to fire at the undead, but only Houlihan is able to OD a single target…which generates one new zed out of sight in the watchtower behind them.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 18:</b> Only the zombies are active in this turn. The new zed exits the tower, all other move closer. It’s 2 vs. 10.</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUfhyphenhyphenejKeLbYgdrxP_J8vlWSFXkfwxwzuxpSeAk6wh4NIY7a3_bTzo0FnVw3e7MaQxG6j8t2I6FUGaaCN7aSzZIn1qO3vW0SqxEeMvPw93Z64DLGni95p6CDH2Ete-cbbZB-g-iKsF5lPd/s1600/cops+%286%29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUfhyphenhyphenejKeLbYgdrxP_J8vlWSFXkfwxwzuxpSeAk6wh4NIY7a3_bTzo0FnVw3e7MaQxG6j8t2I6FUGaaCN7aSzZIn1qO3vW0SqxEeMvPw93Z64DLGni95p6CDH2Ete-cbbZB-g-iKsF5lPd/s400/cops+%286%29.JPG" width="400" /></a></div></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 19:</b> (Seven!) Oh, look, new zombies! All are active and the zombies move first. </span><span style="font-family: Verdana,sans-serif;">A zombified hobo crawls through the bushes at the wall, a cheap and dead looking girl appears in the trailer park and a horrifying zombie with a meat cleaver walks out of the diner. </span><span style="font-family: Verdana,sans-serif;">Each cop is charged by three zombies and three more zombies are close enough to attack next turn. </span></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic6J5cS3zJ3tqfzZl6_stGvUZYz94cTT63wRuVVpNJprwcsu3UBHTs6v0zoTcNn55Mrs2U1Hq-fs7XpcgpS5dL-i8bl6VXl2phntpIsfShJG3fbnLG9Xql4Q18Wagi9XSzxY_6rK6UeXz1/s400/cops+%287%29.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr style="font-family: Verdana,sans-serif;"><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;">Deguello<span style="font-family: Verdana,sans-serif;">!</span></span></td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic6J5cS3zJ3tqfzZl6_stGvUZYz94cTT63wRuVVpNJprwcsu3UBHTs6v0zoTcNn55Mrs2U1Hq-fs7XpcgpS5dL-i8bl6VXl2phntpIsfShJG3fbnLG9Xql4Q18Wagi9XSzxY_6rK6UeXz1/s1600/cops+%287%29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Inspector Houlihan has one success on the being charged test and enters close combat with three zeds. One zombie is killed, but Harry is OOF as well. Not good, just when you think these guys may have a future in the post-apocalyptic world.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Inspector Smith passes with two successes and fires two shots at the charging zombies. A girl zed is OD and the waitress zombie is knocked down (charging!), so Smith will have to melee just the guy in the chicken suit. He ODs the chicken with +3 successes. The Colonel here!</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">Smith activates and fires two shots at the remaining horde. He barely manages to knock down another zombie. On the bright side no zeds are generated by shooting this turn.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 20:</b> All are active and the inspector moves first. He fires two shots, but even though he kills another zed he isn’t able to save his partner. Maybe he should have shot him…</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">All zombies go feasting or move closer to the feast (4 rounds, Turn 20 – 23). Anvil Smith watches the feast, but with 2 successes he will carry on giving the law to the undead mob.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 21:</b> All are active, but Anvil acts first. He moves away from the zeds and fires two shots which just knock down one target, but fortunately don’t generate any new zombies. Most zombies are feasting, some are still on their way to the party. Currently there are one cop and ten zeds on the board.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 22:</b> All are active, but this time with the zombies moving first. Seven zombies are feasting and two are still moving towards the feast. Inspector Smith fires his BA Pistol. He kills two targets, but attracts a new zombie boy from the trailer park. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 23:</b> It’s the last round of the feast and all are active. After the zeds move almost every zed on the board has joined the feast. Only the boy from the trailer park has missed the dinner by 2”. Anvil Smith wishes for a grenade but has to content himself with shooting at the zed pile. He kills two more zombies without generating more. Good work.</span></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3BB_tnt9yKkSWdETbM8jqV-yRAMSMfftNd_LB-vuUOxUprFlpY2DIpyHBiybjN-yu5PBNJ02-tvBZck6wz0wLod-pXy6hr8BEVpRQXRO-JB5sqO5fFtyR9brcn8BTuYWX567_Lcj0ubWp/s400/cops+%2810%29.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif; font-size: x-small;">Yum! Yum!</span></td></tr>
</tbody></table></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 24:</b> The feast is over, but the zombies are not satisfied yet. All are active and the zombies act first. All zeds move toward the cop, but none of them is in charging distance. He answers by firing twice, but doesn’t hit anything. At least no new zeds are generated.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 25:</b> Only Smith is active this turn. He fires two rounds at the undead and kills one of them. Unfortunately one new zombie is created as a result of the shooting</span><span style="font-family: Times New Roman;">.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 26:</b> All act, but the cop goes first. His shots kill one zed, but generate a zombified girl behind the mob. All zeds move closer.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 27:</b> All are active, but Smith – being a Rep 5 – acts first. He fires two shots and moves backwards. This seems to be a slow, but successful effective method. Two zeds are killed, none are generated. It’s only 1 cop versus 4 now.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 28:</b> (Seven!) Oh, drokk it! All are active, but Smith still acts quicker than the zombies. A single zombie joins the horde. The experienced policeman</span><span style="font-family: Verdana,sans-serif;"> continues with his move and fire strategy. He kills two targets, but creates another zed in turn. The zeds move closer.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 29:</b> Only inspector Smith is active. He is fed up with attracting more zombies with gunshots. The zombies are spread across the board, so he decides attack them in melee. He will have to fight just one at a time, with 5 vs. 1 melee dice. Sounds like a solid plan.</span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcxZDT8V_9sIYNrEF6vajJGAKx6BHg1n0xogMagI_wiSyWCwjZLtiTabCWugOY46WpLhLqvrbkv4uvdZEVvCtZ4ov2xyid37RPsCUuvX36WFarljOBQ9CzvP65uvT7MSM8jeXIv5dvMtwy/s1600/cops+%2814%29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcxZDT8V_9sIYNrEF6vajJGAKx6BHg1n0xogMagI_wiSyWCwjZLtiTabCWugOY46WpLhLqvrbkv4uvdZEVvCtZ4ov2xyid37RPsCUuvX36WFarljOBQ9CzvP65uvT7MSM8jeXIv5dvMtwy/s400/cops+%2814%29.JPG" width="400" /></a></div><span style="font-family: Verdana,sans-serif;"> He passes two successes on the wanting to charge test and enters melee with his first target. </span><span style="font-family: Verdana,sans-serif;">The dice roll: </span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>*errgh!*</i> 5 vs. 1 and again... </span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>*aarrrf!*</i> 3 vs. 1 and again...</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>*gnuuh!*</i> 2 vs. 1 and again... </span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>*Aiiiieeeh!*</i> with a final result of 0 vs. 1. </span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">I cannot believe it, but inspector Anvil Smith is OOF! </span></div><div style="text-align: justify;"><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnIqq4E5zCYtxvXAzD5812DO5TZflEI2WSsaUULk3b9cHRw8co73tcHVFm8w95QmHvAm_J6VG-D2lLFCn7xouM-jOcMRPWNKnBgCQ1bfu7a1enDE6EhkkNFUQQQiM-AipLMFYDwkTzQlkl/s1600/cops+%2815%29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnIqq4E5zCYtxvXAzD5812DO5TZflEI2WSsaUULk3b9cHRw8co73tcHVFm8w95QmHvAm_J6VG-D2lLFCn7xouM-jOcMRPWNKnBgCQ1bfu7a1enDE6EhkkNFUQQQiM-AipLMFYDwkTzQlkl/s400/cops+%2815%29.JPG" width="400" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxfa0K_KXVh4metj-qclhtL8nxK98D-ZE9NotnlKJE2LEc_eyMGpS4U0eOD-G7ylWET_YbxGaBpUVmAkdcHFjkc1cxlzuUVPKTHkUZn-uXOZjRRQXss0YCP4wX8IEVrPvMebapeQ3-v9jc/s1600/cops+%2816%29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxfa0K_KXVh4metj-qclhtL8nxK98D-ZE9NotnlKJE2LEc_eyMGpS4U0eOD-G7ylWET_YbxGaBpUVmAkdcHFjkc1cxlzuUVPKTHkUZn-uXOZjRRQXss0YCP4wX8IEVrPvMebapeQ3-v9jc/s400/cops+%2816%29.JPG" width="400" /></a></div><span style="font-family: Georgia,"Times New Roman",serif;"><b>Final comment:</b> As a result of this massacre (including the last batrep) there are 3 dead cops and 35 dead zombies. I didn’t expect this result in turn 29. The whole scenario dragged on and on with zeds being annihilated and generated all the time and finally everything was over after a quick melee. Strange things happen in zombietown! Oh, and if the Whitefaces would have stayed on the board they would have been active 8 turns out of 17, generated terrified civilians twice and would have increased the amount of zombies generated as a result of rolling a seven! (four times). Furthermore I guess that Mr. Whiteface would have fired a total of 16 shots from his BA Pistol hitting probably nothing but attracting more zeds. Yes, I think that leaving the board was the right decision.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif; font-size: large;">Whiteface</span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com5tag:blogger.com,1999:blog-490979675764163274.post-80152994633966080792010-09-22T20:59:00.000+02:002010-09-22T20:59:21.169+02:00I shot the Sheriff...<div style="text-align: justify;"></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif; font-size: x-large;"><i>Day One – Location #8</i></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Cast:</b> Mr. and Mrs. Whiteface</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Objective:</b> enter he military base, receive food and protection</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Area:</b> suburban</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>Even without a lot of cash the Whitefaces had decided to check the supermarket for some food. Several shops had already been set afire by rioters and Mr. and Mrs. Whiteface had to fight a large mob of looters. They realized very quickly that they had no chance to push through the crowd and with only a small chance of finding something useful in the supermarket they had decided to walk on.</i></span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>The Whitefaces arrived at the Camelot Army Base on the outskirts of Whiteville in no time. Some refugees had set up their trailers right at the wall, but there isn’t any sign of a strong military presence at the moment. With a tilt of his head Mr. Whiteface guides his wife’s attention to a tall man approaching them. They don’t fail to notice that the stranger has a big pistol in his hand and Mr. Whiteface clenches his spade with both hands while hearing the distinctive noise of Mrs. Whiteface’s telescopic steel baton getting ready for action.</i></span></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Wn4omc4tszz28o4KQth2LitNZn_L1UpKvsgnR_F1nkfhyydvbF0jN8Fot-4bpR-GucjGgkVQfHGf1luNBvHzOgogEcsEWX3BShiXAdiVaTt8IZeQm2dVEdRjkI2Yam0nhq_bEZUz4RnO/s1600/loc8_1.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Wn4omc4tszz28o4KQth2LitNZn_L1UpKvsgnR_F1nkfhyydvbF0jN8Fot-4bpR-GucjGgkVQfHGf1luNBvHzOgogEcsEWX3BShiXAdiVaTt8IZeQm2dVEdRjkI2Yam0nhq_bEZUz4RnO/s400/loc8_1.JPG" width="400" /></a></td></tr>
<tr style="font-family: Verdana,sans-serif;"><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;">It's amazing what those Army Engineers can build with a few thousand Hescos.</span></td></tr>
</tbody></table><span style="font-family: Verdana,sans-serif;">This scenario is played on the usual 4’x 4’ table. The Whiteface Family didn’t succeed in location #7, the supermarket. They had been OOF’ed by ten terrified civilians even before the game started. The Whitefaces had needed one additional location to get to the supermarket and now arrived at the army base without further delay (2 successes).</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 1:</b> (Eleven!) Everyday something new. The tall man steps out of the shadows and the sunlight glints of the badge on his breast.</span><br />
<span style="font-family: Verdana,sans-serif;"> </span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>“Halt! Drop your weapons, creeps, you are under arrest!”</i></span><br />
<i><span style="font-family: Verdana;"> </span></i></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">I decided that they do the “Halt!” check from ATZ:Haven against the freshly spawned Rep 4 police officer with a BA Pistol.</span><br />
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<span style="font-family: Verdana,sans-serif;"><i>“Get lost, moron!” </i></span><span style="font-family: Verdana,sans-serif;">With an unnerved battle cry (The Whitefaces win the test with +2) the Whitefaces charge the cop.</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;"><b>Comment:</b> Right at this point, before checking for being charged I came to the conclusion that this may be my most stupid decision during Day One. This guy is a REP 4 with a firearm. Hello, anyone at home?!</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">The cop wants to show his superior melee skills and doesn’t use his BA Pistol (only 1 success on being charged). The missus annihilates him with a sickening sound (+3 successes in melee). </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 2:</b> (Seven!) The Whitefaces don’t stop (both active) to stare at the pool of blood and brain on the road. While Mr. Whiteface grabs the BA Pistol and some ammunition his wife is checking the corpse for some additional loot, but finds nothing. Some zeds must have noticed the enticing smell of human brain and appear further down the road (2 x 1d3 = 6! zombies). Due to the clockwise correction of zeds placed outside of the border I have four zeds appearing at the same place on the road, a lady of negotiable virtue next to the Mercedes and a zombified cop on the road to the military base.</span></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQSsRw5t8rWoIT6mtlEWzBYtvXWRa8V3QEc-oHCW337rbVzQerW_8ogC9LQAU6ftxYNskFxFvCss35k9MTwpAfpGEsekO_Dz2WVAPSMEjSuTKG6lkSzwEqL-qK_IR3nyPPGoZS9kZR2fd2/s1600/loc8_2.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQSsRw5t8rWoIT6mtlEWzBYtvXWRa8V3QEc-oHCW337rbVzQerW_8ogC9LQAU6ftxYNskFxFvCss35k9MTwpAfpGEsekO_Dz2WVAPSMEjSuTKG6lkSzwEqL-qK_IR3nyPPGoZS9kZR2fd2/s400/loc8_2.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif; font-size: x-small;">Uh...hello officer?!</span></td></tr>
</tbody></table><span style="font-family: Verdana,sans-serif;"><b>Turn 3:</b> The Whitefaces analyze the situation (inactive) while the zombies are closing in.</span></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl8xC1RnRE9PfSJu3QzFNXl-fADjUaHVJvHRy1eXg30zXwpopg8wZTonLEjK84Kx1AfUpPVtC5nCPQzgQGjT02i5-om_1946yScS9l9MahDpL-tfsHxZ46itMcMap2S7sonZ1_fN88FqEP/s1600/loc8_4.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl8xC1RnRE9PfSJu3QzFNXl-fADjUaHVJvHRy1eXg30zXwpopg8wZTonLEjK84Kx1AfUpPVtC5nCPQzgQGjT02i5-om_1946yScS9l9MahDpL-tfsHxZ46itMcMap2S7sonZ1_fN88FqEP/s400/loc8_4.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif; font-size: x-small;">Do you think they've seen us?</span></td></tr>
</tbody></table><span style="font-family: Verdana,sans-serif;"><b>Turn 4:</b> Mrs. Whitefaces urges her husband to <i>“Do something!”</i> but both don’t dare to move (inactive) while the zeds are closing in (active)…and start feasting on the dead police officer at their feet (for six rounds 4 – 9).</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><i>“Urrk! This is gross!”</i> says Mr. Whiteface (2 successes on see the feast) while Mrs. Whiteface runs toward the cab for a better place to throw up (1 success on see the feast and 2 successes on sanity check = stunned).</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 5:</b> Mr. Whiteface stares horrified at the feasting while his wife covers her face in her hands. (both inactive)</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn: 6:</b> <i>“Whoa, you really should see this, honey!” </i></span><span style="font-family: Verdana,sans-serif;">Mr. Whiteface shouts to his wife. She continues to throw up (both inactive).</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 7:</b> (Eleven!) <i>“I am the law! Get away from that officer” </i></span><span style="font-family: Verdana,sans-serif;">Another cop appears, this time a Rep 5 Veteran with a BA Pistol. Mr. Whiteface glances at the S&W Model 29 and yells “They’ve killed him, these horrible creatures killed your partner!” </span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;">I decided that the cop wouldn’t confront the Whiteface Family in this situation.</span></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihyDvKcrKXXaucZ6VXaLMAauDX8WjvD7lQY9NaFIr3otMcN43XJuMk8ZfhwyTOfzZAxfArvrFDFHX-uJsvdJ8MmOBcbzh5bBwqqdfozuZDdueHj82mEQmMkLkW-cOCZ35eLGcXgOdLxrtN/s1600/loc8_6.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihyDvKcrKXXaucZ6VXaLMAauDX8WjvD7lQY9NaFIr3otMcN43XJuMk8ZfhwyTOfzZAxfArvrFDFHX-uJsvdJ8MmOBcbzh5bBwqqdfozuZDdueHj82mEQmMkLkW-cOCZ35eLGcXgOdLxrtN/s400/loc8_6.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;"><span style="font-family: Verdana,sans-serif;">You've got to ask yourself one question: "Do I feel lucky?"</span></span></td></tr>
</tbody></table><span style="font-family: Verdana,sans-serif;"><b>Turn 8:</b> The zeds continue feasting, the cop walks slowly towards the carnage and fires two shots at the zeds. The first shot is a solid hit and kills one zed, but the second shot misses. No zombies are generated due to shooting. Mr. Whiteface stares at the killed zombie next to him while Mrs. Whiteface cautiously tries to get his attention (both inactive).</span></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizvWkpxxHp0R5-ky9Ge19NMNG1YNA6J-NiiFfIVw8oj1LV3Ckp8fmyYcJNXvIWgj-UjgnjSYozLhqbAlgDmqUrK6Ob8e73H-qdmToczgJgsGggtcpCqNXQ0gqlI0NQvedvZGSA8xTmeE0e/s1600/loc8_7.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizvWkpxxHp0R5-ky9Ge19NMNG1YNA6J-NiiFfIVw8oj1LV3Ckp8fmyYcJNXvIWgj-UjgnjSYozLhqbAlgDmqUrK6Ob8e73H-qdmToczgJgsGggtcpCqNXQ0gqlI0NQvedvZGSA8xTmeE0e/s400/loc8_7.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif; font-size: x-small;">Well do ya, punk?</span></td></tr>
</tbody></table></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"><b>Turn 9:</b> The last round of feasting and there are still a lot of zombies around. The activation dice show a (Seven!), so more zeds will appear. Eight new zombies for three humans on the board. All three humans have been placed so cleverly that many zombies 12” away from them are in charging distance of another human. Seeing so many new zombies arrive and noticing that the previous zombies are finishing their picnic every human is alert (all humans are active). Mrs. Whiteface gets on her feet and Mr. Whiteface runs over to cover her from the zeds in charging distance at her back. All the while the Police Veteran is shooting at the zombies but doesn’t hit anything. As a result of his shooting two more zombies appear…right in charging distance of The Whiteface Family. Can anyone say “bloodbath”?</span></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFzIy_yFVpzne-4XytLQOZASPGOZWZzV-6PQxC769hBz1NeY78tFwHDyYPjGuSVyxg0St2mkfaIRUiURnZiIXXuEZVa1PDZ8o36NLeJJjKcaknn3LfiK-kku5zUBRQPcsiv8qRRzU1C9bm/s1600/loc8_9.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFzIy_yFVpzne-4XytLQOZASPGOZWZzV-6PQxC769hBz1NeY78tFwHDyYPjGuSVyxg0St2mkfaIRUiURnZiIXXuEZVa1PDZ8o36NLeJJjKcaknn3LfiK-kku5zUBRQPcsiv8qRRzU1C9bm/s400/loc8_9.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif; font-size: x-small;">Look for Mr. Whiteface at the cab...</span></td></tr>
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<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJdBzSX1VrX0YP7LYDhq6xzsisrB0JAcQNtbr7pPuu57i0ZqUDxJa1ABIgvEnmML8hdsV6o7GKFMsVgKOOmkL2HEFNdlOPDq1bHGPRbpTBKhe-5B3KFHBr6sC8iL3Qpt99e_ajfZViNN3d/s400/loc8_10.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif; font-size: x-small;">...just where the zeds spawned due to shots fired. Bummer!</span></td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJdBzSX1VrX0YP7LYDhq6xzsisrB0JAcQNtbr7pPuu57i0ZqUDxJa1ABIgvEnmML8hdsV6o7GKFMsVgKOOmkL2HEFNdlOPDq1bHGPRbpTBKhe-5B3KFHBr6sC8iL3Qpt99e_ajfZViNN3d/s1600/loc8_10.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 10:</b> The feasting is over, let’s find a new snack! (Eleven!) Another cop enters the scene right next to the vet. This time it’s a Rep 5 Detective with BA Pistol. The Whitefaces are shocked by the amount of walking corpses around them, but the police veteran is pumping more lead into the zombies. Two shots, two zeds killed, one zombie generated. At least the new zed is farther away.</span></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX99NcQEdCHKK-8l1ua38aoClrq-jVN6iPmL9ncgjQtNQVXzl5D5QTELe5OCTy5afdR_OegNEZ7GM3c65S6SwhwE2b77fGEayRpM9he8hTyPkvIjyp_APs86GFPTN3GF_X2CiO4d3XUc8J/s1600/loc8_11.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX99NcQEdCHKK-8l1ua38aoClrq-jVN6iPmL9ncgjQtNQVXzl5D5QTELe5OCTy5afdR_OegNEZ7GM3c65S6SwhwE2b77fGEayRpM9he8hTyPkvIjyp_APs86GFPTN3GF_X2CiO4d3XUc8J/s400/loc8_11.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif; font-size: x-small;">Do you need help, Harry?</span></td></tr>
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<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh651XBJ4Nhb_bNeSgZ5sHjuKLQwOjzrs0YvnpRfnQSvthwj1Tty7hS4RbuX6C1OISkT0qnVw2lXMZowrqHGdd9CqXRqaT8x3XIF-GY3ZXHWJL3z3xVhg-DsXnzTm89E1IT_lbqoYyRgIdy/s400/loc8_12.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr style="font-family: Verdana,sans-serif;"><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;">Trust me. I know what I'm doing.</span></td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh651XBJ4Nhb_bNeSgZ5sHjuKLQwOjzrs0YvnpRfnQSvthwj1Tty7hS4RbuX6C1OISkT0qnVw2lXMZowrqHGdd9CqXRqaT8x3XIF-GY3ZXHWJL3z3xVhg-DsXnzTm89E1IT_lbqoYyRgIdy/s1600/loc8_12.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><span style="font-family: Verdana,sans-serif;"><b>Turn 11:</b> This is a job for the professionals! Only the cops are active in this turn. The veteran remains at his place, but the detective walks over to support the Whitefaces. Both cops fire two shots at the zombies. The veteran kills 2 zombies and the detective kills a zombie threatening the Whiteface Family. As a result one zombie is generated. At this point I felt very, very bad for killing the police officer in turn 1. </span></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh89oKPJVSCCiVw2pBtLPEqBAp7dQKO0A0-HFls6occ3hLjnjxEXaCr416m2EmTa_V1KcqWu6nzU1hIKFVyZELa6YcQ0GD_9nlzQ0CRlfdL7yuyqI4JgtavViZoHEntGikDvLokA0lL6HOs/s1600/loc8_13.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh89oKPJVSCCiVw2pBtLPEqBAp7dQKO0A0-HFls6occ3hLjnjxEXaCr416m2EmTa_V1KcqWu6nzU1hIKFVyZELa6YcQ0GD_9nlzQ0CRlfdL7yuyqI4JgtavViZoHEntGikDvLokA0lL6HOs/s400/loc8_13.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif; font-size: x-small;">How many shots can he fire without reloading? This is like one of those old wild west flicks!</span></td></tr>
</tbody></table><span style="font-family: Verdana,sans-serif;"><b>Turn 12:</b> Yeah! Hah, how I needed this result! (all humans are active, the zombies fail to understand what is happening to them and are inactive). Both Cops fire again. The veteran misses twice, while the detective knocks down one zed. I pondered about the situation for some time, but in the end I decided to leave the table with a fast move. This was way too dangerous for Rep 3 civilians and I wasn’t bent on discussing the whereabouts of a missing BA Pistol with two Rep 5 cops.</span></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNTcGtfhSzpFaIjuPJQ1-W-8ULT6Rwd-UJNmXtuwBkTs3OVhJ2S6L7piXsCCsI0ytlmyTjXr4Def8qff1AU5Bb5QYwL2tR2DgCnfPUA4NrQBHt6e9NgrpOaVjS-TtM1Jc5to4UGnsttOZV/s400/loc8_15.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif; font-size: x-small;">Note: the green and the trees on the right side of the road are not part of the 4' x 4'.</span></td></tr>
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<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt9mQ31NKfqg60w6_POz0DwJHFcrgOg0tNCYOT4g6xa2dmM2aCStBG10vhyLyu90qWKrN4Q0RKSHl4WmTXIpWoyYThzn2n7Sk-LRKO6K8bWswj9LNQU6R1BWThPi65pZ9D9Il8OeTMN90e/s400/loc8_16.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr style="font-family: Verdana,sans-serif;"><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;">Believe it or not, this used to be a great neighborhood - till it changed.</span> </td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNTcGtfhSzpFaIjuPJQ1-W-8ULT6Rwd-UJNmXtuwBkTs3OVhJ2S6L7piXsCCsI0ytlmyTjXr4Def8qff1AU5Bb5QYwL2tR2DgCnfPUA4NrQBHt6e9NgrpOaVjS-TtM1Jc5to4UGnsttOZV/s1600/loc8_15.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt9mQ31NKfqg60w6_POz0DwJHFcrgOg0tNCYOT4g6xa2dmM2aCStBG10vhyLyu90qWKrN4Q0RKSHl4WmTXIpWoyYThzn2n7Sk-LRKO6K8bWswj9LNQU6R1BWThPi65pZ9D9Il8OeTMN90e/s1600/loc8_16.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><br />
<span style="font-family: Georgia,"Times New Roman",serif;"><b>Final Comment:</b> Wow, this was so close! I was so nervous and so thankful to receive help from the cops and yes, I really had a bad conscience about turn 1. This Day One was way more entertaining than the first one, but I rated it as unsuccessful for the Whiteface Family. If they had found Dotty it would have been a success regardless of not getting cash from the ATM, not getting food from the supermarket, but without Dotty? No success, so I rolled the dice for a possible Rep reduction, but both Stars stay at Rep 3 (with Mrs. Whiteface now being a survivor).</span></div><div style="text-align: justify;"><span style="font-family: Georgia,"Times New Roman",serif;">Day One is over for the Whiteface Family, but I decided to finish this scenario with both cops. They deserve all the honour! </span><span style="font-family: Georgia,"Times New Roman",serif;">Just this much: Turn 13 will start with an activation dice total of (Seven!)…</span></div><div style="text-align: justify;"><br />
<span style="font-family: Georgia,"Times New Roman",serif; font-size: large;">Whiteface</span></div><div style="text-align: justify;"><span style="font-family: Verdana,sans-serif;"></span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com4tag:blogger.com,1999:blog-490979675764163274.post-40902048171255764132010-09-15T09:10:00.001+02:002010-10-07T13:10:06.895+02:00Who needs money, not me!?<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: x-large;"><i>Day One - Location #5</i></span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Georgia, "Times New Roman", serif;"><b>Cast:</b> Mr. and Mrs. Whiteface</span></div></div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Georgia, "Times New Roman", serif;"><b>Objective:</b> get some cash from the ATM</span></div></div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Georgia, "Times New Roman", serif;"><b>Area:</b> suburban</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><i>Mr. and Mrs. Whiteface where still in shock after their unsuccessful search of Dotty at the Kindergarten. There had been so many aggressive and irritated people running around. Mrs. Whiteface had tried to fight her way through the crowd on her own when Mr. Whiteface had been knocked out by a thrown chair, but to no avail. The Whiteface’s had lost so many hours when they continued their search after the rampant mob had mostly left the area, but the Kindergarten had been evacuated already.</i></span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><i>Now they had reached their next target: a small bank office with an ATM. There wasn’t anyone in sight, even the primary school to their left was uncanny silent. Without talking they started to run towards their destination.</i></span></div></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"><span style="font-size: x-small;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-MULgwLQBbkmZb32hs7Dgjqz8uWZQ1swNLdJgY9MHvbcoIdsHpC0xszphcV4geUhFMOksymOVoM0FvX7h8pGrbtTcYo7fW2rMlsxyiPLOCxIWuNI3lKDSXK1etHbjf47Zz8paTz5z39zb/s400/CIMG0304.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></span></td></tr>
<tr><td class="tr-caption" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"><span style="font-size: x-small;"><strong>pic. #1:</strong> The ATM is in the brown building over there.</span></td></tr>
</tbody></table><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><span style="font-family: Verdana, sans-serif;">This scenario is played on a 4’ x 4’ table again. The Whiteface’s had arrived at the Kindergarten normally (2 successes) in location #2, but they hadn’t been able to push their way through nine terrified civilians at the start of the game. Mr. Whiteface had been going down against opponent #5 and Mrs. Whiteface had been OOF’ed by opponent #8. This location had been over even before the first activation roll. </span></div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;">I decided to take the same table again and start at the road visible above the primary school. They had needed two additional locations (0 successes) to arrive this part of town, because they had left the area around the Kindergarten with great reluctance. Their new objective is inside the brown apartment block in the centre of the table. This time the Whiteface Family will only use one activation die, but more zombies may appear due to them counting as two humans on the table. </span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><br />
</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><b>Turn 1:</b> Both do a fast move (1 success) along the road towards the T-intersection without problems.</span></div></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC3MhpyJgW0Tb23r3hql1CqhDf0WjX2Zy31q3fcQk2PHMvk3J4TrwA__7tJF8RZX9BgCgPhyphenhyphencjpgnZ3e8hXEgobFi78wsJk53Jhw_3KU-3SItxFMXk65N7cRc8MScH5gZCuJR2NYCltyFG/s400/CIMG0305.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"><span style="font-size: x-small;"><strong>pic. #2:</strong> Let's go!</span></td></tr>
</tbody></table></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>Turn 2:</b> (Seven!) This area isn’t as empty as the Whitefaces had presumed. They stop to check the new arrivals (inactive, 5 zombies). There is a badly mauled guy dragging a rifle along the asphalt on the road behind them and Tom, the Town Sheriff between the Humvees in front of the school. They see Rose, the friendly waitress from the nearby Diner appearing from their left but fail to notice the two eerie children behind the school.</span></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikhzxg7I0P1wYsXH9DQ3W2iFur60mOlK1g3toWt8SgGLZFIydi1K3Nuu-Rsz4c3S9juCKBJIjRX3_5Oq2MgqKl01ZnR7Mmr2VY7MIDbN6wzCUeipl6KbbE8SleAuXfSYO6T-VnVl4bsPGJ/s1600/CIMG0308.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikhzxg7I0P1wYsXH9DQ3W2iFur60mOlK1g3toWt8SgGLZFIydi1K3Nuu-Rsz4c3S9juCKBJIjRX3_5Oq2MgqKl01ZnR7Mmr2VY7MIDbN6wzCUeipl6KbbE8SleAuXfSYO6T-VnVl4bsPGJ/s400/CIMG0308.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;"><strong>pic. #3:</strong> Here they come!</span></td></tr>
</tbody></table><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>Turn 3:</b> When they see the zeds closing in (all active, Zeds move first) the Whitefaces don’t hesitate and decide to run (fast move, 1 success) along the road. Sheriff Tom and the school boy have minor problems with the hedge around the school, but not too much.</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiK9GU7VjAlC-fR6F4r5AteSbBje4uszktsSfXOSTulTiHzbrSsG-BVcZ98RPb5Ig4mGRw24IzaDVZeFAmNYhVDT2TOl85VQj9tijBa5kPceVcs2OXjVwAP6gvuAlC3sWkp01zakEO_X8z/s1600/CIMG0309.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiK9GU7VjAlC-fR6F4r5AteSbBje4uszktsSfXOSTulTiHzbrSsG-BVcZ98RPb5Ig4mGRw24IzaDVZeFAmNYhVDT2TOl85VQj9tijBa5kPceVcs2OXjVwAP6gvuAlC3sWkp01zakEO_X8z/s400/CIMG0309.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"><span style="font-size: x-small;"><strong>pic. #4:</strong> Good thing these aren't Ragers!</span></td></tr>
</tbody></table><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>Turn 4:</b> Looking over his shoulder Mr. Whiteface sees the zombies still following them (all active, zombies move first) and he urges his wife to run faster (fast move, 1 and 2 successes). </span><span style="font-family: Verdana, sans-serif;">Mrs. Whiteface arrives at the trees while Mr. Whiteface is dragging staring at the abandoned cab on the road.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><br />
</span></div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"></span></div><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><b>Turn 5:</b> The Whitefaces cease to move (inactive) when they notice a large pool of blood and unidentifiable remains in the back of the cab while their zombified pursuers are getting closer (active) to Mr. Whiteface.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;"><div style="text-align: justify;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><b>Turn 6:</b> Mr. Whiteface isn’t able to make up his mind (inactive) and the zombie hordes moves nearer again. The Sheriff will be in charging distance next round, with Rose the waitress not far behind.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><b>Turn 7:</b> What a lucky guy Mr. Whiteface is! (All are active, the Whitefaces move first). He awakes from his daydream yells at his wife and both run (double successes due to leadership) into the group of trees next to the road. They manage to reach the back of the bank building. Rose and Tom are still able to see them and the other zeds move where they last saw Mr. Whiteface.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><b>Turn 8:</b> So many decisions, not enough time (All are active, but the zeds are going frist this time). Three late comers move just in time to get Mr. Whiteface back into there blurry sight again and the two leading zombies walk through the trees. The Whiteface Family realize that their attempt to hide has been futile and they start to run (fast move, 1 success) around the corner of the building.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><b>Turn 9:</b> The Whitefaces try to catch their breath (inactive), something the zeds don’t need to do (active). The undead horde moves towards the spot where they have last seen their prey, but they are not able to get them back into sight again.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><b>Turn 10:</b> The Zombies are irritated! Where is them brains?! (inactive) The family runs (fast move, 0 and 1 success) around the next corner towards the door. Mr. Whiteface stops at the door while Mrs. Whiteface enters the building.</span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Verdana, sans-serif;"><b>Turn 11:</b> The zombies have lost their motivation (inactive). Mr. Whiteface checks the area before following his wife inside the bank office. Mrs. Whiteface is already frustratedly kicking the ATM. There description for this location tells me that there is no money inside and that this location is over. </span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Comment:</strong> I had some minor problems with my pictures and will add more later on. Nevertheless I wanted to get this batrep done, because I played this game last week. </span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><span style="font-family: Georgia, "Times New Roman", serif; font-size: large;"><i>Whiteface</i></span></div></div></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com14tag:blogger.com,1999:blog-490979675764163274.post-71876350077804049102010-09-07T12:36:00.000+02:002010-09-07T12:36:29.009+02:00Home, sweet home...<div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><span style="font-size: x-large;"><em>Day One - Location #1</em> </span></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Cast:</strong> Mr. and Mrs. Whiteface</span></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Objective:</strong> go home, join each other, grab weapons, drive away</span></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Area:</strong> suburban</span></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><em>Mr. and Mrs. Whiteface hadn't really listened to the morning news in the radio. They had been drinking some coffee while talking about Mrs. W's strange dream last night. Mr. Whiteface concluded that all those violent incidents in the media had some influence on her dreams and he assured her that those kind of things wouldn't happen in Whiteville.</em></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><em>Five hours later both of them were fighting their way home. There were riots and looting all over the town. The Whitefaces agreed to meet at home before going to the kindergarten to get Dorothy. </em></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJtBOgerHoo_EZZRgdFehJ7pRb3pVYArcIYjVpnknvwcpryyJe9nC3rYCt_zDqomPgZcGwcXqAh62n-mbL7xyTo_SYp0m1tmQ3wkNfZIi7GeJG8PigKb9_XdKnNePd0VIrkWEHFqR_IykH/s400/DayOne_Loc1a.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: x-small;"><strong>pic. #1:</strong> The peaceful suburbs of Whiteville</span></td></tr>
</tbody></table><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;">This scenario is played on a 4' x 4' table. Mr. Whiteface starts on the road coming from the right. You may spot him next to the roof of the church tower. Mrs. Whiteface starts on the road at the bottom of the table. No zombies or terrified civilians are present at the moment. The Whiteface's home is this time the small blue house on the left side with the two blue pick-ups next to it. It had been bigger in Mrs. Whiteface's dream. Both miniatures are 30" away from the door of their home.</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;">As a <strong>house rule</strong> I will roll three activation dice in this scenario. One for Mr. Whiteface, one for Mrs. Whiteface and one for the zeds. I will check Mr. Whiteface's die and the zombie die for random events and I will check Mrs. Whiteface's die and the zombie die the same way. This way I know where zeds, terrified civilians or the police may appear. This house rule will be used throughout the whole location, even after they join each other or activate as a group.</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><strong>Turn 1:</strong> As Mr. and Mrs. Whiteface don't see anyone they both try to run down the street towards their home. From the shadows of the church a pale looking female jogger appears (both activate, Mrs. W. triggers 1 zombie). Mr. Whiteface runs to the T-crossing (2 successes) and Mrs. Whiteface runs to the flag pole (1 success).</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><strong>Turn 2:</strong> Mr. Whiteface sees his wifes and stops while he waves to her (he's inactive). The jogger walks onto the road between the two Humvees parked in front of the church (Zed activates first). An old guy staggers across the lawn behind the white house and a guy in a torn business suit appears at the border next to the same house. As a special surprise an old granny appears on the road nest to the T-intersection, only 9" away from Mr. Whiteface (Yes, Mrs. Whiteface rolled another seven for three new zombies). I have to admit that after reading my notes I think that I forgot to move Mrs. Whiteface this turn.</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwjaUrAv8GNcYdn0aVvBOH8F4I3of2Y5suzWkhtEAHIWtKQ13o-HIs2ca64oclGfFG55I0EhyphenhyphenCPuZ7v8PWmnCxeaJgIYCR8G5e4P3FKhGah0qyEKRm7rfFbW2ROcE48HtvWbdYIY8gQBv_/s1600/DayOne_Loc1b.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwjaUrAv8GNcYdn0aVvBOH8F4I3of2Y5suzWkhtEAHIWtKQ13o-HIs2ca64oclGfFG55I0EhyphenhyphenCPuZ7v8PWmnCxeaJgIYCR8G5e4P3FKhGah0qyEKRm7rfFbW2ROcE48HtvWbdYIY8gQBv_/s400/DayOne_Loc1b.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><strong>pic. #2:</strong> There is not much life in this part of town.</span></span></td></tr>
</tbody></table><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><strong>Turn 3:</strong> Having been undead only for a short time, the inexperienced zombies hesitate this round (inactive). Mr. Whiteface runs (2 successes) to his home. He could easily move inside, but he decides to wait outside and turns around to watch his wife. Mrs. Whiteface sighs when a business women and a little girl with a teddy bear appear on the road behind her. She doesn't really notice that a street maintenance guy moves onto the green next to the business suit man (Oh, well, Mrs. Whiteface does what she does best: bringing zeds into the game! Three again.). She runs (2 successes) toward her husband stops beside him and turns around as well. She couldn't have move into her home, so it's better to prepare for a fight.</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYyXJst7ZhJ3UXlz5foDImiNUrW0BgAnLzY9ihx2X7O1eHxfTLdddabti4Fvci2Y-7c1Hu0Z-QpMiz5q7JeM0KcYzgR_kCygQpuNZkN45Ochyphenhyphenm6Rp9TC5bk9CEnzlgupQhzbvRV1zTn_iB/s400/DayOne_Loc1c.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: x-small;"><strong>pic. #3:</strong> Seven zombies on the table in turn three. Not bad, eh?</span></td></tr>
</tbody></table><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEyEDMOXgPn_ll-HenXK1ZkyQTarI0hxN8gbswFGZmBWQXX8wj1o_xB2BDGwO0jg5rTbmKvZ3rrwfaCahmWkkqZ2SKPiAMMEb0rU-9_ouKPjp0L4ZPFAye5vfOa6hEhHgjq4TNVfR2wQIQ/s400/DayOne_Loc1d.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: x-small;"><strong>pic. #4:</strong> Prepare to defend position!</span></td></tr>
</tbody></table><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><strong>Turn 4:</strong> The Zeds move first this time. All move close and granny-Z ends here movement just 3" away from Mrs. Whiteface, but a fraction farther away from Mr. Whiteface. </div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;">Mrs. W. passes the Zed Or No Zed test with two successes,...but hey wait a second, isn't that Granny?! (She rolled doubles on the test, counting just as one success). Granny Whiteface charges while Mrs. Whiteface hesitates. Due to the leader die of her husband Mrs. Whiteface is able to fight in melee and OOF's Granny. I checked Mr. Whiteface for Zed Or No Zed during the charge and he passed without problems.</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;">The small group led by Mr. Whiteface enters the house.</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeLyCTrpT6E6iYqCfcR-81art765q1DS50Zvv90W_dl1Mwma6YzFvmjkRXfewWT80ILQtewDRWFfSNLSObgx8yX-5grgsYxhzP6OjjRglmXBF4ljOm_83auWtefWlVD46edbdkbK-UgRR2/s400/DayOne_Loc1f.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><strong>pic. #5:</strong> What the...?! It's Granny!!!</span></span></td></tr>
</tbody></table><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Turn 5:</strong> The Whiteface's close the door behind them and try to catch their breath (They are inactive. To get the weapons they are looking for they have to be active for one turn.). The zombies have cannot see them anymore, but they move closer to the spot where they last saw them (active).</span></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRBrXRJnEHDKOhQDUmcmgafpX-d4hECQweps9E_ROxCGyWPnpBiEyo_fmjaO4xXeFeqctM9URAAV2LIK8rpygekvc0XkGGI0kIyvCC9yRSEcZiAR18DfcqeOOMjSHK9SZHzppDmRGloVLe/s400/DayOne_Loc1g.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: x-small;"><strong>pic. #6:</strong> Home, sweet home!</span></td></tr>
</tbody></table><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><strong>Turn 6:</strong> Everbody stops to listen to the strange noise coming up the street. The Whiteface's hear a lot of shouting, screaming and knocking on their door and the zombies think they hear a dinner bell. (all inactive, Mr. Wh. with doubles). Five terrified civilians demand entry into the house. </div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Comment:</strong> I decided that just for this situation Mr. and Mrs. Whiteface could fight together against single opponents coming through the door. Out on the open ground I would let each of them fight one enemy.</span></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXhGVL1bbErw5OBdQkpP5ScS5UCED9IgFHyFFwbU7ee_QQGSSRGQDdjGYOORlRpivojvcYvVwLd-QT2m_FjYUFGiHYk0tG-1auEj8EG1JRsxDLz69c5dKBRQsUmJotMwu98RvKPVyisJxN/s400/DayOne_Loc1h.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: x-small;"><strong>pic. #7:</strong> Shoo! Shoo! Go away!</span></td></tr>
</tbody></table><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;">Both of them manage to push the five wannabee intruders out of the door, but Mr. Whiteface has to use his "Luck" attribute. Remember, I will use this attribute only once over whole Day One.</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><strong>Turn 7:</strong> Guess what! I rolled triples! After staring gloomily at the dice for some time I rolled for terrified civilians...for Mr. Whiteface AND for Mrs. Whiteface. Twelve, yes twelve, terrified civilians try to break the back door. It's the same situation as last round: one looter enters and receives his deserved beating by the Whitefaces before sending in the next guy. </div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjetfDCo1HrZ7UNtg3NyCqGopYNyEdr0A6lEZkKTAb1FbWUUFGbdfqVbAbNPOucLM7heIm4cQk51YBFc4YwC3_qykPVzUK8BggwV6PBJAlGAwQ8oVCNEY0LfkKuJUXFJleyn_fHCH3k4z7d/s400/DayOne_Loc1i.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: x-small;"><strong>pic. #8:</strong> This is madness! I hate my dice!!!</span> </td></tr>
</tbody></table><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;">Although they are still unarmed they manage to push the terrified mob outside. No delusions of grandeur though, the elventh guy was a close call. This is a world gone crazy!</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><strong>Turn 8:</strong> All need some time to catch some breath or marvel about the amount of food running around. No one is active this turn, but another zed arrives (Mrs. Whiteface again!).</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><strong>Turn 9:</strong> Time for some action. The Whiteface group is active, but they will move last. The zombies will move first. Three zombies charge the five civilians at the front door. With double and singles successes on the Zed Or No Zed check all three zombies charge and the civilians have to take a Being Charged test. Of those three that are attacked two retire around the corner of the house. Two civilians in the second row have to take their place. It's three against three. The first civilians kills his zed (a relative!), the female civilian is OOF and the third one kills his zed as well. The surviving civies take the Man Down check and though the first one would have stayed he notices that his companion retires. So he decides that ducking back behind the corner might be wiser this time.</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;">As a result one zombie prepares spoon, fork and napkin for his next activation and four civilians hide around the corner and pretend not to hear anything. All the humans at the back door move randomly and the Whiteface's finally grab their weapons.</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDW8htKYfqiOzWYutOpWb58rv-FgFbXWuKlemv-zdjjEv9YQKAOpsMy38b_h2X0JAHjJh6COi3YWX-7EB_MdDZeOZ_vKWDumzCIfed8i65oXdXqF98QiD7fBhjnkzjuKaNEB7_n8qvHMNw/s400/DayOne_Loc1j.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: x-small;"><strong>pic. #9:</strong> Do you think they're gone?</span></td></tr>
</tbody></table><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><strong>Turn 10:</strong> The group is active, but Mrs. Whiteface triggered terrified civilians with a double five. The zombies are having the time of their unlife and decide not to rush anything this turn (inactive). The family does a fast move (0 successes) out of their home facing a group of four terrified civilians at the end of their movement.</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Comment:</strong> Every Whiteface has to fight terrified civilians on his own because there is no narrow door opening this time. The civilians don't have to split up their dice.</span></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;">Mr. Whiteface is knocked out by his first opponent. Good start, I guess he hadn't enough practive with his spade. Mrs. Whiteface putting her steel baton to good use. She defeats all civilians, although the last one is a tough fighter.</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;">The neighbour's car is just a few steps away, but Mrs. Whiteface will have to carry her husband now. Embarrassing, I know...</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmi2w5UJi7mR-HSNJuGDaAOSI5TgLvToZYV6t88laEDk2T3WIfkeN6bq6NPXz446_L3yKeX9_ftM7iNMErpUkk3aTAi8U6KE6kHTtwqRhnyPRVLYTaOL8HrSKLpfTOBGNFv43FqFXw1li3/s400/DayOne_Loc1k.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: x-small;"><strong>pic. #10:</strong> "<em>I will take this *#&% car!</em>" yelled Mrs. Whiteface </span><br />
<span style="font-family: Verdana, sans-serif; font-size: x-small;">"N<em>ow get the &%$§# out of my way!"</em></span></td></tr>
</tbody></table><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><strong>Turn 11:</strong> A triple one! Wonderful, eh? All are inactive and I will roll twice for terrified civilians. I am kind of lucky, only five civilians dare to oppose her. As you can see in the next picture I had to fall back on my special survivor box. You won't see me putting any unprimed miniatures on the table. Even I have my standards!</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR8JMz1ygDaF77bkOSvKjYuwBr68rPfm_uCf-H1V9se404sZ2eipGpbDLWmdsaVu3k24NpAbqmvyFWC4WfTbsj5vY_quPRTNMKURc9_pmIkoyVyIGssHYSsEA45PsrFzdK5eZMmOTK7oNN/s400/DayOne_Loc1l.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: x-small;"><strong>pic. #11:</strong> Meeow!</span> </td></tr>
</tbody></table><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;">The Missus slaps the blue haired girl with the back of her hand and sends her running away crying and complaining all the time. She manages to knock out the strange guy in the orange suit with her steel baton before she goes down against a small guy with a club. This location is over. Just one activation away from the car or the table border, but it's over nevertheless.</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Final Comment:</strong> This game was great fun, even though I technically lost! I had no problem of bending the rules to my will without feeling like I was cheating. Sometimes it was to my advantage, sometimes I had a disadvantage, but it always felt right. Being so close to a successful completion of this scenario and getting knocked out again by terrified civilians is hard, but this time it doesn't feel like I have lost. Eight zeds and 26 terrified civilians were messing around in this scenario, but I managed to get the Whiteface's together and grab the weapons and almost left the table. If - after I have played through Day One - it is not clear if Day One was a success or not I will not hold this against them very much. The Whiteface family did a formidable job. </span></div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; font-family: Verdana, sans-serif; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif; font-size: large;">Whiteface</span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com14tag:blogger.com,1999:blog-490979675764163274.post-27228250304677086472010-09-03T10:46:00.000+02:002010-09-03T10:46:45.282+02:00Living the dream<div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;">After my first ATZ campaign ended sooner than expected the Whiteface Family is now gearing up for another try. This time the family lives in a suburban area of Whiteville. </span></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDpQGnrYo03F5W1lDT9jhyphenhyphenKA9lSCFITedcnSH1cxrcZSgnqtnZo-sJaqcEHUZH48ILFym3XrTqMYVEq32nL9QLcyxi36PM_qRz46t77zXjKz1QQ1QPtREmSUZRR3K0k2UyZBrkOArPxLdG/s400/family1.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: x-small;"><strong>pic. #1:</strong> Mr. Whiteface, Mrs. Whiteface, little Dotty</span></td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Mr. Whiteface</strong> starts as a Rep 3 office droid with the "Lucky" attribute again.</span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;">He will receive his second attribute at Rep 4. He doesn't have any weapons at hand. </span><span style="font-family: Verdana;">His miniature is <a href="http://www.rafm.com/Merchant2/merchant.mvc?Screen=PROD&Store_Code=RAF&Product_Code=RAF02816&Category_Code=USXMin">Harold Smith, white collar survivalist</a> from RAFM. The miniature is painted and varnished, but I intend to give his shoes a coat of shiny 'ardcoat. His base is a generic slotta-base with a selfmade milliput pavement with some shotgun shells lying around.</span></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMYNzwo1vOzEb1-ziGWpCIGAwMiU4TVEZqQItr5QCAOFHa-upxqjS31DpWN5o-D6RAxjzN7wl9qf_ZArQjhmmBlkZb4FpA3VTIq3s3UHS_JHQpf5Zi_lPzvXNPR-OP1c1vXBQtdlFuBWjG/s400/family2.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: x-small;"><strong>pic. #2:</strong> Mr. Whiteface with better lighting</span></td></tr>
</tbody></table><div align="justify" class="separator" style="clear: both; text-align: center;"><span style="font-family: Verdana, sans-serif;"></span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Mrs. Whiteface</strong> is a Rep 3 teacher. </span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;">I have not finally decided about her attributes. She starts without any weapons too. Her miniature is the well known <a href="http://www.hasslefreeminiatures.co.uk/pack.php?pack=817">Dionne (b)</a> from Hasslefree Miniatures. I have not yet finished painting Mrs. Whiteface. The dark colour scheme may not be clearly vivible on these pictures. The coat is black with grey highlighting, her suit is black with dark blue highlighting and may receive some 'ardcoat. Her hair is - under natural lighting conditions - brown. Mrs. Whiteface's eyes may appear too big or dissimilar, but I can assure you they are not. Hasslefree miniatures are small and their heads are in the right proportions, so these eyes are really, really small. Her base is a round diamond plate from Antenociti's Workshop.</span></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbIy1AJ6YJF3OFXV3mcAfyxkLAr18oUWyjZTS94m8CJVePsd1xKt6UbjjZT7Pnk-tgETUcyZFhaAWb3nsopaEwoWym6VvSLkjC3Jpxs2n3DT2XlnmFAgkYVgcgSFO0tCiniD9eKFNdynf1/s400/family3.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana, sans-serif;"><span style="font-size: x-small;"><strong>pic. 3:</strong> The family again, but from a different angle</span></span></td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Little Dotty</strong> is not a real character. She will act like one of the Bleens from the corresponding scenario.</span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana;">I have chosen <a href="http://www.hasslefreeminiatures.co.uk/pack.php?pack=1364">Rose</a> from Hasslefree Miniatures. This is a great miniature, but it is incredibly small. Rose has only received a black basecoat and some Tallarn Flesh so far. Rose's base is a round road with large manhole from Antenociti's Workshop.</span></div><div class="separator" style="clear: both; text-align: justify;"><br />
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</div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana;"><u><span style="font-size: large;"><strong>The Improved Plan (TM)</strong> for Day One:</span></u></span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana;"><strong><span style="font-family: Georgia, "Times New Roman", serif;">Location #1:</span></strong> Mr. and Mrs. Whiteface will go home, join each other, grab some melee weapons, get into their car and drive away.</span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana;"><strong><span style="font-family: Georgia, "Times New Roman", serif;">Location #2:</span></strong> Both drive to the Kindergarten and get little Dotty.</span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana;"><strong><span style="font-family: Georgia, "Times New Roman", serif;">Location #3:</span></strong> The Whiteface's have to get some money from the ATM.</span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana;"><strong><span style="font-family: Georgia, "Times New Roman", serif;">Location #4:</span></strong> They go into a supermarket and get some food. This may be dangerous...</span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana;"><strong><span style="font-family: Georgia, "Times New Roman", serif;">Location #5:</span></strong> They drive to a military base / military safe zone to have some protection. </span></div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana;">Location #5 was decided by the real Mrs. Whiteface. The options were: hiding at home, going to a police station or to a military base. The decision ended with her question if I need some military helicopters now. Well, to be honest...yes!</span></div><div class="separator" style="clear: both; text-align: justify;"><br />
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</div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Final Comment:</strong> I am already deep into the first location of Day One but will probably have no time to post a batrep this weekend. It's going to be an exciting fight for survival. Promise!</span></div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif; font-size: large;">Whiteface</span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com5tag:blogger.com,1999:blog-490979675764163274.post-65346822857544775042010-08-29T12:10:00.355+02:002010-08-30T14:09:06.127+02:00Blast from the past<div style="text-align: justify;"></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif; font-size: x-large;"><em>Month 1 - Discover - Mr. Whiteface</em></span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Cast:</strong> Mr. Whiteface</span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Mission:</strong> Discover</span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Area:</strong> Rural</span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Time:</strong> Daytime</span></div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana;"><em>Mr. Whiteface had awoken lying in the tall grass. He rises to his feet after staring into the trees for some minutes and wondering about the smell. Touching the back of his aching head he glances at the corpse at his feet. He had killed that guy the day before, but his axe was nowhere to be seen. Shame about that good axe. Mr. Whiteface starts to stumble back home...</em></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwJks8EznqMdNRAD73E3Qm1YjgeH3ovyteX9g7tEUrnZJYXt2lC-0fEtzjlTkV74k_RNVfEFcryDpJSTNJjF2CiMhLbZXyDSeqgbgBxRQcXaXf50xoZus2Zfdt8x5VugMAT9j9m8XjtZDb/s1600/month1_2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwJks8EznqMdNRAD73E3Qm1YjgeH3ovyteX9g7tEUrnZJYXt2lC-0fEtzjlTkV74k_RNVfEFcryDpJSTNJjF2CiMhLbZXyDSeqgbgBxRQcXaXf50xoZus2Zfdt8x5VugMAT9j9m8XjtZDb/s400/month1_2.JPG" width="400" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: Verdana, sans-serif;"><span style="font-size: x-small;">pic. #1: No place on the table to put my books, dice and unsued minis anymore.</span></span></div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;">It's the same location, but expanded from 4'x4' to 6'x4'. I've added a small blue house and a primary school. Mr. Whiteface starts where he was knocked out on Day One, on the short border next to the white house. There is just one Zed on the board. He's in the centre of the road in front of the white house. It's a zombified hobo with a sword right through his body, he doesn't seem to care though.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><strong>Turn 1:</strong> Both activate, Mr. Whiteface is a tad faster. Mr. Whiteface moves forward and stops next to the white house. He isn't trusting people these times anymore. The zombie moves closer as well, but wasn't close enough to charge (or that's what I thought). He's stops closer than 3", so Mr. Whiteface has to take the Zed Or No Zed test. He thinks <em>"This guy knows he has he samurai sword through his body, does he?"</em> (1 success), realizing just in time the true nature of his assailant. </span></div><div style="text-align: justify;"><span style="font-family: Verdana;">In one fluid motion Mr. Whiteface kills the zombie and removes the katana from the dead body. </span><span style="font-family: Verdana;">Making sure that nobody is watching him he grips the samurai sword with both hands and hisses "<em>Ninjaaaa</em>!".</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><strong>Turn 2:</strong> Mr. Whiteface strolls over to his house and stops at the door.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><strong>Turn 3:</strong> He enters his home and searches the ground floor for people, but doesn't find anyone.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><strong>Turn 4:</strong> He checks the fridge, but there isn't anything but a can of tuna inside. (search for loot: nothing found)</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><strong>Turn 5:</strong> He moves to the upper floor and discovers a man sitting on the bed and cleaning his shotgun. After a long conversation Shotgun Joe decides to join Mr. Whiteface for today (1 success, this game only, Rep 3 civilian).</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><strong>Turn 6:</strong> Mr. Whiteface searches for something useful, but doesn't find anything but books. (search for loot: nothing found)</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><strong>Turn 7:</strong> Mr. Whiteface and Shotgun Joe go downstairs. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana;"><strong>Turn 8:</strong> Both leave the house and head towards the white house.</span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyvgIeShYRKBq5IBjDrO_bw7nmDh46uFKbssC9epm4Y7aLLzLx4ishushXM1Y_TnyaV5T-3MQjI4MDgZlcfT_lZX6O4MIxgK9ZYMxzFHxu-JpLnY1s6bx0uhqGS9Q4YgA2NymoJ4z71xd1/s400/month1_3.JPG" width="400" /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: x-small;">pic #2: Me and Shotgun Joe!</span></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Turn 9:</strong> Both do a Fast Move to the door of the white house.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Turn 10:</strong> Both enter and find the ground floor vacant.</span><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Turn 11:</strong> Whiteface rummages around in the kitchen and finds some food. He had killed a zombie, found a resource and should have called it a day...</span><span style="font-family: Verdana, sans-serif;"><div class="separator" style="clear: both; text-align: justify;"><br />
</div></span><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Turn 12 - 14:</strong> They go upstairs, find neither people nor resources and go downstairs again.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Turn 15:</strong> The dynamic duo leaves the building and heads toward the barn.</span><span style="font-family: Verdana;"></span></div><div style="text-align: center;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgneOOR2EojiWc6vBO9unXPxfedHbLg9hHWcpP6edJ3G9WHR6nMmRlBgDgCmTL_LvSCi8rL8CYxKV932Ovjnsld9zcvZw6PlzXmlUIzde2-DXxl4O0ntb3VDD2N-nM0ffEGb4wGm0T3DjQN/s400/month1_6.JPG" width="400" /></span></div><div style="text-align: center;"><span style="font-family: Verdana; font-size: x-small;">pic. #3: Smells like success!</span></div><span style="font-family: Verdana, sans-serif;"><div class="separator" style="clear: both; text-align: justify;"><br />
</div></span><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Turn 16:</strong> They do a short sprint towards the barn. Joe is a bit faster, but...</span></div><br />
<span style="font-family: Verdana, sans-serif;"><strong>Turn 17:</strong> ...he waits for Whiteface at the door.</span><br />
<div class="separator" style="clear: both; text-align: center;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfsDB0hI-YUyJH865VYa5fUUnVMj7arw6gbybCB5Auk3pp0weax96w-8Wd5cVK-LCKyNjycxohGRbxRygNWnjq4b4joy0Du1p5ko9sQu7YE61frPb3kst30tUlqNSp3UJHEYovSIalBH7_/s400/month1_7.JPG" width="400" /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: Verdana; font-size: x-small;">pic. # 4: Knock-Knock!</span></div><span style="font-family: Verdana, sans-serif;"></span><br />
<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><strong>Turn 18:</strong> Both enter the barn to find three living and breathing human beeings. They must be refugees from the bit cities because they are survivors and not civilians anymore. They are Sue Ellen (Rep 4 with a Shotgun), Bobby Jim (Rep 3 with a Bolt Action Rifle) and Pamela Jean (Rep 4 with a Machine Pistol). I'd really like to have these people in my team!</span><br />
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<span style="font-family: Verdana;">Everbody with a firearm decides to start firing! I guess Shotgun Joe may have met these survivors before. (Walk The Walk test is evenly matched, so I continue with rolling for activation).</span><br />
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<span style="font-family: Verdana;"><strong>Turn 19:</strong> Both sides activate, but the experienced team of survivors is faster. <em>*Blam!*</em> Sue Ellen's shotgun is blasting Joe away with a double OOF.</span><br />
<span style="font-family: Verdana;">Mr. Whiteface is standing close enough to Shotgun Joe to decide that running away is the better part of valour. He ducks back just outside of the barn.</span><br />
<span style="font-family: Verdana;">Pamela Jean isn't willing to let Mr. Whiteface get away. She follows him and triggers and In-Sight test when she steps through the door. </span><br />
<span style="font-family: Verdana;"><em>*woosh!*</em> </span><br />
<span style="font-family: Verdana;">With a lot of luck (using Luck attribute) Whiteface manages to charge her (2 successes on In-Sight test. I decided that a person without a firearm may instead charge a person in melee distance. Wanting to Charge test is also successful). Pamela Jean is definitely surprised by this attack and not able to fire on Mr. Whiteface (Being Charged test with only 1 success). </span><br />
<span style="font-family: Verdana;"><em>*clank!*</em> </span><br />
<span style="font-family: Verdana;">Pamela Jean uses her machine pistol to block Whiteface's Katana.</span><br />
<span style="font-family: Verdana;"><em>*crack!*</em> </span><br />
<span style="font-family: Verdana;">With a sharp blow of her elbow she sends Whitface spinning around himself and of into the land of nightmares (Yes, an unarmed girl beat did a beautiful OOF on Mr. Whiteface who was armed with a sword!).</span><br />
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<span style="font-family: Verdana;">Sue Ellen announces that they better save the bullets and leave these two bozos for the walking stiffs. Oh, and by the way, what a nice sword that is and can you please check his sports bags for some food. </span><br />
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<span style="font-family: Verdana;"><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Final Comment:</strong> O...K...! Mr. Whiteface wanted too much. As a Rep 3 I have to be more careful I guess. Now he can just lie there and die (this is the result of the Recovery test) or use his Star Power to cheat death and reduce his Rep. His one encounter for this month is over and he doesn't have any food, so he would have to reduce his Rep even further. Anyhow, even as a single Rep 2 civilian he would have almost no chance of survival. Let's just call this the trial run.</span></span><br />
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<span style="font-family: Georgia; font-size: large;">Whiteface</span><br />
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<span style="font-family: Verdana, sans-serif;"><strong>Outro:</strong> <em>Mrs. Whiteface awakes from the splashing noises coming from the shower. She rises from the bed, dons her bathing robe and walks into the bathroom. She takes a look into the shower and sees Mr. Whiteface. He turns around, smiles and cheerfully wishes her a good morning...</em></span></div></div></div><div align="justify" class="separator" style="clear: both; text-align: justify;"><br />
</div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com3tag:blogger.com,1999:blog-490979675764163274.post-81266481052603762482010-08-25T09:44:00.000+02:002010-08-25T09:44:41.527+02:00No more Mr. Nice Guy<div style="font-family: Verdana,sans-serif;"><span style="font-size: x-large;"><i>Day One - Location #4 - Mr. Whiteface</i></span></div><div style="font-family: "Courier New",Courier,monospace;"><b>Cast:</b> Mr. Whiteface</div><div style="font-family: "Courier New",Courier,monospace;"><b>Objective:</b> Going home. </div><div style="font-family: "Courier New",Courier,monospace;"><b>Area: </b>Rural</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><i>Mr. Whiteface was angry. He had spent half the day walking the long way from his workplace to his home. His shoes are ruined and he is ready to kill the next guy getting in his way. He has just followed the road leading up the hill to the Whiteface's home when he sees her blue pick-up. Accelerating his stride he arrives at the car in no time. The Doors are wide open and dead bodies are lying on the road everywhere around it. Mr. Whiteface holds his breath while he investigates the carnage. To his relief there is no sign of his wife or his daughter.</i></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn3Wt3RPR2KIoZuPcFVXhfBpGwW2-5-hPQmasTuTKBwf0QzHg8MlxSiLBg3UHvFYYYHg_51hFNVbUG4KnMeg8gK76RHMQPT7q3rBozhopRSPn0yPXCVtXzLMl3zwBnRntWp_j8MQPkwysM/s1600/day+one4A1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn3Wt3RPR2KIoZuPcFVXhfBpGwW2-5-hPQmasTuTKBwf0QzHg8MlxSiLBg3UHvFYYYHg_51hFNVbUG4KnMeg8gK76RHMQPT7q3rBozhopRSPn0yPXCVtXzLMl3zwBnRntWp_j8MQPkwysM/s400/day+one4A1.JPG" width="400" /></a></div><div style="font-family: Verdana,sans-serif; text-align: center;"> <span style="font-size: x-small;"><b>pic. #1:</b> As before the objective is the lovely green house behind the trees.</span></div><div style="font-family: Verdana,sans-serif; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX71Zd5gIWpzqW_W5BycffPY61Cbvs1BeAekxdFt1ho6hL2C9taxN59DZUFLjA5KyXizws9xZB-amwiob6WOPScxs98CSnIEDCp7bl-qkMkPrNiDQyxow0RWC0yof0U-wLB88kMgJL4pcP/s1600/day+one4A2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX71Zd5gIWpzqW_W5BycffPY61Cbvs1BeAekxdFt1ho6hL2C9taxN59DZUFLjA5KyXizws9xZB-amwiob6WOPScxs98CSnIEDCp7bl-qkMkPrNiDQyxow0RWC0yof0U-wLB88kMgJL4pcP/s400/day+one4A2.JPG" width="400" /></a></div><div style="font-family: Verdana,sans-serif; text-align: center;"><span style="font-size: x-small;"><b>pic. #2:</b> It wasn't me!</span></div><div style="font-family: Verdana,sans-serif;"><br />
</div><div style="font-family: Verdana,sans-serif; text-align: justify;">The table layout is the same as in the last batrep <a href="http://obviouslyzed.blogspot.com/2010/08/it-never-rains.html">It never rains...</a>. Mr. Whiteface is standing on the road, there are corpses all around him, but there is no person - living or undead - in sight.</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><b>Turn 1:</b> (Seven!) While Mr. Whiteface investigates the scene he doesn't notice (inactive) that three zombies heard him. A guy in a rotten office suit stumbles across the meadow on the right side of the blue pick-up with the fat village mechanic in tow. A half naked man in a bathrobe shuffles around the white Ford.</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><b>Turn 2:</b> Everyone activates. The zombies getting closer and Whiteface evades through the gap between the small house and the table border (Fast Move with 1 success).</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><b>Turn 3:</b> Mr. Whiteface stops and ponders on what to do next (he's inactive). Two zombies move to the blue car and the bathrobe man moves towards the corner of the small house.</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><b>Turn 4:</b> (Seven!) Oh, I get used to this. Two zeds appear and it feels like an ambush. A hobo approaches on the table border next to the barn and a casual suit guy appears in the table corner below Mr. Whiteface. There is only one way to escape left. SNAFU!</div><div style="font-family: Verdana,sans-serif; text-align: justify;">Mr. Whiteface fast moves (well, not really) through the small gap between the barn and the small house and stops at the back of the white pick-up. The zombies are planning their next move (inactive). </div><div style="font-family: Verdana,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><b>Turn 5:</b> What to do next? Where to go?! Mr. Whiteface is confused and dosn't activate this round. The five zombies are moving. One is able to see him, the last two move to the spot where they last saw him and the two between the small house and the border are just walking a straight line.</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><b>Turn 6:</b> This is all too much for Mr. Whiteface. He can't decide about his next actions (inactive again) and leans against the back of the white Ford. The zombies are homing in. The zombies end their move and Mr. Whiteface perceives a fetid smell and loud moaning behind him. Two zombies are far away, but three zombies may be able to charge into his rear next round.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOQ80pNVJqJC73GQWwOH5W3VOPZPhyDoQ25sEzzbe2NSId2V2gvJ1-ZCQUOZY8hu6YlqFDmgliW-vRRdpEm3kWZaH8j_qCQKyhdFWAENoK12Oj54L2oenJhuLqYLDsvA1fdidn3I2eMoiQ/s1600/day+one4A3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOQ80pNVJqJC73GQWwOH5W3VOPZPhyDoQ25sEzzbe2NSId2V2gvJ1-ZCQUOZY8hu6YlqFDmgliW-vRRdpEm3kWZaH8j_qCQKyhdFWAENoK12Oj54L2oenJhuLqYLDsvA1fdidn3I2eMoiQ/s400/day+one4A3.JPG" width="400" /></a></div><div style="font-family: Verdana,sans-serif; text-align: center;"><span style="font-size: x-small;"><b>pic. #3:</b> Whoa, I hope it's not me smelling this foul!</span></div><div style="font-family: Verdana,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><b>Turn 7:</b> I didn't dare to breath while rolling the dice! I am lucky this time. Mr. Whiteface activates, the zombies are irritated by his unexpected decision to move. He does a half successful fast move directly towards his home and comes to a stop at the road.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfkYEGZBcG71OFmWV22atdDe3nlycHnA3XcKZ8lH00ZvXgMc6tQ8kS_NAPyULJrH2-3BpsdV8PwqMdyfColvKScbDZj_AJQ2OXEXihK-ioMkOJm7QXVo_RCZoNfEjALABWTVU-HMKNPAri/s1600/day+one4A4.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfkYEGZBcG71OFmWV22atdDe3nlycHnA3XcKZ8lH00ZvXgMc6tQ8kS_NAPyULJrH2-3BpsdV8PwqMdyfColvKScbDZj_AJQ2OXEXihK-ioMkOJm7QXVo_RCZoNfEjALABWTVU-HMKNPAri/s400/day+one4A4.JPG" width="400" /></a></div><div style="font-family: Verdana,sans-serif; text-align: center;"><span style="font-size: x-small;"> <b>pic. #4:</b> This was just in time.</span> </div><div style="font-family: Verdana,sans-serif;"> </div><div style="font-family: Verdana,sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; font-family: Verdana,sans-serif; text-align: justify;"><span style="font-size: small;"><b>Turn 8:</b> Whiteface may be a slow decision maker, but now he's up and running. He accomplishes a two success fast move across the road all the way to his garage. The zeds can't believe their bleary eyes. All they manage this round is some disappointed moan and groan.</span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: small;"> </span><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9oYa5DfmmKd2nnylFApR0WAVuwIjKN1_gDIj3iA26KlRpYzzjzobqeu52fhaa_wxENAnwMd_GeH2g4vQaJ5vYIrBFQc51r5JKKadWdb51T__w1SAr3XjeQoaIKBGhlGrJHPGsvCknwp70/s1600/day+one4A5.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9oYa5DfmmKd2nnylFApR0WAVuwIjKN1_gDIj3iA26KlRpYzzjzobqeu52fhaa_wxENAnwMd_GeH2g4vQaJ5vYIrBFQc51r5JKKadWdb51T__w1SAr3XjeQoaIKBGhlGrJHPGsvCknwp70/s400/day+one4A5.JPG" width="400" /></a></div><div style="font-family: Verdana,sans-serif; text-align: center;"><span style="font-size: x-small;"><b>pic. #5:</b> Get the right tools for the right job! The two zeds appear in Turn 9.</span></div><div style="font-family: Verdana,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><b>Turn 9:</b> (Seven!) Two more zombies appear, but Mr. Whiteface is lucky again. The Zeds don't activate this round, but he does. The new zeds are placed just out of sight between the upper border and his home. He uses this round of activation to grab his large axe from his garage. Oh Baby, revenge is going to be so sweet!</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcxBGkd0AE9goEmdwBspvU7MMoz5e3aMR07Kgbx-YokqOEJvGwIy9_h6VjB_JQ_whWItFLUqty_14-3rm1cjpwMDpYZln6_C6XSG5WwFt8wq-A-MMic_hTXvSc1yHwX46ZQ19moVgWsr5/s1600/day+one4A6x.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcxBGkd0AE9goEmdwBspvU7MMoz5e3aMR07Kgbx-YokqOEJvGwIy9_h6VjB_JQ_whWItFLUqty_14-3rm1cjpwMDpYZln6_C6XSG5WwFt8wq-A-MMic_hTXvSc1yHwX46ZQ19moVgWsr5/s400/day+one4A6x.JPG" width="400" /></a></div><div style="font-family: Verdana,sans-serif; text-align: center;"><span style="font-size: x-small;"><b>pic. #6:</b> With the zeds being so slow I took my time to dye my hair. No need to hurry.</span></div><div style="font-family: Verdana,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><b>Turn 10:</b> (Seven!) One zombie stares through the windows of the white house. Not THE White House obviously, but thiewhite house next to the Whiteface's home. Mr. Whiteface is not worried any more. He has an axe! The zeds are inactive and he moves to the border close to his neighbour's house. This will give him some time to fight the two zeds next to his house. He surely is a changed man.</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><b>Turn 11: </b>(Doubles!) Oh dear! He has to face two terrified civilians. Di d I mention that I have an axe? A large one? I will teach these fools some respect.</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><i>*Splat!*</i></div><div style="font-family: Verdana,sans-serif; text-align: justify;">I had to use all my luck to beat this guy (LUCKY Attribute). Mr. Whiteface is enraged again and OD's him.</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><i>*Wham!*</i></div><div style="font-family: Verdana,sans-serif; text-align: justify;">Where did that rock come from?! Mr. Whiteface is unconscious again. This location ends with a sequence of improbable die rolls.</div><div style="font-family: Verdana,sans-serif; text-align: justify;"><b><br />
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</b></div><div style="font-family: Georgia,"Times New Roman",serif; text-align: justify;"><b>Final Comment:</b> Day One is over. Mr. Whiteface didn't succesfully finish even one location. Little Dotty and Mrs. Whiteface are missing. Unknown to him Mrs. Whiteface is infected with the Z-Virus and may not be cured. </div><div style="font-family: Georgia,"Times New Roman",serif; text-align: justify;"> Being an office person Mr. Whiteface will not call this a failure, he will rather acknowledge that there are possibilities for further improvement. Lots of possibilities.</div><div style="font-family: Georgia,"Times New Roman",serif; text-align: justify;">On the bright side at least Mr. Whiteface's Reputation will stay the same. Keep your eyes open, there is a Man (Rep 3) with a mission on the loose.</div><div style="font-family: Georgia,"Times New Roman",serif; text-align: justify;"><span style="font-size: large;"> </span></div><div style="font-family: Verdana,sans-serif;"><span style="font-size: large;"><span style="font-family: Georgia,"Times New Roman",serif;">Whiteface</span></span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com9tag:blogger.com,1999:blog-490979675764163274.post-90509864429812096052010-08-24T16:53:00.000+02:002010-08-24T16:53:32.100+02:00It never rains...<em><span style="font-family: Georgia, "Times New Roman", serif;"><strong>Introductory Comment:</strong> I always forget to call Mrs. Whiteface “North”, although I had my reasons to choose this name. I think “Mrs. Whiteface” when I roll the dice, I write “Mrs. Whiteface” when I take notes and I call her “Mrs. Whiteface” when I annoy my wife with the adventures of my little lead people. I guess it’s easier when I just call her this way officially. Furthermore I'd like to thank Vampifan for his rules advice and the title of this post.</span></em><br />
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<span style="font-family: Verdana, sans-serif; font-size: x-large;"><em>Day One – Location #3 – Mrs. Whiteface</em></span><br />
<span style="font-family: Georgia, "Times New Roman", serif;"><strong>Cast:</strong> Mrs. Whiteface</span><br />
<span style="font-family: Georgia, "Times New Roman", serif;"><strong>Objective:</strong> Going home</span><br />
<span style="font-family: Georgia, "Times New Roman", serif;"><strong>Area:</strong> Rural</span><br />
<div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoOt59r8rs3JnTmdK10oPePtrRZXQE2IWnDXnmtHShZzhyCMukM242wA2r8Z6KwlumZvv-gyituIOmFQHuKwzftPWGed9PU3T6tQpbYKPw50y3Du7_LYCLQF7Y0bI0wnUYN044gI_tZnwM/s1600/loc3b2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" ox="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoOt59r8rs3JnTmdK10oPePtrRZXQE2IWnDXnmtHShZzhyCMukM242wA2r8Z6KwlumZvv-gyituIOmFQHuKwzftPWGed9PU3T6tQpbYKPw50y3Du7_LYCLQF7Y0bI0wnUYN044gI_tZnwM/s400/loc3b2.JPG" width="400" /></a></div><div style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: x-small;"><strong>Pic. #1:</strong> The green house in the distance is the objective.</span></div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1cm6p9PsuB0qFtA_gVssB4k2nOwYV2JwhqoJTu0eaLOj4OmYBw2BEDSKDReEmSa4g1klx_wnuU8vIW5cEDhMtuAMkurgArLo62vzFcPR1Kpg6O5tezs3UyUrCKmYc8C3NRL9BsNS-3knt/s1600/loc3b1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" ox="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1cm6p9PsuB0qFtA_gVssB4k2nOwYV2JwhqoJTu0eaLOj4OmYBw2BEDSKDReEmSa4g1klx_wnuU8vIW5cEDhMtuAMkurgArLo62vzFcPR1Kpg6O5tezs3UyUrCKmYc8C3NRL9BsNS-3knt/s400/loc3b1.JPG" width="400" /></a></div><div style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: x-small;"><strong>Pic. #2:</strong> The setup at the start of the game. How peaceful!</span></div><div align="justify"><br />
</div><div align="justify"><span style="font-family: Verdana;"><em>Mrs. Whiteface is driving home. The old car is coming to a stop on the road to her house. There isn’t anyone in sight. She forces herself to calm down, switches off the engine and listens. At first there is nothing, but just when she moves her hand to the keys she hears a low moaning sound…</em></span></div><div align="justify"><br />
</div><div align="justify"><span style="font-family: Verdana, sans-serif;">Mrs. Whiteface is on the road at the right border of the table. She is sitting in her pick-up, but the engine isn’t running.</span></div><div align="justify"><br />
</div><div align="justify"><span style="font-family: Verdana, sans-serif;"><strong>T</strong></span><span style="font-family: Verdana, sans-serif;"><strong>urn 1:</strong> (Seven!) Good start. Mrs. Whiteface is still trying to figure out where these strange noises are coming from (inactive) when two zombies appear. One old man on the road in front of her and one big woman on the meadow to her left.</span></div><div align="justify"><br />
</div><div align="justify"><span style="font-family: Verdana, sans-serif;"><strong>Turn 2:</strong> (Seven!) OK, Mrs. Whiteface is still in observation mode (inactive). Obviously she isn’t in the mood for quick decisions today. Two more zombies appear while the previous two are moving closer. </span><span style="font-family: Verdana, sans-serif;">The new zeds are a young couple, they appear on her right side between the small house and the right border.</span></div><div align="justify"><br />
</div><div align="justify"><span style="font-family: Verdana;"><strong>Turn 3:</strong> The zombies stop a moment to ponder about their upcoming meal (inactive). Mrs. Whiteface (active) grits her teeth and tries to start the car. Guess what: the old car that has never broken down since 1948 chose this moment to stop working. I fear the worst…</span></div><div align="justify"><br />
</div><div align="justify"><span style="font-family: Verdana, sans-serif;"><strong>Turn 4:</strong> (Seven!) Mrs. Whiteface is unnerved. She shouts a lot of four letter words (and none of them sounds like “love”) and her small hands hammer down on the steering wheel (inactive). Three more zombies heard the dinner bell appear on the scene. One guy at the border on her right side, another young guy comes around the corner of the small house and the third one – a guy in a chicken suit – exits the white pick-up.</span></div><div align="justify"><span style="font-family: Verdana, sans-serif;">The previous zeds move, with two of them in charging distance. They will charge Mrs. Whiteface and not her vehicle because the engine isn’t running. Bad luck, but this round they won’t go for her, but for the windows of her car. Mrs. Whiteface passes the Zed Or No Zed test with two successes, I think she’s seen worse in the class room every day.</span></div><div align="justify"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJd1Ze6fCj8wW6F8hyphenhyphenHxBa-zF3wXZXFQPpyfz8HFA6BMfTbTfiruurIcr2zUxZfzqqCWvzmLvNyoEDiSvBs5YyS07xA6oz0X6bK9KOgBwt1JjKNmNLAmOrbhxQMSOsLhMSSOzCqLj3opX6/s1600/loc3b3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" ox="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJd1Ze6fCj8wW6F8hyphenhyphenHxBa-zF3wXZXFQPpyfz8HFA6BMfTbTfiruurIcr2zUxZfzqqCWvzmLvNyoEDiSvBs5YyS07xA6oz0X6bK9KOgBwt1JjKNmNLAmOrbhxQMSOsLhMSSOzCqLj3opX6/s400/loc3b3.JPG" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><strong>Pic. #3:</strong> This could have been played on a 1'x1' table...</span></span></div><div align="justify"><br />
</div><div align="justify"><span style="font-family: Verdana, sans-serif;"><strong>Turn 5:</strong> The camera changes to slow motion…no one activates this round.</span></div><div align="justify"><br />
</div><div align="justify"><span style="font-family: Verdana, sans-serif;"><strong>Turn 6:</strong> Only the Zeds activate. Zombies move closer and the next two zombies charge. Mrs. Whiteface has to fight against 4 Zombies this round. Believe it or not: she kills one zombie and evenly matches the other ones.</span></div><div align="justify"><br />
</div><div align="justify"><span style="font-family: Verdana, sans-serif;"><strong>Turn 7:</strong> (Doubles!) Uh-Oh! Suddenly there is a group of terrified civilians running up the road. Mrs. Whiteface will have to fight 4 of them.</span></div><div align="justify"><span style="font-family: Verdana, sans-serif;"> </span><div align="justify"><span style="font-family: Georgia, "Times New Roman", serif;"><em><strong>Comment:</strong> I had some rules trouble with this one: usually I would fight terrified civilians in the same activation round they appear. This time I am already in combat with some zombies, so I decided to finish that melee before. For this I needed to roll for activation…</em></span></div><div align="justify"><br />
</div><div align="justify"><span style="font-family: Verdana, sans-serif;"><strong>Turn 8:</strong> (Doubles!) There must be something terrible down the road. More terrified civilians run around screaming and pushing. A group of five tries to get to Mrs. Whiteface’s pick-up. Allow me to recapitulate: Mrs. Whiteface is in melee with three zeds, three more zeds are in charging distance and nine terrified civilians are in a bad temper. I am sure there will be a lot of Zed Or No Zed checks and fighting between them as soon as I have rolled for activation…</span></div><div align="justify"><br />
</div><div align="justify"><span style="font-family: Verdana, sans-serif;"><strong>Turn 9:</strong> (Seven!) No way! Three more zombies appear. As least Mrs. Whiteface has a barrier made out of terrified civilians. Everyone activates.</span></div><div align="justify"><span style="font-family: Verdana, sans-serif;">It’s Mrs. Whiteface vs. The Zombies and not surprisingly the zombies win. I use Cheating Death to get her into safety with a reduced Rep and the possibility of an infection with the zombie virus. I could have gotten her into safety before she was wounded by a Zombie, but that would have been real cheating.</span></div><div align="justify"><br />
</div><div align="justify"><span style="font-family: Georgia, "Times New Roman", serif;"><em><strong>Closing Comment:</strong> I have an idea how to handle the fate of Mrs. Whiteface and little Dotty in the future. I will tell you more when Day One is over. Mr. Whiteface is out there. He is still walking (to location #4) and in a very bad temper.</em></span></div><div align="justify"><br />
</div><span style="font-family: Georgia, "Times New Roman", serif; font-size: large;">Whiteface</span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com9tag:blogger.com,1999:blog-490979675764163274.post-76534940099457688562010-08-19T13:50:00.000+02:002010-08-19T13:50:44.279+02:00Now I'm feeling zombified!<span style="font-family: Verdana, sans-serif;"><em><span style="font-size: x-large;">Day One – Location #1 - Whiteface</span></em></span><br />
<span style="font-family: Georgia, "Times New Roman", serif;"><strong>Cast:</strong> Whiteface </span><br />
<span style="font-family: Georgia, "Times New Roman", serif;"><strong>Objective:</strong> Retrieve Car</span><br />
<span style="font-family: Georgia, "Times New Roman", serif;"><strong>Area:</strong> Suburban</span><br />
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<div style="text-align: justify;"><span style="background-color: black; font-family: Verdana, sans-serif;"><em>There was a lot of trouble at work, so I decided to pack my things, call my wife and drive home. I was getting a bit nervous when the telephone network wasn’t working and took a short cut from the office to my car, a blue Ford F-150. Still in my office clothing - white shirt, tie, everything – I stumbled through the woods and shrubbery.</em></span></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9kOnz2SdKApYHfU-seRydNLMqIwTIucr-FX8droi8MW5XdcObQoekslQ9TjuucG2UlRoRguBAr4qkoCd_l9HlcZ8jfLpMdVKuZ7D3PUdQrixDsu6VKHIM0nQ4d3vg56Spn2PCVUIRXg1X/s1600/DayOne_Loc1a_2.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="300" ox="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9kOnz2SdKApYHfU-seRydNLMqIwTIucr-FX8droi8MW5XdcObQoekslQ9TjuucG2UlRoRguBAr4qkoCd_l9HlcZ8jfLpMdVKuZ7D3PUdQrixDsu6VKHIM0nQ4d3vg56Spn2PCVUIRXg1X/s400/DayOne_Loc1a_2.JPG" width="400" /></a></div><span style="font-family: Verdana, sans-serif; font-size: x-small;"><strong>pic. #1</strong>: Buildings and vehicles according to suburban arean rules, but I need to get a lot of props. Anyway, will work.</span><br />
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</div><div style="text-align: left;"><span style="font-family: Verdana;">Mr. Whiteface starts on the right border, behind a group of trees. His objective is the blue pick-up parking in front of the church.</span></div><br />
<span style="font-family: Verdana, sans-serif;"><strong>Turn 1:</strong> Mr. Whiteface is analyzing the situation, cleaning his shoes and brushing his clothes. (i.e. he’s doing nothing at all).</span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbi-ovssZD733kicS4lnvDz3bnRx1_Jmo0Ny-Ox7OaO4SsIZ8VBC0iyAi-bAhVUxKEzQeBu38wIAsF-yutXCD2H3vPJ3TLynxAZzcQoRzw2XgqNnLAoTExeVeBMmyidCibFJ6tJ6KSBOtu/s1600/DayOne_Loc1a_1.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"><span style="font-size: x-small;"><img border="0" height="300" ox="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbi-ovssZD733kicS4lnvDz3bnRx1_Jmo0Ny-Ox7OaO4SsIZ8VBC0iyAi-bAhVUxKEzQeBu38wIAsF-yutXCD2H3vPJ3TLynxAZzcQoRzw2XgqNnLAoTExeVeBMmyidCibFJ6tJ6KSBOtu/s400/DayOne_Loc1a_1.JPG" width="400" /></span></a></div><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>pic. #2</strong>: I can see my car. This is going to be a piece of cake!</span></span><br />
<span style="font-family: Verdana;"><span style="font-size: x-small;">Yeah, I am a real talent with my camera, why?</span></span><span style="font-family: Verdana;"></span><br />
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<span style="font-family: Verdana, sans-serif;"><strong>Turn 2:</strong> After careful observation Mr. Whiteface concludes that this is going to be easy. Hello, there’s no one in sight. What could probably go wrong?</span><br />
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<span style="font-family: Verdana, sans-serif;">He is doing a successful Fast Move along the right flank of the trees and into the shadow of the apartment block. His car is directly across the road and there is almost no traffic. </span><br />
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<span style="font-family: Verdana, sans-serif;"><strong>Turn 3:</strong> (Double 6!) Uh-Oh! While he’s standing at the corner of the brown apartment block fumbling for his keys he doesn’t notice that there is a couple of pushy adolescents in front coming for him.</span><br />
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<span style="font-family: Verdana, sans-serif;"><em>“Hey, give us your car!”</em></span><br />
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<span style="font-family: Verdana, sans-serif;"><em>“What…?”</em></span><br />
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<span style="font-family: Verdana, sans-serif;"><em>“I say we wants your car!”</em></span><br />
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<span style="font-family: Verdana, sans-serif;"><em>“Are you stupid or what?!”</em></span><br />
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<span style="font-family: Verdana, sans-serif;"><em>*Thud!*</em> </span><br />
<span style="font-family: Verdana, sans-serif;">The male teenager tries to hit Whiteface, but he pushes him back onto the road.</span><br />
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<span style="font-family: Verdana, sans-serif;"><em>*Wham!*</em> </span><br />
<span style="font-family: Verdana, sans-serif;">Whiteface turns to face the girl just in time to receive a powerful kick. There is only pain and darkness and certainty that he won’t be able to walk straight for the next days.</span><br />
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<span style="font-family: Verdana, sans-serif;">Mr. Whiteface has been knocked out with an OD result. This location is over and his car is gone. When he regains his conscience he decides to change his plans. There is no sense in going to the supermarket without a car. His next location will be his home. </span><br />
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<span style="font-family: Verdana, sans-serif;">It’s going to be a long walk and with zero successes on the Getting There Table he will arrive there on Location #4!</span><br />
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<span style="font-family: Georgia, "Times New Roman", serif;"><strong><span style="font-size: x-large;">Day One – Location #1 -</span></strong></span><span style="font-family: Georgia, "Times New Roman", serif;"><strong><span style="font-size: x-large;"> North</span></strong></span><br />
<span style="font-family: Georgia, "Times New Roman", serif;"><strong>Cast:</strong> North</span><br />
<span style="font-family: Georgia, "Times New Roman", serif;"><strong>Objective:</strong> Get Dotty from the Kindergarten</span><br />
<span style="font-family: Georgia, "Times New Roman", serif;"><strong>Area:</strong> Rural</span><br />
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<div style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><em>Without hesitation Mrs. Whiteface drove to the Whiteville Kindergarten in her old pick-up. She stopped her car when the Kindergarten was in sight. There were lots of terrified people coming from the church or evacuating their children. No sense in driving through this crowd.</em></span></div><span style="font-family: Verdana, sans-serif;"></span><br />
<span style="font-family: Verdana, sans-serif;"> </span><span style="font-family: Verdana, sans-serif;"><span style="font-size: x-small;"><strong></strong></span></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXz14-xULUjWOYfDF0-82jiQcysqVLaaqBXWp8fjqxiamE1bkjoMuLxiRhavs0YTELfukMWzX5WIhyphenhyphenBLR7QcJH7HPuu3uQ-ZYGEVWEeJfxKJWQOJ12tuxaXT358F_NrmsJ-WfudKgmzohl/s1600/DayOne_Loc1b_2.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="300" ox="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXz14-xULUjWOYfDF0-82jiQcysqVLaaqBXWp8fjqxiamE1bkjoMuLxiRhavs0YTELfukMWzX5WIhyphenhyphenBLR7QcJH7HPuu3uQ-ZYGEVWEeJfxKJWQOJ12tuxaXT358F_NrmsJ-WfudKgmzohl/s400/DayOne_Loc1b_2.JPG" width="400" /></a></div><br />
<span style="font-family: Verdana, sans-serif;"><span style="font-size: x-small;"><strong>pic. #3:</strong> There isn't much too see in this rural area. Did I mention that I need more scenery?</span></span><span style="font-family: Verdana, sans-serif;"></span><br />
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<span style="font-family: Verdana, sans-serif;">North is at the bottom of the road leading to her objective. There are 6 terrified civilians in front of her car. </span><br />
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<span style="font-family: Verdana, sans-serif;"><strong>Turn 1:</strong> North stares at the crowd and thinks about this situation. She will be better off walking. (i.e. she doesn’t activate)</span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7DmgjJBBWrtH82er6UJTyxmTmDjRUMOuElPFIIutg9JqcSGTNMHNEXIk5k_LlqiXOvWga-k3onY_MN-z4AV9QaM9duAEBz3LVnm8reTWY3Vqwn62urF3kAacX2_VNWY1Ylpzbt2HPWGH2/s1600/DayOne_Loc1b_1.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="300" ox="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7DmgjJBBWrtH82er6UJTyxmTmDjRUMOuElPFIIutg9JqcSGTNMHNEXIk5k_LlqiXOvWga-k3onY_MN-z4AV9QaM9duAEBz3LVnm8reTWY3Vqwn62urF3kAacX2_VNWY1Ylpzbt2HPWGH2/s400/DayOne_Loc1b_1.JPG" width="400" /></a></div><br />
<span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>pic. #4:</strong> I have a bad feeling about this!</span></span><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong></strong></span> </div><div align="left"><span style="font-family: Verdana, sans-serif;"><strong>Turn 2:</strong> (Seven!) Two Zombies appear, but these aren’t her real problem. She leaves her car and faces six terrified people. </span></div><div align="left"><span style="font-family: Verdana, sans-serif;">North pushes against the first male, it’s an even fight, but in the end she’s going down.</span></div><div align="left"><br />
</div><div align="left"><span style="font-family: Verdana, sans-serif;">North has been knocked out with an OOF result. She awakes on the road beneath her car. Tears run down her face when she realizes that this location is over. </span><span style="font-family: Verdana, sans-serif;">As a result of her erratic driving due to her condition she will arrive at home on Location #3.</span></div><div align="left"><br />
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</div><div align="left"><span style="font-family: Georgia;"><strong>Final comment:</strong> I thought I'd need more buildings or a lot of police cars, but now my shopping list has changed. I need stuff to bring more life into the countryside. Hills, trees, hedges, whatever. I wasn't that surprised that North had been knocked out, but I was a bit surprised that Whiteface didn't reach his objective. In hindsight I should have gone home first and taken a large axe from the tool shed. Aw, live and learn...if you survive.</span></div><div style="text-align: left;"><br />
</div><div style="text-align: left;"><span style="font-family: Georgia, "Times New Roman", serif; font-size: large;">Whiteface</span></div><div style="text-align: left;"><span style="font-family: Georgia;"><strong>P.S.:</strong> I am not yet fully satisfied with the appearance of my posts. I wish I had more possibilities / tools to create something with more structure. It's not WYSIWYG, it's you see something, you get something different every time. </span></div>Whitefacehttp://www.blogger.com/profile/11097769963186602411noreply@blogger.com3